view plugins/idle.c @ 9550:de83d2cb87a4

[gaim-migrate @ 10379] " When unqueuing messages and "sounds while away" is set, Gaim will play a message receieved for every message unqueued. If there are a large number of messages, my SB Audigy tries playing them all and ends up creating a crackly ugly sound. Friends of mine have complained about this as well. This patch fixes that by making sure sounds are disabled when unqueuing messages. Sounds will be re-enabled afterwards if necessary. Something to note is that playing the sounds when unqueuing messages crashes Gaim on occasion, with about 50% success. After applying this patch, the crashes stopped. The backtrace isn't particularly helpful...it's all question marks and valgrind doesn't say much either. Crash or no crash though, this eliminates annoying behavior so that is probably more important. I originally fixed this for my plugin AutoProfile, but since they use similar code for queuing messages, it would be nice if Gaim has it as well :)" --Casey Ho committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Jul 2004 14:56:47 +0000
parents 67421e0dc497
children f8e395a054e2
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/* a nifty little plugin to set your idle time to whatever you want it to be.
 * useful for almost nothing. mostly just a demo plugin. but it's fun to have
 * 40-day idle times.
 */

#include "internal.h"

#include "connection.h"
#include "debug.h"
#include "plugin.h"
#include "request.h"
#include "server.h"

#define IDLE_PLUGIN_ID "gtk-idle"


static void
idle_action_ok(void *ignored, GaimRequestFields *fields)
{
	time_t t;
	int tm;
	GaimAccount *acct;
	GaimConnection *gc;

	tm = gaim_request_fields_get_integer(fields, "mins");
	acct = gaim_request_fields_get_account(fields, "acct");
	gc = gaim_account_get_connection(acct);

	gaim_debug(GAIM_DEBUG_INFO, "idle",
			"setting idle time for %s to %d\n",
			gaim_account_get_username(acct), tm);
	time(&t);
	t -= 60 * tm;
	gc->last_sent_time = t;
	serv_set_idle(gc, 60 * tm);
	gc->is_idle = 0;
}


static void
idle_action(GaimPluginAction *action)
{
	/* Use the super fancy request API */

	GaimRequestFields *request;
	GaimRequestFieldGroup *group;
	GaimRequestField *field;

	group = gaim_request_field_group_new(NULL);

	field = gaim_request_field_account_new("acct", _("Account"), NULL);
	gaim_request_field_account_set_show_all(field, FALSE);
	gaim_request_field_group_add_field(group, field);
	
	field = gaim_request_field_int_new("mins", _("Minutes"), 10);
	gaim_request_field_group_add_field(group, field);

	request = gaim_request_fields_new();
	gaim_request_fields_add_group(request, group);

	gaim_request_fields(action->plugin,
			N_("I'dle Mak'er"),
			_("Set Account Idle Time"),
			NULL,
			request,
			_("_Set"), G_CALLBACK(idle_action_ok),
			_("_Cancel"), NULL,
			NULL);
}


static GList *
actions(GaimPlugin *plugin, gpointer context)
{
	GList *l = NULL;
	GaimPluginAction *act = NULL;

	act = gaim_plugin_action_new(_("Set Account Idle Time"),
			idle_action);
	l = g_list_append(l, act);

	return l;
}


static GaimPluginInfo info =
{
	GAIM_PLUGIN_API_VERSION,
	GAIM_PLUGIN_STANDARD,
	NULL,
	0,
	NULL,
	GAIM_PRIORITY_DEFAULT,
	IDLE_PLUGIN_ID,
	N_("I'dle Mak'er"),
	VERSION,
	N_("Allows you to hand-configure how long you've been idle for"),
	N_("Allows you to hand-configure how long you've been idle for"),
	"Eric Warmenhoven <eric@warmenhoven.org>",
	GAIM_WEBSITE,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	actions
};


static void
init_plugin(GaimPlugin *plugin)
{
}


GAIM_INIT_PLUGIN(idle, init_plugin, info)