view src/debug.c @ 10141:e47d1bf844c9

[gaim-migrate @ 11212] This is the HEAD version of Evan's patch, which does what the oldstatus version did, has the same modifications by me as the oldstatus version, but also makes idle times work again in HEAD for yahoo buddies. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Mon, 25 Oct 2004 19:36:23 +0000
parents fa6395637e2c
children 2ac21bf20e04
line wrap: on
line source

/**
 * @file debug.c Debug API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "debug.h"
#include <stdio.h>
#include <stdlib.h>
#include <glib.h>

static GaimDebugUiOps *debug_ui_ops = NULL;

void
gaim_debug_vargs(GaimDebugLevel level, const char *category,
				 const char *format, va_list args)
{
	GaimDebugUiOps *ops;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	ops = gaim_debug_get_ui_ops();

	if (ops != NULL && ops->print != NULL)
		ops->print(level, category, format, args);
}

void
gaim_debug(GaimDebugLevel level, const char *category,
		   const char *format, ...)
{
	va_list args;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(level, category, format, args);
	va_end(args);
}

void
gaim_debug_misc(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_MISC, category, format, args);
	va_end(args);
}

void
gaim_debug_info(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_INFO, category, format, args);
	va_end(args);
}

void
gaim_debug_warning(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_WARNING, category, format, args);
	va_end(args);
}

void
gaim_debug_error(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_ERROR, category, format, args);
	va_end(args);
}

void
gaim_debug_fatal(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_FATAL, category, format, args);
	va_end(args);
}

void
gaim_debug_set_ui_ops(GaimDebugUiOps *ops)
{
	debug_ui_ops = ops;
}

GaimDebugUiOps *
gaim_debug_get_ui_ops(void)
{
	return debug_ui_ops;
}