view plugins/mono/loader/mono-helper.h @ 12024:e67993da8a22

[gaim-migrate @ 14317] I strongly suspect CruiseControl is going to yell at me for this. A voice chat API, GUI + mediastreamer. This is what I'm using for Google Talk. This doesn't actually do anything at all. There's no code in the Jabber plugin yet to use this API (although it Works For Me). All it will do is compile and link. If you're lucky. To build this, you should install oRTP from Linphone, Speex and iLBC (also from linphone, I believe). To not build this, ./configure --disable-vv. Most of the configure.ac and Makefile.am hackery was lifted right out of Linphone with a few modifications. It seems to work if you have everything installed or if you --disable-vv. I haven't really tested not having everything installed and not --disabling-vv. It's kinda funky to include all of mediastreamer in the source tree like this, but linphone doesn't build it as a separate library. I'll probably wind up writing them a patch to build it as a .so so we can link it dynamically instead. This code certainly isn't finished. It'll adapt as I progress on the Google code, but it's certainly of more use here in CVS than in my personal tree. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 09 Nov 2005 08:07:20 +0000
parents ecd33ffb0b0a
children fc464a0abccc
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#ifndef _GAIM_MONO_LOADER_MONO_HELPER_H_
#define _GAIM_MONO_LOADER_MONO_HELPER_H_

#include <mono/jit/jit.h>
#include <mono/metadata/object.h>
#include <mono/metadata/environment.h>
#include <mono/metadata/assembly.h>
#include <mono/metadata/debug-helpers.h>
#include <mono/metadata/tokentype.h>
#include "plugin.h"
#include "value.h"
#include "debug.h"

typedef struct {
	GaimPlugin *plugin;
	
	MonoAssembly *assm;
	MonoClass *klass;
	MonoObject *obj;	
	
	MonoMethod *init;
	MonoMethod *load;
	MonoMethod *unload;
	MonoMethod *destroy;
	
	GList *signal_data;
} GaimMonoPlugin;

gboolean ml_init();

void ml_uninit();

MonoObject* ml_invoke(MonoMethod *method, void *obj, void **params);

MonoObject* ml_delegate_invoke(MonoObject *method, void **params);

MonoClass* ml_find_plugin_class(MonoImage *image);

gchar* ml_get_prop_string(MonoObject *obj, char *field);

void ml_set_prop_string(MonoObject *obj, char *field, char *data);

gboolean ml_is_api_dll(MonoImage *image);

MonoDomain* ml_get_domain(void);

void ml_set_domain(MonoDomain *d);

void ml_init_internal_calls(void);

MonoObject* ml_object_from_gaim_type(GaimType type, gpointer data);

MonoObject* ml_object_from_gaim_subtype(GaimSubType type, gpointer data);

MonoObject* ml_create_api_object(char *class_name);

void ml_set_api_image(MonoImage *image);

MonoImage* ml_get_api_image();

/* hash table stuff; probably don't need it anymore */

void ml_add_plugin(GaimMonoPlugin *plugin);

gboolean ml_remove_plugin(GaimMonoPlugin *plugin);

gpointer ml_find_plugin(GaimMonoPlugin *plugin);

gpointer ml_find_plugin_by_class(MonoClass *klass);

GHashTable* ml_get_plugin_hash();

#endif