view src/protocols/icq/list.h @ 9550:de83d2cb87a4

[gaim-migrate @ 10379] " When unqueuing messages and "sounds while away" is set, Gaim will play a message receieved for every message unqueued. If there are a large number of messages, my SB Audigy tries playing them all and ends up creating a crackly ugly sound. Friends of mine have complained about this as well. This patch fixes that by making sure sounds are disabled when unqueuing messages. Sounds will be re-enabled afterwards if necessary. Something to note is that playing the sounds when unqueuing messages crashes Gaim on occasion, with about 50% success. After applying this patch, the crashes stopped. The backtrace isn't particularly helpful...it's all question marks and valgrind doesn't say much either. Crash or no crash though, this eliminates annoying behavior so that is probably more important. I originally fixed this for my plugin AutoProfile, but since they use similar code for queuing messages, it would be nice if Gaim has it as well :)" --Casey Ho committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Jul 2004 14:56:47 +0000
parents 424a40f12a6c
children
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/* -*- Mode: C; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */

/*
 * $Id: list.h 2096 2001-07-31 01:00:39Z warmenhoven $
 *
 * Copyright (C) 1998-2001, Denis V. Dmitrienko <denis@null.net> and
 *                          Bill Soudan <soudan@kde.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

#ifndef _LIST_H
#define _LIST_H

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <stdarg.h>

#define icq_ListEnqueue(plist, p) \
   icq_ListInsert(plist, 0, p)

#define icq_ListDequeue(plist) \
  icq_ListRemoveNode(plist, plist->head)

typedef struct icq_ListNode_s icq_ListNode;
typedef struct icq_List_s icq_List;
typedef int (*icq_ListCompareFunc)(void *o1, void *o2);

struct icq_ListNode_s
{
  icq_ListNode *next;
  icq_ListNode *previous;
  void *item;
};

struct icq_List_s
{
  icq_ListNode *head;
  icq_ListNode *tail;
  int count;
  icq_ListCompareFunc compare_function;
};

icq_List *icq_ListNew(void);
void icq_ListDelete(icq_List *plist, void (*item_free_f)(void *));
void icq_ListFree(icq_List *plist, void (*item_free_f)(void *));
void icq_ListInsertSorted(icq_List *plist, void *pitem);
void icq_ListInsert(icq_List *plist, icq_ListNode *pnode, void *pitem);
void *icq_ListRemove(icq_List *plist, void *pitem);
void *icq_ListTraverse(icq_List *plist, int (*item_f)(void *, va_list), ...);
int icq_ListDump(icq_List *plist);
void *icq_ListFirst(icq_List *plist);
void *icq_ListLast(icq_List *plist);
void *icq_ListAt(icq_List *plist, int num);
icq_ListNode *icq_ListFind(icq_List *plist, void *pitem);
void *icq_ListRemoveNode(icq_List *plist, icq_ListNode *p);

#endif /* _LIST_H */