view src/debug.h @ 12601:e63fb8e9f4ac

[gaim-migrate @ 14935] Jason LeBrun wrote to gaim-devel: "I have found a small quirk in the way gdk_pixbuf_loader works. When you are using it without signalling, the proper way to use it is to call gdk_pixbuf_loader_close *before* calling gdk_pixbuf_loader_get_animation or gdk_pixbuf_loader_get_pixbuf. The call to gdk_pixbuf_loader_close signals that no more writes will be occuring. In particular, this affects images that are less than 1k in size. If gdk_pixbuf_loader_close is not called before _get_animation, the loader will not return anything unless it has received more than 1k of data (the file type sniffing buffer size) or it has been closed. So, the proper order of calls for loaders in the gtk*.c code is: gdk_pixbuf_loader_new(); gdk_pixbuf_loader_write(); gdk_pixbuf_loader_close(); gdk_pixbuf_loader_get_animation();" I know we fixed a bug by changing this in one place. I've gone through and updated the rest. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 21 Dec 2005 18:43:39 +0000
parents fc464a0abccc
children 756c3d7177d9
line wrap: on
line source

/**
 * @file debug.h Debug API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_DEBUG_H_
#define _GAIM_DEBUG_H_

#include <glib.h>
#include <stdarg.h>

/**
 * Debug levels.
 */
typedef enum
{
	GAIM_DEBUG_ALL = 0,  /**< All debug levels.              */
	GAIM_DEBUG_MISC,     /**< General chatter.               */
	GAIM_DEBUG_INFO,     /**< General operation Information. */
	GAIM_DEBUG_WARNING,  /**< Warnings.                      */
	GAIM_DEBUG_ERROR,    /**< Errors.                        */
	GAIM_DEBUG_FATAL     /**< Fatal errors.                  */

} GaimDebugLevel;

/**
 * Debug UI operations.
 */
typedef struct
{
	void (*print)(GaimDebugLevel level, const char *category,
				  const char *format, va_list args);
} GaimDebugUiOps;

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Debug API                                                       */
/**************************************************************************/
/**
 * Outputs debug information.
 *
 * @param level    The debug level.
 * @param category The category (or @c NULL).
 * @param format   The format string.
 */
void gaim_debug(GaimDebugLevel level, const char *category,
				const char *format, ...);

/**
 * Outputs misc. level debug information.
 *
 * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_MISC as
 * the level.
 *
 * @param category The category (or @c NULL).
 * @param format   The format string.
 *
 * @see gaim_debug()
 */
void gaim_debug_misc(const char *category, const char *format, ...);

/**
 * Outputs info level debug information.
 *
 * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_INFO as
 * the level.
 *
 * @param category The category (or @c NULL).
 * @param format   The format string.
 *
 * @see gaim_debug()
 */
void gaim_debug_info(const char *category, const char *format, ...);

/**
 * Outputs warning level debug information.
 *
 * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_WARNING as
 * the level.
 *
 * @param category The category (or @c NULL).
 * @param format   The format string.
 *
 * @see gaim_debug()
 */
void gaim_debug_warning(const char *category, const char *format, ...);

/**
 * Outputs error level debug information.
 *
 * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_ERROR as
 * the level.
 *
 * @param category The category (or @c NULL).
 * @param format   The format string.
 *
 * @see gaim_debug()
 */
void gaim_debug_error(const char *category, const char *format, ...);

/**
 * Outputs fatal error level debug information.
 *
 * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_ERROR as
 * the level.
 *
 * @param category The category (or @c NULL).
 * @param format   The format string.
 *
 * @see gaim_debug()
 */
void gaim_debug_fatal(const char *category, const char *format, ...);

/**
 * Enable or disable printing debug output to the console.
 *
 * @param enabled TRUE to enable debug output or FALSE to disable it.
 */
void gaim_debug_set_enabled(gboolean enabled);

/**
 * Check if console debug output is enabled.
 *
 * @return TRUE if debuggin is enabled, FALSE if it is not.
 */
gboolean gaim_debug_is_enabled(void);

/*@}*/

/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI operations structure to be used when outputting debug
 * information.
 *
 * @param ops The UI operations structure.
 */
void gaim_debug_set_ui_ops(GaimDebugUiOps *ops);

/**
 * Returns the UI operations structure used when outputting debug
 * information.
 *
 * @return The UI operations structure in use.
 */
GaimDebugUiOps *gaim_debug_get_ui_ops(void);

/*@}*/

/**************************************************************************/
/** @name Debug Subsystem                                                 */
/**************************************************************************/
/*@{*/

/**
 * Initializes the debug subsystem.
 */
void gaim_debug_init(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_DEBUG_H_ */