view src/internal.h @ 9550:de83d2cb87a4

[gaim-migrate @ 10379] " When unqueuing messages and "sounds while away" is set, Gaim will play a message receieved for every message unqueued. If there are a large number of messages, my SB Audigy tries playing them all and ends up creating a crackly ugly sound. Friends of mine have complained about this as well. This patch fixes that by making sure sounds are disabled when unqueuing messages. Sounds will be re-enabled afterwards if necessary. Something to note is that playing the sounds when unqueuing messages crashes Gaim on occasion, with about 50% success. After applying this patch, the crashes stopped. The backtrace isn't particularly helpful...it's all question marks and valgrind doesn't say much either. Crash or no crash though, this eliminates annoying behavior so that is probably more important. I originally fixed this for my plugin AutoProfile, but since they use similar code for queuing messages, it would be nice if Gaim has it as well :)" --Casey Ho committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Jul 2004 14:56:47 +0000
parents d72a23b2bfb5
children 5d9c991549cd
line wrap: on
line source

/**
 * @file internal.h Internal definitions and includes
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_INTERNAL_H_
#define _GAIM_INTERNAL_H_

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif

#ifdef ENABLE_NLS
#  include <locale.h>
#  include <libintl.h>
#  define _(x) gettext(x)
#  ifdef gettext_noop
#    define N_(String) gettext_noop (String)
#  else
#    define N_(String) (String)
#  endif
#else
#  include <locale.h>
#  define N_(String) (String)
#  define _(x) (x)
#  define ngettext(Singular, Plural, Number) ((Number == 1) ? (Singular) : (Plural))
#endif
/*
 * The Singular/Plural/Number ngettext definition above was taken
 * from an email to the texinfo mailing list by Manuel Guerrero.
 * Thank you Manuel, and thank you Alex's good friend Google.
 */

#ifdef HAVE_ENDIAN_H
# include <endian.h>
#endif

#define MSG_LEN 2048
/* The above should normally be the same as BUF_LEN,
 * but just so we're explicitly asking for the max message
 * length. */
#define BUF_LEN MSG_LEN
#define BUF_LONG BUF_LEN * 2

#include <sys/stat.h>
#include <sys/time.h>
#include <sys/types.h>
#ifndef _WIN32
#include <sys/wait.h>
#endif
#include <ctype.h>
#include <errno.h>
#include <fcntl.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#ifdef HAVE_ICONV
#include <iconv.h>
#endif

#ifdef HAVE_LANGINFO_CODESET
#include <langinfo.h>
#endif

#ifdef GAIM_PLUGINS
# include <gmodule.h>
# ifndef _WIN32
#  include <dlfcn.h>
# endif
#endif

#ifndef _WIN32
# include <netinet/in.h>
# include <sys/socket.h>
# include <arpa/inet.h>
# include <sys/un.h>
# include <sys/utsname.h>
# include <netdb.h>
# include <signal.h>
# include <unistd.h>
#endif

#ifndef MAXPATHLEN
# define MAXPATHLEN 1024
#endif

#ifndef HOST_NAME_MAX
# define HOST_NAME_MAX 255
#endif

#define PATHSIZE 1024

#include <glib.h>

#ifdef _WIN32
#include "win32dep.h"
#endif


#define GAIM_WEBSITE "http://gaim.sourceforge.net/"

#endif /* _GAIM_INTERNAL_H_ */