view plugins/autorecon.c @ 11098:df3b825c1b46

[gaim-migrate @ 13136] " I was playing with some new versions of gettext and friends at debconf, and found some horrific bugs in the .po files. Here's the general summary of the problems and their fixes: * no.po should be called nb.po - renamed * a Makevars is required for gettext 0.14.4 - added * am.po was missing a plural form - added * da.po had some mismatched C format types - marked as fuzzy * ka.po had "nplurals=INTEGER; plural=EXPRESSION;" instead of the actual plural form - turns out nplural is 1, so deleted the duplicate identical 2nd strings * mk.po had the same problem, added the plural form but nplural is 3 and the translations in the file only have 2 entries, so I marked them as fuzzy * pl.po - fixed mismatched C format type * ru.po - basically the same as mk.po. had a crap plural form. added it and marked the wrongly-numbered plurals as fuzzy * sq.po - added plural form, but file looks correct otherwise (nplurals=2) * tr.po - tweaks to the header, and nplurals=1 so set this and deleted pointless duplicate second forms You need to move no.po to nb.po - it would be silly to include that in the patch obviously. Please apply to HEAD ASAP before it stops applying (obviously if anyone changes the po files the patch will break very easily) but also please leave this item open until me or someone else has looked for and corrected the same issues in oldstable. Regards, Rob" I've been ignoring translations in HEAD as its really rather pointless for now. I plan to continue doing so. but as I was less than clear talking to robot101, i didn't think it was fair to penalize him. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 13 Jul 2005 00:59:44 +0000
parents 50224ac8184d
children bb0d7b719af2
line wrap: on
line source

#include "internal.h"

#include "connection.h"
#include "debug.h"
#include "pluginpref.h"
#include "prpl.h"
#include "signals.h"
#include "version.h"


#define AUTORECON_PLUGIN_ID "core-autorecon"

#define INITIAL 8000
#define MAXTIME 2048000

typedef struct {
	int delay;
	guint timeout;
} GaimAutoRecon;

static GHashTable *hash = NULL;

static GSList *accountReconnecting = NULL;

#define AUTORECON_OPT  "/plugins/core/autorecon"
#define OPT_HIDE_CONNECTED           AUTORECON_OPT "/hide_connected_error"
#define OPT_HIDE_CONNECTING          AUTORECON_OPT "/hide_connecting_error"
#define OPT_RESTORE_STATE            AUTORECON_OPT "/restore_state"
#define OPT_HIDE_RECONNECTING_DIALOG AUTORECON_OPT "/hide_reconnecting_dialog"

/* storage of original (old_ops) and modified (new_ops) ui ops to allow us to
   intercept calls to report_disconnect */
static GaimConnectionUiOps *old_ops = NULL;
static GaimConnectionUiOps *new_ops = NULL;

static void
connect_progress(GaimConnection *gc, const char *text,
				 size_t step, size_t step_count)
{
	if (old_ops == NULL || old_ops->connect_progress == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;
	} else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting &&
			g_slist_find(accountReconnecting, gc->account)) {
		/* this is a reconnecting, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hide connecting dialog while reconnecting\n");
		return;
	}

	old_ops->connect_progress(gc, text, step, step_count);
}

static void
connected(GaimConnection *gc)
{
	if (old_ops == NULL || old_ops->connected == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;
	} else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting &&
			g_slist_find(accountReconnecting, gc->account)) {
		/* this is a reconnecting, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hide connecting dialog while reconnecting\n");
		return;
	}

	old_ops->connected(gc);
}

static void
disconnected(GaimConnection *gc)
{
	if (old_ops == NULL || old_ops->disconnected == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;
	} else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting &&
			g_slist_find(accountReconnecting, gc->account)) {
		/* this is a reconnecting, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hide connecting dialog while reconnecting\n");
		return;
	}

	old_ops->disconnected(gc);
}

static void
notice(GaimConnection *gc, const char *text)
{
	if (old_ops == NULL || old_ops->notice == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;
	} else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting &&
			g_slist_find(accountReconnecting, gc->account)) {
		/* this is a reconnecting, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hide connecting dialog while reconnecting\n");
	}

	old_ops->notice(gc, text);
}

static void
report_disconnect(GaimConnection *gc, const char *text)
{
	if (old_ops == NULL || old_ops->report_disconnect == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;

	} else if (gc->state == GAIM_CONNECTED
			&& gaim_prefs_get_bool(OPT_HIDE_CONNECTED)) {
		/* this is a connected error, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
				"hid disconnect error message (%s)\n", text);
		return;

	} else if (gc->state == GAIM_CONNECTING
			&& gaim_prefs_get_bool(OPT_HIDE_CONNECTING)) {
		/* this is a connecting error, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hid error message while connecting (%s)\n", text);
		return;
	}

	/* if we haven't returned by now, then let's pass to the real
	   function */
	old_ops->report_disconnect(gc, text);
}


static gboolean
do_signon(gpointer data)
{
	GaimAccount *account = data;
	GaimAutoRecon *info;

	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n");
	g_return_val_if_fail(account != NULL, FALSE);
	info = g_hash_table_lookup(hash, account);

	if (g_list_index(gaim_accounts_get_all(), account) < 0)
		return FALSE;

	if (info)
		info->timeout = 0;

	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling gaim_account_connect\n");
	gaim_account_connect(account);
	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling gaim_account_connect\n");

	return FALSE;
}


static void
reconnect(GaimConnection *gc, void *m)
{
	GaimAccount *account;
	GaimAutoRecon *info;
	GSList* listAccount;

	g_return_if_fail(gc != NULL);
	account = gaim_connection_get_account(gc);
	info = g_hash_table_lookup(hash, account);
	if (accountReconnecting)
		listAccount = g_slist_find(accountReconnecting, account);
	else
		listAccount = NULL;

	if (!gc->wants_to_die) {
		if (info == NULL) {
			info = g_new0(GaimAutoRecon, 1);
			g_hash_table_insert(hash, account, info);
			info->delay = INITIAL;
		} else {
			info->delay = MIN(2 * info->delay, MAXTIME);
			if (info->timeout != 0)
				g_source_remove(info->timeout);
		}
		info->timeout = g_timeout_add(info->delay, do_signon, account);

		if (!listAccount)
			accountReconnecting = g_slist_prepend(accountReconnecting, account);
	} else if (info != NULL) {
		g_hash_table_remove(hash, account);

		if (listAccount)
			accountReconnecting = g_slist_delete_link(accountReconnecting, listAccount);
	}
}

static void
reconnected(GaimConnection *gc, void *m)
{
	GaimAccount *account;

	g_return_if_fail(gc != NULL);

	account = gaim_connection_get_account(gc);

	g_hash_table_remove(hash, account);

	if (accountReconnecting == NULL)
		return;

	accountReconnecting = g_slist_remove(accountReconnecting, account);
}

static void
free_auto_recon(gpointer data)
{
	GaimAutoRecon *info = data;

	if (info->timeout != 0)
		g_source_remove(info->timeout);

	g_free(info);
}


static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_debug_register_category("autorecon");

	/* this was the suggested way to override a single function of the
	real ui ops. However, there's a mild concern of having more than one
	bit of code making a new ui op call-through copy. If plugins A and B
	both override the ui ops (in that order), B thinks that the
	overridden ui ops A created was the original. If A unloads first,
	and swaps out and frees its overridden version, then B is calling
	through to a free'd ui op. There needs to be a way to "stack up"
	overridden ui ops or something... I have a good idea of how to write
	such a creature if someone wants it done.  - siege 2004-04-20 */

	/* get old ops, make a copy with a minor change */
	old_ops = gaim_connections_get_ui_ops();
	new_ops = (GaimConnectionUiOps *) g_memdup(old_ops,
			sizeof(GaimConnectionUiOps));
	new_ops->connect_progress = connect_progress;
	new_ops->connected = connected;
	new_ops->disconnected = disconnected;
	new_ops->notice = notice;
	new_ops->report_disconnect = report_disconnect;
	gaim_connections_set_ui_ops(new_ops);

	hash = g_hash_table_new_full(g_int_hash, g_int_equal, NULL,
			free_auto_recon);

	accountReconnecting = NULL;

	gaim_signal_connect(gaim_connections_get_handle(), "signed-off",
			plugin, GAIM_CALLBACK(reconnect), NULL);

	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
			plugin, GAIM_CALLBACK(reconnected), NULL);

	return TRUE;
}


static gboolean
plugin_unload(GaimPlugin *plugin)
{
	g_hash_table_destroy(hash);
	hash = NULL;

	if (accountReconnecting) {
		g_slist_free(accountReconnecting);
		accountReconnecting = NULL;
	}

	gaim_connections_set_ui_ops(old_ops);
	g_free(new_ops);
	old_ops = new_ops = NULL;

	gaim_debug_unregister_category("autorecon");

	return TRUE;
}


static
GaimPluginPrefFrame *get_plugin_pref_frame(GaimPlugin *plugin)
{
	GaimPluginPrefFrame *frame = gaim_plugin_pref_frame_new();
	GaimPluginPref *pref;

	pref = gaim_plugin_pref_new_with_label(_("Error Message Suppression"));
	gaim_plugin_pref_frame_add(frame, pref);

	pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTED,
		_("Hide Disconnect Errors"));
	gaim_plugin_pref_frame_add(frame, pref);

	pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTING,
		_("Hide Login Errors"));
	gaim_plugin_pref_frame_add(frame, pref);

	pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_RECONNECTING_DIALOG,
		_("Hide Reconnecting Dialog"));
	gaim_plugin_pref_frame_add(frame, pref);

	return frame;
}


static GaimPluginUiInfo pref_info = {
	get_plugin_pref_frame
};


static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	AUTORECON_PLUGIN_ID,                              /**< id             */
	N_("Auto-Reconnect"),                             /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("When you are kicked offline, this reconnects you."),
	                                                  /**  description    */
	N_("When you are kicked offline, this reconnects you."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	&pref_info,                                       /**< prefs_info     */
	NULL
};


static void
init_plugin(GaimPlugin *plugin)
{
	gaim_prefs_add_none(AUTORECON_OPT);
	gaim_prefs_add_bool(OPT_HIDE_CONNECTED, FALSE);
	gaim_prefs_add_bool(OPT_HIDE_CONNECTING, FALSE);
	gaim_prefs_add_bool(OPT_HIDE_RECONNECTING_DIALOG, FALSE);
	gaim_prefs_remove(OPT_RESTORE_STATE);
}

GAIM_INIT_PLUGIN(autorecon, init_plugin, info)