Mercurial > pidgin.yaz
view src/protocols/msn/userlist.c @ 9550:de83d2cb87a4
[gaim-migrate @ 10379]
" When unqueuing messages and "sounds while away" is set,
Gaim will play a message receieved for every message
unqueued. If there are a large number of messages, my
SB Audigy tries playing them all and ends up creating a
crackly ugly sound. Friends of mine have complained
about this as well.
This patch fixes that by making sure sounds are
disabled when unqueuing messages. Sounds will be
re-enabled afterwards if necessary.
Something to note is that playing the sounds when
unqueuing messages crashes Gaim on occasion, with about
50% success. After applying this patch, the crashes
stopped. The backtrace isn't particularly
helpful...it's all question marks and valgrind doesn't
say much either. Crash or no crash though, this
eliminates annoying behavior so that is probably more
important.
I originally fixed this for my plugin AutoProfile, but
since they use similar code for queuing messages, it
would be nice if Gaim has it as well :)" --Casey Ho
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 16 Jul 2004 14:56:47 +0000 |
parents | 554ef91db2dd |
children | d326dd512662 |
line wrap: on
line source
/** * @file userlist.c MSN user list support * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "msn.h" #include "userlist.h" const char *lists[] = { "FL", "AL", "BL", "RL" }; typedef struct { GaimConnection *gc; char *who; } MsnPermitAdd; /************************************************************************** * Callbacks **************************************************************************/ static void msn_accept_add_cb(MsnPermitAdd *pa) { if (g_list_find(gaim_connections_get_all(), pa->gc) != NULL) { MsnSession *session = pa->gc->proto_data; MsnUserList *userlist = session->userlist; msn_userlist_add_buddy(userlist, pa->who, MSN_LIST_AL, NULL); /* TODO: This ask for the alias, right? */ gaim_account_notify_added(pa->gc->account, NULL, pa->who, NULL, NULL); } g_free(pa->who); g_free(pa); } static void msn_cancel_add_cb(MsnPermitAdd *pa) { if (g_list_find(gaim_connections_get_all(), pa->gc) != NULL) { MsnSession *session = pa->gc->proto_data; MsnUserList *userlist = session->userlist; msn_userlist_add_buddy(userlist, pa->who, MSN_LIST_BL, NULL); } g_free(pa->who); g_free(pa); } static void got_new_entry(GaimConnection *gc, const char *passport, const char *friendly) { MsnPermitAdd *pa; char *msg; pa = g_new0(MsnPermitAdd, 1); pa->who = g_strdup(passport); pa->gc = gc; if (friendly != NULL) { msg = g_strdup_printf( _("The user %s (%s) wants to add %s to his or her " "buddy list."), passport, friendly, gaim_account_get_username(gc->account)); } else { msg = g_strdup_printf( _("The user %s wants to add %s to his or " "her buddy list."), passport, gaim_account_get_username(gc->account)); } gaim_request_action(gc, NULL, msg, NULL, 0, pa, 2, _("Authorize"), G_CALLBACK(msn_accept_add_cb), _("Deny"), G_CALLBACK(msn_cancel_add_cb)); g_free(msg); } /************************************************************************** * Utility functions **************************************************************************/ static gboolean user_is_in_group(MsnUser *user, int group_id) { if (user == NULL) return FALSE; if (group_id < 0) return FALSE; if (g_list_find(user->group_ids, GINT_TO_POINTER(group_id))) return TRUE; return FALSE; } static gboolean user_is_there(MsnUser *user, int list_id, int group_id) { int list_op; if (user == NULL) return FALSE; list_op = 1 << list_id; if (!(user->list_op & list_op)) return FALSE; if (list_id == MSN_LIST_FL) { if (group_id >= 0) return user_is_in_group(user, group_id); } return TRUE; } static const char* get_store_name(MsnUser *user) { const char *store_name; g_return_val_if_fail(user != NULL, NULL); if ((store_name = msn_user_get_store_name(user)) != NULL) return gaim_url_encode(store_name); return msn_user_get_passport(user); } static void msn_request_add_group(MsnUserList *userlist, const char *who, const char *old_group_name, const char *new_group_name) { MsnCmdProc *cmdproc; MsnTransaction *trans; MsnMoveBuddy *data; cmdproc = userlist->session->notification->cmdproc; data = g_new0(MsnMoveBuddy, 1); data->who = g_strdup(who); if (old_group_name) data->old_group_name = g_strdup(old_group_name); trans = msn_transaction_new("ADG", "%s %d", gaim_url_encode(new_group_name), 0); msn_transaction_set_data(trans, data); msn_cmdproc_send_trans(cmdproc, trans); } /************************************************************************** * Server functions **************************************************************************/ MsnListId msn_get_list_id(const char *list) { if (list[0] == 'F') return MSN_LIST_FL; else if (list[0] == 'A') return MSN_LIST_AL; else if (list[0] == 'B') return MSN_LIST_BL; else if (list[0] == 'R') return MSN_LIST_RL; return -1; } void msn_got_add_user(MsnSession *session, MsnUser *user, MsnListId list_id, int group_id) { GaimAccount *account; const char *passport; const char *friendly; account = session->account; passport = msn_user_get_passport(user); friendly = msn_user_get_friendly_name(user); if (list_id == MSN_LIST_FL) { GaimConnection *gc = gaim_account_get_connection(account); serv_got_alias(gc, passport, friendly); if (group_id >= 0) { msn_user_add_group_id(user, group_id); return; } else { /* session->sync->fl_users_count++; */ } } else if (list_id == MSN_LIST_AL) { gaim_privacy_permit_add(account, passport, TRUE); } else if (list_id == MSN_LIST_BL) { gaim_privacy_deny_add(account, passport, TRUE); } else if (list_id == MSN_LIST_RL) { GaimConnection *gc = gaim_account_get_connection(account); gaim_debug_info("msn", "%s has added you to his or her contact list.\n", passport); #if 0 gaim_debug_misc("msn", "User's list op = %d\n", user->list_op); gaim_debug_misc("msn", "FL = %d\n", (user->list_op & MSN_LIST_FL_OP)); gaim_debug_misc("msn", "AL = %d\n", (user->list_op & MSN_LIST_AL_OP)); gaim_debug_misc("msn", "BL = %d\n", (user->list_op & MSN_LIST_BL_OP)); gaim_debug_misc("msn", "RL = %d\n", (user->list_op & MSN_LIST_RL_OP)); #endif if (!(user->list_op & (MSN_LIST_AL_OP | MSN_LIST_BL_OP | MSN_LIST_FL_OP))) { got_new_entry(gc, passport, friendly); } } user->list_op |= (1 << list_id); /* gaim_user_add_list_id (user, list_id); */ } void msn_got_rem_user(MsnSession *session, MsnUser *user, MsnListId list_id, int group_id) { GaimAccount *account; const char *passport; account = session->account; passport = msn_user_get_passport(user); if (list_id == MSN_LIST_FL) { /* TODO: When is the user totally removed? */ if (group_id >= 0) { msn_user_remove_group_id(user, group_id); return; } else { /* session->sync->fl_users_count--; */ } } else if (list_id == MSN_LIST_AL) { gaim_privacy_permit_remove(account, passport, TRUE); } else if (list_id == MSN_LIST_BL) { gaim_privacy_deny_remove(account, passport, TRUE); } else if (list_id == MSN_LIST_RL) { gaim_debug_info("msn", "%s has removed you from his or her contact list.\n", passport); } user->list_op &= ~(1 << list_id); /* gaim_user_remove_list_id (user, list_id); */ if (user->list_op == 0) { gaim_debug_info("msn", "Buddy '%s' shall be deleted?.\n", passport); } } void msn_got_lst_user(MsnSession *session, MsnUser *user, int list_op, GSList *group_ids) { GaimConnection *gc; GaimAccount *account; const char *passport; const char *store; account = session->account; gc = gaim_account_get_connection(account); passport = msn_user_get_passport(user); store = msn_user_get_store_name(user); if (list_op & MSN_LIST_FL_OP) { GSList *c; for (c = group_ids; c != NULL; c = g_slist_next(c)) { int group_id; group_id = GPOINTER_TO_INT(c->data); msn_user_add_group_id(user, group_id); } /* FIXME: It might be a real alias */ /* serv_got_alias(gc, passport, store); */ } if (list_op & MSN_LIST_AL_OP) { /* These are users who are allowed to see our status. */ if (g_slist_find_custom(account->deny, passport, (GCompareFunc)strcmp)) { gaim_privacy_deny_remove(gc->account, passport, TRUE); } gaim_privacy_permit_add(account, passport, TRUE); } if (list_op & MSN_LIST_BL_OP) { /* These are users who are not allowed to see our status. */ if (g_slist_find_custom(account->permit, passport, (GCompareFunc)strcmp)) { gaim_privacy_permit_remove(gc->account, passport, TRUE); } gaim_privacy_deny_add(account, passport, TRUE); } if (list_op & MSN_LIST_RL_OP) { /* These are users who have us on their contact list. */ /* TODO: what does store name is when this happens? */ if (!(list_op & (MSN_LIST_AL_OP | MSN_LIST_BL_OP | MSN_LIST_FL_OP))) { got_new_entry(gc, passport, store); } } user->list_op = list_op; } /************************************************************************** * UserList functions **************************************************************************/ MsnUserList* msn_userlist_new(MsnSession *session) { MsnUserList *userlist; userlist = g_new0(MsnUserList, 1); userlist->session = session; return userlist; } void msn_userlist_destroy(MsnUserList *userlist) { GList *l; for (l = userlist->users; l != NULL; l = l->next) { msn_user_destroy(l->data); } g_list_free(userlist->users); for (l = userlist->groups; l != NULL; l = l->next) { msn_group_destroy(l->data); } g_list_free(userlist->groups); } void msn_userlist_add_user(MsnUserList *userlist, MsnUser *user) { gaim_debug_misc("msn", "[%p] Adding %s (%p)\n", userlist, user->passport, user); userlist->users = g_list_append(userlist->users, user); } void msn_userlist_remove_user(MsnUserList *userlist, MsnUser *user) { userlist->users = g_list_remove(userlist->users, user); } MsnUser * msn_userlist_find_user(MsnUserList *userlist, const char *passport) { GList *l; g_return_val_if_fail(passport != NULL, NULL); for (l = userlist->users; l != NULL; l = l->next) { MsnUser *user = (MsnUser *)l->data; g_return_val_if_fail(user->passport != NULL, NULL); #if 0 gaim_debug_misc("msn", "[%p] Comparing '%s' and '%s' (%p)\n", userlist, passport, user->passport, user); #endif if (!strcmp(passport, user->passport)) return user; } return NULL; } void msn_userlist_add_group(MsnUserList *userlist, MsnGroup *group) { userlist->groups = g_list_append(userlist->groups, group); } void msn_userlist_remove_group(MsnUserList *userlist, MsnGroup *group) { userlist->groups = g_list_remove(userlist->groups, group); } MsnGroup * msn_userlist_find_group_with_id(MsnUserList *userlist, int id) { GList *l; g_return_val_if_fail(userlist != NULL, NULL); g_return_val_if_fail(id >= 0, NULL); for (l = userlist->groups; l != NULL; l = l->next) { MsnGroup *group = l->data; if (group->id == id) return group; } return NULL; } MsnGroup * msn_userlist_find_group_with_name(MsnUserList *userlist, const char *name) { GList *l; g_return_val_if_fail(userlist != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); for (l = userlist->groups; l != NULL; l = l->next) { MsnGroup *group = l->data; if ((group->name != NULL) && !g_ascii_strcasecmp(name, group->name)) return group; } return NULL; } int msn_userlist_find_group_id(MsnUserList *userlist, const char *group_name) { MsnGroup *group; group = msn_userlist_find_group_with_name(userlist, group_name); if (group != NULL) return msn_group_get_id(group); else return -1; } const char * msn_userlist_find_group_name(MsnUserList *userlist, int group_id) { MsnGroup *group; group = msn_userlist_find_group_with_id(userlist, group_id); if (group != NULL) return msn_group_get_name(group); else return NULL; } void msn_userlist_rename_group_id(MsnUserList *userlist, int group_id, const char *new_name) { MsnGroup *group; group = msn_userlist_find_group_with_id(userlist, group_id); if (group != NULL) msn_group_set_name(group, new_name); } void msn_userlist_remove_group_id(MsnUserList *userlist, int group_id) { MsnGroup *group; group = msn_userlist_find_group_with_id(userlist, group_id); if (group != NULL) msn_userlist_remove_group(userlist, group); } void msn_userlist_rem_buddy(MsnUserList *userlist, const char *who, int list_id, const char *group_name) { MsnUser *user; int group_id; const char *list; user = msn_userlist_find_user(userlist, who); group_id = -1; if (group_name != NULL) { group_id = msn_userlist_find_group_id(userlist, group_name); if (group_id < 0) { /* Whoa, there is no such group. */ gaim_debug_error("msn", "Group doesn't exist: %s\n", group_name); return; } } /* First we're going to check if not there. */ if (!(user_is_there(user, list_id, group_id))) { list = lists[list_id]; gaim_debug_error("msn", "User '%s' is not there: %s\n", who, list); return; } /* Then request the rem to the server. */ list = lists[list_id]; msn_notification_rem_buddy(userlist->session->notification, list, who, group_id); } void msn_userlist_add_buddy(MsnUserList *userlist, const char *who, int list_id, const char *group_name) { MsnUser *user; int group_id; const char *list; const char *store_name; group_id = -1; if (group_name != NULL) { group_id = msn_userlist_find_group_id(userlist, group_name); if (group_id < 0) { /* Whoa, we must add that group first. */ msn_request_add_group(userlist, who, NULL, group_name); return; } } user = msn_userlist_find_user(userlist, who); /* First we're going to check if it's already there. */ if (user_is_there(user, list_id, group_id)) { list = lists[list_id]; #if 0 gaim_debug_error("msn", "User '%s' is already there: %s\n", who, list); #endif return; } store_name = (user != NULL) ? get_store_name(user) : who; /* Then request the add to the server. */ list = lists[list_id]; msn_notification_add_buddy(userlist->session->notification, list, who, store_name, group_id); } void msn_userlist_move_buddy(MsnUserList *userlist, const char *who, const char *old_group_name, const char *new_group_name) { int new_group_id; new_group_id = msn_userlist_find_group_id(userlist, new_group_name); if (new_group_id < 0) { msn_request_add_group(userlist, who, old_group_name, new_group_name); return; } msn_userlist_rem_buddy(userlist, who, MSN_LIST_FL, old_group_name); msn_userlist_add_buddy(userlist, who, MSN_LIST_FL, new_group_name); }