Mercurial > pidgin.yaz
view doc/blist-signals.dox @ 9550:de83d2cb87a4
[gaim-migrate @ 10379]
" When unqueuing messages and "sounds while away" is set,
Gaim will play a message receieved for every message
unqueued. If there are a large number of messages, my
SB Audigy tries playing them all and ends up creating a
crackly ugly sound. Friends of mine have complained
about this as well.
This patch fixes that by making sure sounds are
disabled when unqueuing messages. Sounds will be
re-enabled afterwards if necessary.
Something to note is that playing the sounds when
unqueuing messages crashes Gaim on occasion, with about
50% success. After applying this patch, the crashes
stopped. The backtrace isn't particularly
helpful...it's all question marks and valgrind doesn't
say much either. Crash or no crash though, this
eliminates annoying behavior so that is probably more
important.
I originally fixed this for my plugin AutoProfile, but
since they use similar code for queuing messages, it
would be nice if Gaim has it as well :)" --Casey Ho
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 16 Jul 2004 14:56:47 +0000 |
parents | 2583056be3a4 |
children | 201617d49573 |
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/** @page blist-signals Buddy List Signals @signals @signal buddy-away @signal buddy-back @signal buddy-idle @signal buddy-unidle @signal buddy-signed-on @signal buddy-signed-off @signal update-idle @signal blist-node-extended-menu @endsignals <hr> @signaldef buddy-away @signalproto void (*buddy_away)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list goes away. @param buddy The buddy that went away. @endsignaldef @signaldef buddy-back @signalproto void (*buddy_back)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list comes back from being away. @param buddy The buddy that came back from being away. @endsignaldef @signaldef buddy-idle @signalproto void (*buddy_idle)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list becomes idle. @param buddy The buddy that became idle. @endsignaldef @signaldef buddy-unidle @signalproto void (*buddy_unidle)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list returns from being idle. @param buddy The buddy that returned from being idle. @endsignaldef @signaldef buddy-idle-updated @signalproto void (*buddy_idle_updated)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy's idle time changes. The exceptions are when the buddy goes from being idle to being unidle, or from unidle to idle. @param buddy The buddy whose idle time changed. @endsignaldef @signaldef buddy-signed-on @signalproto void (*buddy_signed_on)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list signs on. @param buddy The buddy that signed on. @endsignaldef @signaldef buddy-signed-off @signalproto void (*buddy_signed_off)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list signs off. @param buddy The buddy that signed off. @endsignaldef @signaldef update-idle @signalproto void (*update_idle)(); @endsignalproto @signaldesc Emitted when the buddy list is refreshed and the idle times are updated. @endsignaldef @signaldef blist-node-extended-menu @signalproto void (*blist_node_extended_menu)(GaimBlistNode *node, GList **menu) @endsignalproto @signaldesc Emitted when a buddlist menu is being constructed @a menu is a pointer to a GList of GaimBlistNodeAction's allowing a plugin to add menu items @endsignaldef */ // vim: syntax=c tw=75 et