view src/gaim-disclosure.h @ 9550:de83d2cb87a4

[gaim-migrate @ 10379] " When unqueuing messages and "sounds while away" is set, Gaim will play a message receieved for every message unqueued. If there are a large number of messages, my SB Audigy tries playing them all and ends up creating a crackly ugly sound. Friends of mine have complained about this as well. This patch fixes that by making sure sounds are disabled when unqueuing messages. Sounds will be re-enabled afterwards if necessary. Something to note is that playing the sounds when unqueuing messages crashes Gaim on occasion, with about 50% success. After applying this patch, the crashes stopped. The backtrace isn't particularly helpful...it's all question marks and valgrind doesn't say much either. Crash or no crash though, this eliminates annoying behavior so that is probably more important. I originally fixed this for my plugin AutoProfile, but since they use similar code for queuing messages, it would be nice if Gaim has it as well :)" --Casey Ho committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Jul 2004 14:56:47 +0000
parents 0d9559f3bd2e
children db62420a53a2
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line source

/* -*- Mode: C; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- */
/*
 *  Gaim is the legal property of its developers, whose names are too numerous
 *  to list here.  Please refer to the COPYRIGHT file distributed with this
 *  source distribution.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Street #330, Boston, MA 02111-1307, USA.
 *
 */

#ifndef __GAIM_DISCLOSURE_H__
#define __GAIM_DISCLOSURE_H__

#include "eventloop.h"

#include <gtk/gtkcheckbutton.h>

#ifdef __cplusplus
extern "C" {
#pragma }
#endif

#define GAIM_DISCLOSURE_TYPE (gaim_disclosure_get_type ())
#define GAIM_DISCLOSURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GAIM_DISCLOSURE_TYPE, GaimDisclosure))
#define GAIM_DISCLOSURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GAIM_DISCLOSURE_TYPE, GaimDisclosureClass))
#define IS_GAIM_DISCLOSURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GAIM_DISCLOSURE_TYPE))
#define IS_GAIM_DISCLOSURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GAIM_DISCLOSURE_TYPE))

typedef struct _GaimDisclosure GaimDisclosure;
typedef struct _GaimDisclosureClass GaimDisclosureClass;
typedef struct _GaimDisclosurePrivate GaimDisclosurePrivate;

struct _GaimDisclosure {
	GtkCheckButton parent;

	GaimDisclosurePrivate *priv;
};

struct _GaimDisclosureClass {
	GtkCheckButtonClass parent_class;
};

GType gaim_disclosure_get_type (void);
GtkWidget *gaim_disclosure_new (const char *shown, const char *hidden);
void gaim_disclosure_set_container (GaimDisclosure *disclosure,
									GtkWidget *container);

#ifdef __cplusplus
}
#endif

#endif