view src/protocols/msn/slpcall.h @ 9550:de83d2cb87a4

[gaim-migrate @ 10379] " When unqueuing messages and "sounds while away" is set, Gaim will play a message receieved for every message unqueued. If there are a large number of messages, my SB Audigy tries playing them all and ends up creating a crackly ugly sound. Friends of mine have complained about this as well. This patch fixes that by making sure sounds are disabled when unqueuing messages. Sounds will be re-enabled afterwards if necessary. Something to note is that playing the sounds when unqueuing messages crashes Gaim on occasion, with about 50% success. After applying this patch, the crashes stopped. The backtrace isn't particularly helpful...it's all question marks and valgrind doesn't say much either. Crash or no crash though, this eliminates annoying behavior so that is probably more important. I originally fixed this for my plugin AutoProfile, but since they use similar code for queuing messages, it would be nice if Gaim has it as well :)" --Casey Ho committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Jul 2004 14:56:47 +0000
parents f5f7482678d2
children ecf3ce2e2ab1
line wrap: on
line source

/**
 * @file slpcall.h SLP Call functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _MSN_SLPCALL_H_
#define _MSN_SLPCALL_H_

typedef struct _MsnSlpCall MsnSlpCall;

typedef void (*MsnSlpCb)(MsnSlpCall *slpcall,
						 const char *data, long long size);

#include "slplink.h"
#include "slpsession.h"

typedef enum
{
	MSN_SLPCALL_ANY,
	MSN_SLPCALL_DC,

} MsnSlpCallType;

struct _MsnSlpCall
{
	/* MsnSession *session; */
	MsnSlpLink *slplink;

	MsnSlpCallType type;

	/* Call-ID */
	char *id;
	char *branch;

	long session_id;
	long app_id;

	void (*progress_cb)(MsnSlpCall *slpcall,
						gsize total_length, gsize len, gsize offset);
	void (*session_init_cb)(MsnSlpSession *slpsession);

	/* Can be checksum, or smile */
	char *data_info;

	void *xfer;

	MsnSlpCb cb;
	void (*end_cb)(MsnSlpCall *slpcall);
	gboolean wasted;
	gboolean started;
};

MsnSlpCall *msn_slp_call_new(MsnSlpLink *slplink);
void msn_slp_call_init(MsnSlpCall *slpcall, MsnSlpCallType type);
void msn_slp_call_session_init(MsnSlpCall *slpcall);
void msn_slp_call_destroy(MsnSlpCall *slpcall);
void msn_slp_call_invite(MsnSlpCall *slpcall, const char *euf_guid,
						 int app_id, const char *context);
void msn_slp_call_close(MsnSlpCall *slpcall);

#endif /* _MSN_SLPCALL_H_ */