view libgaim/gaim-client.c @ 14978:e601bc7880a6

[gaim-migrate @ 17756] Make it easy to move buddies around. Press 't' in the buddylist to tag/untag buddies/contacts (more than one if necessary). Then select the target contact or group and press 'a' to attach the tagged nodes. This should also fix LSchiere's earlier crash, if the bug I thought I was seeing. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Thu, 16 Nov 2006 00:27:30 +0000
parents 60b1bc8dbf37
children
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <dbus/dbus-glib.h>
#include <stdio.h>
#include <stdlib.h>

#include "dbus-gaim.h"
#include "gaim-client-bindings.h"

static DBusGConnection *bus;
static DBusGProxy *gaim_proxy;

static GList *garray_int_to_glist(GArray *array)
{
	GList *list = NULL;
	int i;

	for (i = 0; i < array->len; i++)
		list = g_list_append(list, GINT_TO_POINTER(g_array_index(array,gint,i)));

	g_array_free(array, TRUE);
	return list;
}

static GSList *garray_int_to_gslist(GArray *array)
{
	GSList *list = NULL;
	int i;

	for (i = 0; i < array->len; i++)
		list = g_slist_append(list, GINT_TO_POINTER(g_array_index(array,gint,i)));

	g_array_free(array, TRUE);
	return list;
}

#include "gaim-client-bindings.c"

static void lose(const char *fmt, ...) G_GNUC_NORETURN G_GNUC_PRINTF (1, 2);
static void lose_gerror(const char *prefix, GError *error) G_GNUC_NORETURN;

static void
lose(const char *str, ...)
{
	va_list args;

	va_start(args, str);

	vfprintf(stderr, str, args);
	fputc('\n', stderr);

	va_end(args);

	exit(1);
}

static void
lose_gerror(const char *prefix, GError *error)
{
	lose("%s: %s", prefix, error->message);
}

void gaim_init(void)
{
	GError *error = NULL;

	g_type_init ();

	bus = dbus_g_bus_get (DBUS_BUS_SESSION, &error);
	if (!bus)
		lose_gerror ("Couldn't connect to session bus", error);

	gaim_proxy = dbus_g_proxy_new_for_name (bus,
					DBUS_SERVICE_GAIM,
					DBUS_PATH_GAIM,
					DBUS_INTERFACE_GAIM);

	if (!gaim_proxy)
		lose_gerror ("Couldn't connect to the Gaim Service", error);
}