view console/libgnt/gnt-skel.h @ 14978:e601bc7880a6

[gaim-migrate @ 17756] Make it easy to move buddies around. Press 't' in the buddylist to tag/untag buddies/contacts (more than one if necessary). Then select the target contact or group and press 'a' to attach the tagged nodes. This should also fix LSchiere's earlier crash, if the bug I thought I was seeing. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Thu, 16 Nov 2006 00:27:30 +0000
parents 5b288502a382
children
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#ifndef GNT_SKEL_H
#define GNT_SKEL_H

#include "gntwidget.h"
#include "gnt.h"
#include "gntcolors.h"
#include "gntkeys.h"

#define GNT_TYPE_SKEL				(gnt_skel_get_gtype())
#define GNT_SKEL(obj)				(G_TYPE_CHECK_INSTANCE_CAST((obj), GNT_TYPE_SKEL, GntSkel))
#define GNT_SKEL_CLASS(klass)		(G_TYPE_CHECK_CLASS_CAST((klass), GNT_TYPE_SKEL, GntSkelClass))
#define GNT_IS_SKEL(obj)			(G_TYPE_CHECK_INSTANCE_TYPE((obj), GNT_TYPE_SKEL))
#define GNT_IS_SKEL_CLASS(klass)	(G_TYPE_CHECK_CLASS_TYPE((klass), GNT_TYPE_SKEL))
#define GNT_SKEL_GET_CLASS(obj)	(G_TYPE_INSTANCE_GET_CLASS((obj), GNT_TYPE_SKEL, GntSkelClass))

#define GNT_SKEL_FLAGS(obj)				(GNT_SKEL(obj)->priv.flags)
#define GNT_SKEL_SET_FLAGS(obj, flags)		(GNT_SKEL_FLAGS(obj) |= flags)
#define GNT_SKEL_UNSET_FLAGS(obj, flags)	(GNT_SKEL_FLAGS(obj) &= ~(flags))

typedef struct _GnSkel			GntSkel;
typedef struct _GnSkelPriv		GntSkelPriv;
typedef struct _GnSkelClass		GntSkelClass;

struct _GnSkel
{
	GntWidget parent;
};

struct _GnSkelClass
{
	GntWidgetClass parent;

	void (*gnt_reserved1)(void);
	void (*gnt_reserved2)(void);
	void (*gnt_reserved3)(void);
	void (*gnt_reserved4)(void);
};

G_BEGIN_DECLS

GType gnt_skel_get_gtype(void);

GntWidget *gnt_skel_new();

G_END_DECLS

#endif /* GNT_SKEL_H */