Mercurial > pidgin.yaz
view src/eventloop.c @ 9550:de83d2cb87a4
[gaim-migrate @ 10379]
" When unqueuing messages and "sounds while away" is set,
Gaim will play a message receieved for every message
unqueued. If there are a large number of messages, my
SB Audigy tries playing them all and ends up creating a
crackly ugly sound. Friends of mine have complained
about this as well.
This patch fixes that by making sure sounds are
disabled when unqueuing messages. Sounds will be
re-enabled afterwards if necessary.
Something to note is that playing the sounds when
unqueuing messages crashes Gaim on occasion, with about
50% success. After applying this patch, the crashes
stopped. The backtrace isn't particularly
helpful...it's all question marks and valgrind doesn't
say much either. Crash or no crash though, this
eliminates annoying behavior so that is probably more
important.
I originally fixed this for my plugin AutoProfile, but
since they use similar code for queuing messages, it
would be nice if Gaim has it as well :)" --Casey Ho
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 16 Jul 2004 14:56:47 +0000 |
parents | 0f2af117d5d3 |
children | 62fc579810f4 |
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/** * @file eventloop.c Gaim Event Loop API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "eventloop.h" static GaimEventLoopUiOps *eventloop_ui_ops = NULL; guint gaim_timeout_add(guint interval, GSourceFunc function, gpointer data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_add(interval, function, data); } guint gaim_timeout_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_remove(tag); } guint gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_add(source, condition, func, user_data); } guint gaim_input_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_remove(tag); } void gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops) { eventloop_ui_ops = ops; } GaimEventLoopUiOps * gaim_eventloop_get_ui_ops(void) { g_assert(eventloop_ui_ops != NULL); return eventloop_ui_ops; }