Mercurial > pidgin.yaz
view plugins/relnot.c @ 9550:de83d2cb87a4
[gaim-migrate @ 10379]
" When unqueuing messages and "sounds while away" is set,
Gaim will play a message receieved for every message
unqueued. If there are a large number of messages, my
SB Audigy tries playing them all and ends up creating a
crackly ugly sound. Friends of mine have complained
about this as well.
This patch fixes that by making sure sounds are
disabled when unqueuing messages. Sounds will be
re-enabled afterwards if necessary.
Something to note is that playing the sounds when
unqueuing messages crashes Gaim on occasion, with about
50% success. After applying this patch, the crashes
stopped. The backtrace isn't particularly
helpful...it's all question marks and valgrind doesn't
say much either. Crash or no crash though, this
eliminates annoying behavior so that is probably more
important.
I originally fixed this for my plugin AutoProfile, but
since they use similar code for queuing messages, it
would be nice if Gaim has it as well :)" --Casey Ho
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 16 Jul 2004 14:56:47 +0000 |
parents | 294ae6548d4e |
children | f8e395a054e2 |
line wrap: on
line source
/* * Release Notification Plugin * * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #ifndef GAIM_PLUGINS #define GAIM_PLUGINS #endif #include "internal.h" #include <string.h> #include "connection.h" #include "core.h" #include "notify.h" #include "prefs.h" #include "util.h" /* 1 day */ #define MIN_CHECK_INTERVAL 60 * 60 * 24 static void version_fetch_cb(void *ud, const char *data, size_t len) { const char *changelog = data; char *cur_ver, *formatted; GString *message; int i=0; if(!changelog || !len) return; while(changelog[i] && changelog[i] != '\n') i++; cur_ver = g_strndup(changelog, i); changelog += i; while(*changelog == '\n') changelog++; message = g_string_new(""); g_string_append_printf(message, _("You are using Gaim version %s. The " "current version is %s.<hr>"), gaim_core_get_version(), cur_ver); if(*changelog) { formatted = gaim_strdup_withhtml(changelog); g_string_append_printf(message, _("<b>ChangeLog:</b>\n%s<br><br>"), formatted); g_free(formatted); } g_string_append_printf(message, _("You can get version %s from:<br>" "<a href=\"http://gaim.sourceforge.net/\">" "http://gaim.sourceforge.net</a>."), cur_ver); gaim_notify_formatted(NULL, _("New Version Available"), _("New Version Available"), NULL, message->str, NULL, NULL); g_string_free(message, TRUE); g_free(cur_ver); } static void do_check(void) { int last_check = gaim_prefs_get_int("/plugins/gtk/relnot/last_check"); if(!last_check || time(NULL) - last_check > MIN_CHECK_INTERVAL) { char *url = g_strdup_printf("http://gaim.sourceforge.net/version.php?version=%s&build=%s", gaim_core_get_version(), #ifdef _WIN32 "gaim-win32" #else "gaim" #endif ); gaim_url_fetch(url, TRUE, NULL, FALSE, version_fetch_cb, NULL); gaim_prefs_set_int("/plugins/gtk/relnot/last_check", time(NULL)); g_free(url); } } static void signed_on_cb(GaimConnection *gc, void *data) { do_check(); } /************************************************************************** * Plugin stuff **************************************************************************/ static gboolean plugin_load(GaimPlugin *plugin) { gaim_signal_connect(gaim_connections_get_handle(), "signed-on", plugin, GAIM_CALLBACK(signed_on_cb), NULL); /* we don't check if we're offline */ if(gaim_connections_get_all()) do_check(); return TRUE; } static GaimPluginInfo info = { GAIM_PLUGIN_API_VERSION, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ "gtk-relnot", /**< id */ N_("Release Notification"), /**< name */ VERSION, /**< version */ /** summary */ N_("Checks periodically for new releases."), /** description */ N_("Checks periodically for new releases and notifies the user " "with the ChangeLog."), "Nathan Walp <faceprint@faceprint.com>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ NULL, NULL }; static void init_plugin(GaimPlugin *plugin) { gaim_prefs_add_none("/plugins/gtk/relnot"); gaim_prefs_add_int("/plugins/gtk/relnot/last_check", 0); } GAIM_INIT_PLUGIN(relnot, init_plugin, info)