view src/value.c @ 11307:e1c55e65ab8e

[gaim-migrate @ 13507] Patch #1262343, from Levi Bard "Allows you to specify, on a per-rule basis, whether text replacement rules will apply to all text, or only to entire words (the current method). It defaults to the old method unless specified otherwise. It reads the old-format config files ( ~/.gaim/dict ), and saves to the new format (which is currently very similar to the old)." The configuration file format is compatible in both directions. Obviously, subword replacement won't happen with an old copy of this plugin, but it won't fail parsing the configuration file. Plus, he found that my logic was backwards in the test that I used to remove the g_assert(). I made a few changes as well. A couple that I remember: - A number of rules weren't doing anything because the plugin didn't support them. With this patch, they are functional now. I enabled all of them to use subword completion. - Set a size group on the labels in the prefs frame. That's been driving me nuts for a while. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 19 Aug 2005 04:30:50 +0000
parents fde4101fa183
children 8bda65b88e49
line wrap: on
line source

/**
 * @file value.c Value wrapper API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"

#include "value.h"

#define OUTGOING_FLAG 0x01

GaimValue *
gaim_value_new(GaimType type, ...)
{
	GaimValue *value;
	va_list args;

	g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL);

	value = g_new0(GaimValue, 1);

	value->type = type;

	va_start(args, type);

	if (type == GAIM_TYPE_SUBTYPE)
		value->u.subtype = va_arg(args, int);
	else if (type == GAIM_TYPE_BOXED)
		value->u.specific_type = g_strdup(va_arg(args, char *));

	va_end(args);

	return value;
}

GaimValue *
gaim_value_new_outgoing(GaimType type, ...)
{
	GaimValue *value;
	va_list args;

	g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL);

	value = g_new0(GaimValue, 1);

	value->type = type;

	va_start(args, type);

	if (type == GAIM_TYPE_SUBTYPE)
		value->u.subtype = va_arg(args, int);
	else if (type == GAIM_TYPE_BOXED)
		value->u.specific_type = g_strdup(va_arg(args, char *));

	va_end(args);

	value->flags |= OUTGOING_FLAG;

	return value;
}

void
gaim_value_destroy(GaimValue *value)
{
	g_return_if_fail(value != NULL);

	if (gaim_value_get_type(value) == GAIM_TYPE_BOXED)
	{
		if (value->u.specific_type != NULL)
			g_free(value->u.specific_type);
	}
	else if (gaim_value_get_type(value) == GAIM_TYPE_STRING)
	{
		if (value->data.string_data != NULL)
			g_free(value->data.string_data);
	}

	g_free(value);
}

GaimValue *
gaim_value_dup(const GaimValue *value)
{
	GaimValue *new_value;
	GaimType type;

	g_return_val_if_fail(value != NULL, NULL);

	type = gaim_value_get_type(value);

	if (type == GAIM_TYPE_SUBTYPE)
	{
		new_value = gaim_value_new(GAIM_TYPE_SUBTYPE,
								   gaim_value_get_subtype(value));
	}
	else if (type == GAIM_TYPE_BOXED)
	{
		new_value = gaim_value_new(GAIM_TYPE_BOXED,
								   gaim_value_get_specific_type(value));
	}
	else
		new_value = gaim_value_new(type);

	new_value->flags = value->flags;

	switch (type)
	{
		case GAIM_TYPE_CHAR:
			gaim_value_set_char(new_value, gaim_value_get_char(value));
			break;

		case GAIM_TYPE_UCHAR:
			gaim_value_set_uchar(new_value, gaim_value_get_uchar(value));
			break;

		case GAIM_TYPE_BOOLEAN:
			gaim_value_set_boolean(new_value, gaim_value_get_boolean(value));
			break;

		case GAIM_TYPE_SHORT:
			gaim_value_set_short(new_value, gaim_value_get_short(value));
			break;

		case GAIM_TYPE_USHORT:
			gaim_value_set_ushort(new_value, gaim_value_get_ushort(value));
			break;

		case GAIM_TYPE_INT:
			gaim_value_set_int(new_value, gaim_value_get_int(value));
			break;

		case GAIM_TYPE_UINT:
			gaim_value_set_uint(new_value, gaim_value_get_uint(value));
			break;

		case GAIM_TYPE_LONG:
			gaim_value_set_long(new_value, gaim_value_get_long(value));
			break;

		case GAIM_TYPE_ULONG:
			gaim_value_set_ulong(new_value, gaim_value_get_ulong(value));
			break;

		case GAIM_TYPE_INT64:
			gaim_value_set_int64(new_value, gaim_value_get_int64(value));
			break;

		case GAIM_TYPE_UINT64:
			gaim_value_set_uint64(new_value, gaim_value_get_uint64(value));
			break;

		case GAIM_TYPE_STRING:
			gaim_value_set_string(new_value, gaim_value_get_string(value));
			break;

		case GAIM_TYPE_OBJECT:
			gaim_value_set_object(new_value, gaim_value_get_object(value));
			break;

		case GAIM_TYPE_POINTER:
			gaim_value_set_pointer(new_value, gaim_value_get_pointer(value));
			break;

		case GAIM_TYPE_ENUM:
			gaim_value_set_enum(new_value, gaim_value_get_enum(value));
			break;

		case GAIM_TYPE_BOXED:
			gaim_value_set_boxed(new_value, gaim_value_get_boxed(value));
			break;

		default:
			break;
	}

	return new_value;
}

GaimType
gaim_value_get_type(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, GAIM_TYPE_UNKNOWN);

	return value->type;
}

unsigned int
gaim_value_get_subtype(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);
	g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_SUBTYPE, 0);

	return value->u.subtype;
}

const char *
gaim_value_get_specific_type(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);
	g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOXED, NULL);

	return value->u.specific_type;
}

gboolean
gaim_value_is_outgoing(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, FALSE);

	return (value->flags & OUTGOING_FLAG);
}

void
gaim_value_set_char(GaimValue *value, char data)
{
	g_return_if_fail(value != NULL);

	value->data.char_data = data;
}

void
gaim_value_set_uchar(GaimValue *value, unsigned char data)
{
	g_return_if_fail(value != NULL);

	value->data.uchar_data = data;
}

void
gaim_value_set_boolean(GaimValue *value, gboolean data)
{
	g_return_if_fail(value != NULL);

	value->data.boolean_data = data;
}

void
gaim_value_set_short(GaimValue *value, short data)
{
	g_return_if_fail(value != NULL);

	value->data.short_data = data;
}

void
gaim_value_set_ushort(GaimValue *value, unsigned short data)
{
	g_return_if_fail(value != NULL);

	value->data.ushort_data = data;
}

void
gaim_value_set_int(GaimValue *value, int data)
{
	g_return_if_fail(value != NULL);

	value->data.int_data = data;
}

void
gaim_value_set_uint(GaimValue *value, unsigned int data)
{
	g_return_if_fail(value != NULL);

	value->data.int_data = data;
}

void
gaim_value_set_long(GaimValue *value, long data)
{
	g_return_if_fail(value != NULL);

	value->data.long_data = data;
}

void
gaim_value_set_ulong(GaimValue *value, unsigned long data)
{
	g_return_if_fail(value != NULL);

	value->data.long_data = data;
}

void
gaim_value_set_int64(GaimValue *value, gint64 data)
{
	g_return_if_fail(value != NULL);

	value->data.int64_data = data;
}

void
gaim_value_set_uint64(GaimValue *value, guint64 data)
{
	g_return_if_fail(value != NULL);

	value->data.uint64_data = data;
}

void
gaim_value_set_string(GaimValue *value, const char *data)
{
	g_return_if_fail(value != NULL);

	if (value->data.string_data != NULL)
		g_free(value->data.string_data);

	value->data.string_data = (data == NULL ? NULL : g_strdup(data));
}

void
gaim_value_set_object(GaimValue *value, void *data)
{
	g_return_if_fail(value != NULL);

	value->data.object_data = data;
}

void
gaim_value_set_pointer(GaimValue *value, void *data)
{
	g_return_if_fail(value != NULL);

	value->data.pointer_data = data;
}

void
gaim_value_set_enum(GaimValue *value, int data)
{
	g_return_if_fail(value != NULL);

	value->data.enum_data = data;
}

void
gaim_value_set_boxed(GaimValue *value, void *data)
{
	g_return_if_fail(value != NULL);

	value->data.boxed_data = data;
}

char
gaim_value_get_char(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.char_data;
}

unsigned char
gaim_value_get_uchar(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.uchar_data;
}

gboolean
gaim_value_get_boolean(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, FALSE);

	return value->data.boolean_data;
}

short
gaim_value_get_short(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.short_data;
}

unsigned short
gaim_value_get_ushort(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.ushort_data;
}

int
gaim_value_get_int(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.int_data;
}

unsigned int
gaim_value_get_uint(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.int_data;
}

long
gaim_value_get_long(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.long_data;
}

unsigned long
gaim_value_get_ulong(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.long_data;
}

gint64
gaim_value_get_int64(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.int64_data;
}

guint64
gaim_value_get_uint64(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.uint64_data;
}

const char *
gaim_value_get_string(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);

	return value->data.string_data;
}

void *
gaim_value_get_object(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);

	return value->data.object_data;
}

void *
gaim_value_get_pointer(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);

	return value->data.pointer_data;
}

int
gaim_value_get_enum(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, -1);

	return value->data.enum_data;
}

void *
gaim_value_get_boxed(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);

	return value->data.boxed_data;
}