Mercurial > pidgin.yaz
view src/win_gaim.c @ 6101:e4a5085fb870
[gaim-migrate @ 6560]
This should fix some icon uploading looping.
Sean, the problem was that, when adding the md5 sum to ssi, the code was
checking if it existed by looking for an item named "0", but it was
actually adding an item named "1." So for accounts with no icon info yet,
Gaim would end up getting in a loop and spiraling into oblivion, only far
less dramatic.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 12 Jul 2003 19:08:19 +0000 |
parents | 70b892694e0b |
children | 5aeba37b303c |
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/* * win_aim.c * * Author: Herman Bloggs <hermanator12002@yahoo.com> * Date: June, 2002 * Description: Entry point for win32 gaim, and various win32 dependant * routines. */ #include <windows.h> #include <stdlib.h> /* * GLOBALS */ __declspec(dllimport) HINSTANCE gaimexe_hInstance; /* * LOCALS */ /* * PROTOTYPES */ extern int gaim_main( int, char** ); #ifdef __GNUC__ # ifndef _stdcall # define _stdcall __attribute__((stdcall)) # endif #endif int _stdcall WinMain (struct HINSTANCE__ *hInstance, struct HINSTANCE__ *hPrevInstance, char *lpszCmdLine, int nCmdShow) { gaimexe_hInstance = hInstance; return gaim_main (__argc, __argv); }