view src/sha.c @ 9550:de83d2cb87a4

[gaim-migrate @ 10379] " When unqueuing messages and "sounds while away" is set, Gaim will play a message receieved for every message unqueued. If there are a large number of messages, my SB Audigy tries playing them all and ends up creating a crackly ugly sound. Friends of mine have complained about this as well. This patch fixes that by making sure sounds are disabled when unqueuing messages. Sounds will be re-enabled afterwards if necessary. Something to note is that playing the sounds when unqueuing messages crashes Gaim on occasion, with about 50% success. After applying this patch, the crashes stopped. The backtrace isn't particularly helpful...it's all question marks and valgrind doesn't say much either. Crash or no crash though, this eliminates annoying behavior so that is probably more important. I originally fixed this for my plugin AutoProfile, but since they use similar code for queuing messages, it would be nice if Gaim has it as well :)" --Casey Ho committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Jul 2004 14:56:47 +0000
parents 26c9b8761707
children
line wrap: on
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/*
 * The contents of this file are subject to the Mozilla Public
 * License Version 1.1 (the "License"); you may not use this file
 * except in compliance with the License. You may obtain a copy of
 * the License at http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS
 * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
 * implied. See the License for the specific language governing
 * rights and limitations under the License.
 *
 * The Original Code is SHA 180-1 Reference Implementation (Compact version)
 *
 * The Initial Developer of the Original Code is Paul Kocher of
 * Cryptography Research.  Portions created by Paul Kocher are
 * Copyright (C) 1995-9 by Cryptography Research, Inc.  All
 * Rights Reserved.
 *
 * Contributor(s):
 *
 */

#include "sha.h"

static void shaHashBlock(SHA_CTX *ctx);

void shaInit(SHA_CTX *ctx) {
  int i;

  ctx->lenW = 0;
  ctx->sizeHi = ctx->sizeLo = 0;

  /* Initialize H with the magic constants (see FIPS180 for constants)
   */
  ctx->H[0] = 0x67452301L;
  ctx->H[1] = 0xefcdab89L;
  ctx->H[2] = 0x98badcfeL;
  ctx->H[3] = 0x10325476L;
  ctx->H[4] = 0xc3d2e1f0L;

  for (i = 0; i < 80; i++)
    ctx->W[i] = 0;
}


void shaUpdate(SHA_CTX *ctx, unsigned char *dataIn, int len) {
  int i;

  /* Read the data into W and process blocks as they get full
   */
  for (i = 0; i < len; i++) {
    ctx->W[ctx->lenW / 4] <<= 8;
    ctx->W[ctx->lenW / 4] |= (unsigned long)dataIn[i];
    if ((++ctx->lenW) % 64 == 0) {
      shaHashBlock(ctx);
      ctx->lenW = 0;
    }
    ctx->sizeLo += 8;
    ctx->sizeHi += (ctx->sizeLo < 8);
  }
}


void shaFinal(SHA_CTX *ctx, unsigned char hashout[20]) {
  unsigned char pad0x80 = 0x80;
  unsigned char pad0x00 = 0x00;
  unsigned char padlen[8];
  int i;

  /* Pad with a binary 1 (e.g. 0x80), then zeroes, then length
   */
  padlen[0] = (unsigned char)((ctx->sizeHi >> 24) & 255);
  padlen[1] = (unsigned char)((ctx->sizeHi >> 16) & 255);
  padlen[2] = (unsigned char)((ctx->sizeHi >> 8) & 255);
  padlen[3] = (unsigned char)((ctx->sizeHi >> 0) & 255);
  padlen[4] = (unsigned char)((ctx->sizeLo >> 24) & 255);
  padlen[5] = (unsigned char)((ctx->sizeLo >> 16) & 255);
  padlen[6] = (unsigned char)((ctx->sizeLo >> 8) & 255);
  padlen[7] = (unsigned char)((ctx->sizeLo >> 0) & 255);
  shaUpdate(ctx, &pad0x80, 1);
  while (ctx->lenW != 56)
    shaUpdate(ctx, &pad0x00, 1);
  shaUpdate(ctx, padlen, 8);

  /* Output hash
   */
  for (i = 0; i < 20; i++) {
    hashout[i] = (unsigned char)(ctx->H[i / 4] >> 24);
    ctx->H[i / 4] <<= 8;
  }

  /*
   *  Re-initialize the context (also zeroizes contents)
   */
  shaInit(ctx); 
}


void shaBlock(unsigned char *dataIn, int len, unsigned char hashout[20]) {
  SHA_CTX ctx;

  shaInit(&ctx);
  shaUpdate(&ctx, dataIn, len);
  shaFinal(&ctx, hashout);
}


#define SHA_ROTL(X,n) ((((X) << (n)) | ((X) >> (32-(n)))) & 0xffffffffL)

static void shaHashBlock(SHA_CTX *ctx) {
  int t;
  unsigned long A,B,C,D,E,TEMP;

  for (t = 16; t <= 79; t++)
    ctx->W[t] =
      SHA_ROTL(ctx->W[t-3] ^ ctx->W[t-8] ^ ctx->W[t-14] ^ ctx->W[t-16], 1);

  A = ctx->H[0];
  B = ctx->H[1];
  C = ctx->H[2];
  D = ctx->H[3];
  E = ctx->H[4];

  for (t = 0; t <= 19; t++) {
    TEMP = (SHA_ROTL(A,5) + (((C^D)&B)^D)     + E + ctx->W[t] + 0x5a827999L) & 0xffffffffL;
    E = D; D = C; C = SHA_ROTL(B, 30); B = A; A = TEMP;
  }
  for (t = 20; t <= 39; t++) {
    TEMP = (SHA_ROTL(A,5) + (B^C^D)           + E + ctx->W[t] + 0x6ed9eba1L) & 0xffffffffL;
    E = D; D = C; C = SHA_ROTL(B, 30); B = A; A = TEMP;
  }
  for (t = 40; t <= 59; t++) {
    TEMP = (SHA_ROTL(A,5) + ((B&C)|(D&(B|C))) + E + ctx->W[t] + 0x8f1bbcdcL) & 0xffffffffL;
    E = D; D = C; C = SHA_ROTL(B, 30); B = A; A = TEMP;
  }
  for (t = 60; t <= 79; t++) {
    TEMP = (SHA_ROTL(A,5) + (B^C^D)           + E + ctx->W[t] + 0xca62c1d6L) & 0xffffffffL;
    E = D; D = C; C = SHA_ROTL(B, 30); B = A; A = TEMP;
  }

  ctx->H[0] += A;
  ctx->H[1] += B;
  ctx->H[2] += C;
  ctx->H[3] += D;
  ctx->H[4] += E;
}