Mercurial > pidgin.yaz
view src/idle.c @ 9550:de83d2cb87a4
[gaim-migrate @ 10379]
" When unqueuing messages and "sounds while away" is set,
Gaim will play a message receieved for every message
unqueued. If there are a large number of messages, my
SB Audigy tries playing them all and ends up creating a
crackly ugly sound. Friends of mine have complained
about this as well.
This patch fixes that by making sure sounds are
disabled when unqueuing messages. Sounds will be
re-enabled afterwards if necessary.
Something to note is that playing the sounds when
unqueuing messages crashes Gaim on occasion, with about
50% success. After applying this patch, the crashes
stopped. The backtrace isn't particularly
helpful...it's all question marks and valgrind doesn't
say much either. Crash or no crash though, this
eliminates annoying behavior so that is probably more
important.
I originally fixed this for my plugin AutoProfile, but
since they use similar code for queuing messages, it
would be nice if Gaim has it as well :)" --Casey Ho
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 16 Jul 2004 14:56:47 +0000 |
parents | 2fa81d44ee6f |
children | f83a80c25703 |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "gtkinternal.h" #ifdef USE_SCREENSAVER # ifndef _WIN32 # include <X11/Xlib.h> # include <X11/Xutil.h> # include <X11/extensions/scrnsaver.h> # include <gdk/gdkx.h> # else # include "idletrack.h" # endif #endif /* USE_SCREENSAVER */ #include "connection.h" #include "debug.h" #include "log.h" #include "prefs.h" #include "signals.h" #include "ui.h" /* XXX For the away stuff */ #include "gaim.h" #define IDLEMARK 600 /* 10 minutes! */ gint check_idle(gpointer data) { const char *report_idle; GaimConnection *gc = data; GaimAccount *account; time_t t; #ifdef USE_SCREENSAVER #ifndef _WIN32 static XScreenSaverInfo *mit_info = NULL; #endif #endif int idle_time; account = gaim_connection_get_account(gc); gaim_signal_emit(gaim_blist_get_handle(), "update-idle"); time(&t); report_idle = gaim_prefs_get_string("/gaim/gtk/idle/reporting_method"); #ifdef USE_SCREENSAVER if (report_idle != NULL && !strcmp(report_idle, "system")) { #ifndef _WIN32 int event_base, error_base; if (XScreenSaverQueryExtension(GDK_DISPLAY(), &event_base, &error_base)) { if (mit_info == NULL) { mit_info = XScreenSaverAllocInfo(); } XScreenSaverQueryInfo(GDK_DISPLAY(), GDK_ROOT_WINDOW(), mit_info); idle_time = (mit_info->idle) / 1000; } else idle_time = 0; #else idle_time = (GetTickCount() - wgaim_get_lastactive()) / 1000; #endif } else #endif /* USE_SCREENSAVER */ idle_time = t - gc->last_sent_time; if (gaim_prefs_get_bool("/core/away/away_when_idle") && (idle_time > (60 * gaim_prefs_get_int("/core/away/mins_before_away"))) && (!gc->is_auto_away)) { if (!gc->away) { struct away_message *default_away = NULL; const char *default_name; GSList *l; default_name = gaim_prefs_get_string("/core/away/default_message"); for(l = away_messages; l; l = l->next) { if(!strcmp(default_name, ((struct away_message *)l->data)->name)) { default_away = l->data; break; } } if(!default_away && away_messages) default_away = away_messages->data; gaim_debug(GAIM_DEBUG_INFO, "idle", "Making %s away automatically\n", gaim_account_get_username(account)); if (g_list_length(gaim_connections_get_all()) == 1) do_away_message(NULL, default_away); else if (default_away) serv_set_away(gc, GAIM_AWAY_CUSTOM, default_away->message); gc->is_auto_away = 1; } else gc->is_auto_away = 2; } else if (gc->is_auto_away && idle_time < 60 * gaim_prefs_get_int("/core/away/mins_before_away")) { if (gc->is_auto_away == 2) { gc->is_auto_away = 0; return TRUE; } gc->is_auto_away = 0; if (awaymessage == NULL) { gaim_debug(GAIM_DEBUG_INFO, "idle", "Removing auto-away message for %s\n", gaim_account_get_username(account)); serv_set_away(gc, GAIM_AWAY_CUSTOM, NULL); } else { if (g_list_length(gaim_connections_get_all()) == 1) do_im_back(0, 0); else { gaim_debug(GAIM_DEBUG_INFO, "idle", "Replacing auto-away with global for %s\n", gaim_account_get_username(account)); serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); } } } /* If we're not reporting idle times to the server, still use Gaim usage for auto-away, but quit here so we don't report to the server */ if (report_idle != NULL && !strcmp(report_idle, "none")) return TRUE; if (idle_time >= IDLEMARK && !gc->is_idle) { gaim_debug(GAIM_DEBUG_INFO, "idle", "Setting %s idle %d seconds\n", gaim_account_get_username(account), idle_time); serv_set_idle(gc, idle_time); gc->is_idle = 1; /* LOG system_log(log_idle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON); */ } else if (idle_time < IDLEMARK && gc->is_idle) { gaim_debug(GAIM_DEBUG_INFO, "idle", "Setting %s unidle\n", gaim_account_get_username(account)); serv_touch_idle(gc); /* LOG system_log(log_unidle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON); */ } return TRUE; }