view src/sound.h @ 13392:e132f0969763

[gaim-migrate @ 15765] The timestamp plugin shouldn't be disabling the "Gaim timestamps" in this way. It causes the Show Timestamps item in the conversation window's Options menu to not reflect reality (i.e. the option is checked, but no timestamps show up). I think that users can just use the Show Timestamps option to control that setting independently. If people really want this plugin to force timestamps off, it should do so by setting "/gaim/gtk/conversations/show_timestamps" to FALSE and greying out the Show Timestamps menu item. I think this fixes SF Bug #1385439. (It does if they were using this plugin.) committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 04 Mar 2006 20:18:34 +0000
parents 5bc3d67ceb24
children
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/**
 * @file sound.h Sound API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_SOUND_H_
#define _GAIM_SOUND_H_

#include "account.h"

/**************************************************************************/
/** Data Structures                                                       */
/**************************************************************************/


/**
 * A type of sound.
 */

typedef enum _GaimSoundEventID
{
	GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on.                       */
	GAIM_SOUND_BUDDY_LEAVE,      /**< Buddy signs off.                      */
	GAIM_SOUND_RECEIVE,          /**< Receive an IM.                        */
	GAIM_SOUND_FIRST_RECEIVE,    /**< Receive an IM that starts a conv.     */
	GAIM_SOUND_SEND,             /**< Send an IM.                           */
	GAIM_SOUND_CHAT_JOIN,        /**< Someone joins a chat.                 */
	GAIM_SOUND_CHAT_LEAVE,       /**< Someone leaves a chat.                */
	GAIM_SOUND_CHAT_YOU_SAY,     /**< You say something in a chat.          */
	GAIM_SOUND_CHAT_SAY,         /**< Someone else says somthing in a chat. */
	GAIM_SOUND_POUNCE_DEFAULT,   /**< Default sound for a buddy pounce.     */
	GAIM_SOUND_CHAT_NICK,        /**< Someone says your name in a chat.     */
	GAIM_NUM_SOUNDS              /**< Total number of sounds.               */

} GaimSoundEventID;

typedef struct _GaimSoundUiOps
{
	void (*init)(void);
	void (*uninit)(void);
	void (*play_file)(const char *filename);
	void (*play_event)(GaimSoundEventID event);

} GaimSoundUiOps;

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Sound API                                                       */
/**************************************************************************/
/*@{*/

/**
 * Plays the specified sound file.
 *
 * @param filename The file to play.
 * @param account The account that this sound is associated with, or
 *        NULL if the sound is not associated with any specific
 *        account.  This is needed for the "sounds while away?"
 *        preference to work correctly.
 */
void gaim_sound_play_file(const char *filename, const GaimAccount *account);

/**
 * Plays the sound associated with the specified event.
 *
 * @param event The event.
 * @param account The account that this sound is associated with, or
 *        NULL if the sound is not associated with any specific
 *        account.  This is needed for the "sounds while away?"
 *        preference to work correctly.
 */
void gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account);

/**
 * Sets the UI sound operations
 *
 * @param ops The UI sound operations structure.
 */
void gaim_sound_set_ui_ops(GaimSoundUiOps *ops);

/**
 * Gets the UI sound operations
 *
 * @return The UI sound operations structure.
 */
GaimSoundUiOps *gaim_sound_get_ui_ops(void);

/**
 * Initializes the sound subsystem
 */
void gaim_sound_init(void);

/**
 * Shuts down the sound subsystem
 */
void gaim_sound_uninit(void);

/**
 * Returns the sound subsystem handle.
 *
 * @return The sound subsystem handle.
 */
void *gaim_sounds_get_handle(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_SOUND_H_ */