Mercurial > pidgin.yaz
view console/gntblist.c @ 13901:e40263ba9680
[gaim-migrate @ 16388]
When moving a buddy on AIM, remove the buddy from the server list
before adding it to the new group (it used to be the other way
around).
The downside of this is that, if you're moving an ICQ buddy who
requires authorization, you'll have to rerequest authorization.
The upside of this is that it actually works, and moving an ICQ
buddy won't inadvertently delete them from your list.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 01 Jul 2006 18:39:13 +0000 |
parents | eaaf73de9188 |
children | cc60d0861337 |
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#include <account.h> #include <blist.h> #include <server.h> #include <signal.h> #include <util.h> #include "gntgaim.h" #include "gntbox.h" #include "gntlabel.h" #include "gnttree.h" #include "gntblist.h" #include <string.h> typedef struct { GntWidget *window; GntWidget *tree; GntWidget *tooltip; GaimBlistNode *tnode; /* Who is the tooltip being displayed for? */ } GGBlist; GGBlist *ggblist; static void add_buddy(GaimBuddy *buddy, GGBlist *ggblist); static void add_group(GaimGroup *group, GGBlist *ggblist); static void add_chat(GaimChat *chat, GGBlist *ggblist); static void add_node(GaimBlistNode *node, GGBlist *ggblist); static void draw_tooltip(GGBlist *ggblist); static void new_node(GaimBlistNode *node) { } static void add_node(GaimBlistNode *node, GGBlist *ggblist) { if (GAIM_BLIST_NODE_IS_BUDDY(node)) add_buddy((GaimBuddy*)node, ggblist); else if (GAIM_BLIST_NODE_IS_GROUP(node)) add_group((GaimGroup*)node, ggblist); else if (GAIM_BLIST_NODE_IS_CHAT(node)) add_chat((GaimChat *)node, ggblist); draw_tooltip(ggblist); } static void remove_tooltip(GGBlist *ggblist) { gnt_widget_destroy(ggblist->tooltip); ggblist->tooltip = NULL; ggblist->tnode = NULL; } static void node_remove(GaimBuddyList *list, GaimBlistNode *node) { GGBlist *ggblist = list->ui_data; if (node->ui_data == NULL) return; gnt_tree_remove(GNT_TREE(ggblist->tree), node); node->ui_data = NULL; /* XXX: Depending on the node, we may want to remove the group/contact node if necessary */ if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimGroup *group = gaim_buddy_get_group((GaimBuddy*)node); if (gaim_blist_get_group_online_count(group) == 0) node_remove(list, (GaimBlistNode*)group); } draw_tooltip(ggblist); } static void node_update(GaimBuddyList *list, GaimBlistNode *node) { if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy*)node; if (gaim_presence_is_online(gaim_buddy_get_presence(buddy))) add_node((GaimBlistNode*)buddy, list->ui_data); else node_remove(gaim_get_blist(), node); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { add_chat((GaimChat *)node, list->ui_data); } } static void new_list(GaimBuddyList *list) { } static GaimBlistUiOps blist_ui_ops = { new_list, new_node, NULL, node_update, /* This doesn't do crap */ node_remove, NULL, NULL, NULL, NULL, NULL }; static gpointer gg_blist_get_handle() { static int handle; return &handle; } static void add_group(GaimGroup *group, GGBlist *ggblist) { GaimBlistNode *node = (GaimBlistNode *)group; if (node->ui_data) return; node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), group, group->name, NULL, NULL); } static const char * get_display_name(GaimBlistNode *node) { static char text[2096]; char status[8] = " "; const char *name = NULL; if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; GaimStatusPrimitive prim; GaimPresence *presence; GaimStatus *now; presence = gaim_buddy_get_presence(buddy); now = gaim_presence_get_active_status(presence); prim = gaim_status_type_get_primitive(gaim_status_get_type(now)); switch(prim) { #if 1 case GAIM_STATUS_OFFLINE: strncpy(status, "x", sizeof(status) - 1); break; case GAIM_STATUS_AVAILABLE: strncpy(status, "o", sizeof(status) - 1); break; default: strncpy(status, ".", sizeof(status) - 1); break; #else /* XXX: Let's use these some time */ case GAIM_STATUS_OFFLINE: strncpy(status, "⊗", sizeof(status) - 1); break; case GAIM_STATUS_AVAILABLE: /* XXX: Detect idleness */ strncpy(status, "◯", sizeof(status) - 1); break; default: strncpy(status, "⊖", sizeof(status) - 1); break; #endif } name = gaim_buddy_get_alias(buddy); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat*)node; name = gaim_chat_get_name(chat); strncpy(status, "~", sizeof(status) - 1); } snprintf(text, sizeof(text) - 1, "%s %s", status, name); return text; } static void add_chat(GaimChat *chat, GGBlist *ggblist) { GaimGroup *group; GaimBlistNode *node = (GaimBlistNode *)chat; if (node->ui_data) return; group = gaim_chat_get_group(chat); add_node((GaimBlistNode*)group, ggblist); node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), chat, get_display_name(node), group, NULL); } static void add_buddy(GaimBuddy *buddy, GGBlist *ggblist) { GaimGroup *group; GaimBlistNode *node = (GaimBlistNode *)buddy; if (node->ui_data) return; group = gaim_buddy_get_group(buddy); add_node((GaimBlistNode*)group, ggblist); node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), buddy, get_display_name(node), group, NULL); } #if 0 static void buddy_signed_on(GaimBuddy *buddy, GGBlist *ggblist) { add_node((GaimBlistNode*)buddy, ggblist); } static void buddy_signed_off(GaimBuddy *buddy, GGBlist *ggblist) { node_remove(gaim_get_blist(), (GaimBlistNode*)buddy); } #endif GaimBlistUiOps *gg_blist_get_ui_ops() { return &blist_ui_ops; } static void selection_activate(GntWidget *widget, GGBlist *ggblist) { GntTree *tree = GNT_TREE(ggblist->tree); GaimBlistNode *node = gnt_tree_get_selection_data(tree); if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; gaim_conversation_new(GAIM_CONV_TYPE_IM, gaim_buddy_get_account(buddy), gaim_buddy_get_name(buddy)); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat*)node; serv_join_chat(chat->account->gc, chat->components); } } static void draw_tooltip(GGBlist *ggblist) { GaimBlistNode *node; int x, y, top, width; GString *str; GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; GaimAccount *account; GntTree *tree; GntWidget *widget, *box; char *title = NULL; widget = ggblist->tree; tree = GNT_TREE(widget); if (!gnt_widget_has_focus(ggblist->tree)) return; if (ggblist->tooltip) { /* XXX: Once we can properly redraw on expose events, this can be removed at the end * to avoid the blinking*/ remove_tooltip(ggblist); } node = gnt_tree_get_selection_data(tree); if (!node) return; str = g_string_new(""); if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; account = gaim_buddy_get_account(buddy); g_string_append_printf(str, _("Account: %s"), gaim_account_get_username(account)); prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info && prpl_info->tooltip_text) { GString *tip = g_string_new(""); char *strip, *br; prpl_info->tooltip_text(buddy, tip, TRUE); br = gaim_strreplace(tip->str, "\n", "<br>"); strip = gaim_markup_strip_html(br); g_string_append(str, strip); g_string_free(tip, TRUE); g_free(strip); g_free(br); } title = g_strdup(gaim_buddy_get_name(buddy)); } else if (GAIM_BLIST_NODE_IS_GROUP(node)) { GaimGroup *group = (GaimGroup *)node; g_string_append_printf(str, _("Online: %d\nTotal: %d"), gaim_blist_get_group_online_count(group), gaim_blist_get_group_size(group, FALSE)); title = g_strdup(group->name); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat *)node; GaimAccount *account = chat->account; g_string_append_printf(str, _("Account: %s"), gaim_account_get_username(account)); title = g_strdup(gaim_chat_get_name(chat)); } else { g_string_free(str, TRUE); return; } gnt_widget_get_position(widget, &x, &y); gnt_widget_get_size(widget, &width, NULL); top = gnt_tree_get_selection_visible_line(tree); x += width; y += top - 1; box = gnt_box_new(FALSE, FALSE); gnt_box_set_toplevel(GNT_BOX(box), TRUE); GNT_WIDGET_SET_FLAGS(box, GNT_WIDGET_NO_SHADOW); gnt_box_set_title(GNT_BOX(box), title); gnt_box_add_widget(GNT_BOX(box), gnt_label_new(str->str)); gnt_widget_set_position(box, x, y); gnt_widget_draw(box); g_free(title); g_string_free(str, TRUE); ggblist->tooltip = box; ggblist->tnode = node; gnt_widget_set_name(ggblist->tooltip, "tooltip"); } static void selection_changed(GntWidget *widget, gpointer old, gpointer current, GGBlist *ggblist) { draw_tooltip(ggblist); } static gboolean key_pressed(GntWidget *widget, const char *text, GGBlist *ggblist) { if (text[0] == 27 && text[1] == 0) { /* Escape was pressed */ if (ggblist->tooltip) { gnt_widget_destroy(ggblist->tooltip); ggblist->tooltip = NULL; return TRUE; } } return FALSE; } static void buddy_status_changed(GaimBuddy *buddy, GaimStatus *old, GaimStatus *now, GGBlist *ggblist) { gnt_tree_change_text(GNT_TREE(ggblist->tree), buddy, get_display_name((GaimBlistNode*)buddy)); if (ggblist->tnode == (GaimBlistNode*)buddy) draw_tooltip(ggblist); } void gg_blist_init() { ggblist = g_new0(GGBlist, 1); gaim_get_blist()->ui_data = ggblist; ggblist->window = gnt_box_new(FALSE, FALSE); gnt_widget_set_name(ggblist->window, "buddylist"); gnt_box_set_toplevel(GNT_BOX(ggblist->window), TRUE); gnt_box_set_title(GNT_BOX(ggblist->window), _("Buddy List")); gnt_box_set_pad(GNT_BOX(ggblist->window), 0); ggblist->tree = gnt_tree_new(); GNT_WIDGET_SET_FLAGS(ggblist->tree, GNT_WIDGET_NO_BORDER); gnt_widget_set_size(ggblist->tree, 25, getmaxy(stdscr) - 3); gnt_box_add_widget(GNT_BOX(ggblist->window), ggblist->tree); gnt_widget_show(ggblist->window); gaim_signal_connect(gaim_blist_get_handle(), "buddy-status-changed", gg_blist_get_handle(), GAIM_CALLBACK(buddy_status_changed), ggblist); #if 0 gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-on", gg_blist_get_handle(), GAIM_CALLBACK(buddy_signed_on), ggblist); gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-off", gg_blist_get_handle(), GAIM_CALLBACK(buddy_signed_off), ggblist); /* These I plan to use to indicate unread-messages etc. */ gaim_signal_connect(gaim_conversations_get_handle(), "received-im-msg", gg_blist_get_handle(), GAIM_CALLBACK(received_im_msg), list); gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg", gg_blist_get_handle(), GAIM_CALLBACK(sent_im_msg), NULL); gaim_signal_connect(gaim_conversations_get_handle(), "received-chat-msg", gg_blist_get_handle(), GAIM_CALLBACK(received_chat_msg), list); #endif g_signal_connect(G_OBJECT(ggblist->tree), "selection_changed", G_CALLBACK(selection_changed), ggblist); g_signal_connect(G_OBJECT(ggblist->tree), "key_pressed", G_CALLBACK(key_pressed), ggblist); g_signal_connect(G_OBJECT(ggblist->tree), "activate", G_CALLBACK(selection_activate), ggblist); }