view plugins/signals-test.c @ 7166:e6b01bd8d6cd

[gaim-migrate @ 7733] I fixed the notify_added function, Chip had two of the variables swapped :-) I changed the way tlvlists are done in ssi.c a little bit. You can alias ICQ buddies that you don't have authorization for yet, and when you alias a buddy you will no longer lose any Buddy Alerts that may be set. Why is this? Previously tlvlists (data associated with each server stored item) were just deleted and recreated when you set an alias, or changed your permit/deny setting. Now the lists are modified and TLVs that libfaim doesn't know about are just left in place. Why did I wait so long to do this? I'm lazy, it's not really all that fun, and I don't consider it all that important. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 05 Oct 2003 22:41:29 +0000
parents d77e99c55b40
children 798e5dbb072f
line wrap: on
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/*
 * Signals test plugin.
 *
 * Copyright (C) 2003 Christian Hammond.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 */
#define SIGNAL_TEST_PLUGIN_ID "core-signals-test"

#include <stdio.h>

#include "internal.h"
#include "connection.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "signals.h"

/**************************************************************************
 * Account subsystem signal callbacks
 **************************************************************************/
static void
account_connecting_cb(GaimAccount *account, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test", "account-connecting (%s)\n",
			   gaim_account_get_username(account));
}

static void
account_away_cb(GaimAccount *account, const char *state,
				const char *message, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "account-away (%s, %s, %s)\n",
			   gaim_account_get_username(account), state, message);
}

static void
account_setting_info_cb(GaimAccount *account, const char *info, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "account-setting-info (%s, %s)\n",
			   gaim_account_get_username(account), info);
}

static void
account_set_info_cb(GaimAccount *account, const char *info, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "account-set-info (%s, %s)\n",
			   gaim_account_get_username(account), info);
}

static void
account_warned_cb(GaimAccount *account, const char *warner, int level,
				  void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "account-warned (%s, %s, %d)\n",
			   gaim_account_get_username(account), warner, level);
}

/**************************************************************************
 * Buddy List subsystem signal callbacks
 **************************************************************************/
static void
buddy_away_cb(GaimBuddy *buddy, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "buddy-away (%s)\n", buddy->name);
}

static void
buddy_back_cb(GaimBuddy *buddy, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "buddy-back (%s)\n", buddy->name);
}

static void
buddy_idle_cb(GaimBuddy *buddy, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "buddy-idle (%s)\n", buddy->name);
}

static void
buddy_unidle_cb(GaimBuddy *buddy, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "buddy-unidle (%s)\n", buddy->name);
}

static void
buddy_signed_on_cb(GaimBuddy *buddy, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "buddy-signed-on (%s)\n", buddy->name);
}

static void
buddy_signed_off_cb(GaimBuddy *buddy, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "buddy-signed-off (%s)\n", buddy->name);
}

/**************************************************************************
 * Connection subsystem signal callbacks
 **************************************************************************/
static void
signing_on_cb(GaimConnection *gc, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "signing-on (%s)\n",
			   gaim_account_get_username(gaim_connection_get_account(gc)));
}

static void
signed_on_cb(GaimConnection *gc, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "signed-on (%s)\n",
			   gaim_account_get_username(gaim_connection_get_account(gc)));
}

static void
signing_off_cb(GaimConnection *gc, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "signing-off (%s)\n",
			   gaim_account_get_username(gaim_connection_get_account(gc)));
}

static void
signed_off_cb(GaimConnection *gc, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "signed-off (%s)\n",
			   gaim_account_get_username(gaim_connection_get_account(gc)));
}

/**************************************************************************
 * Conversation subsystem signal callbacks
 **************************************************************************/
static gboolean
displaying_im_msg_cb(GaimConversation *conv, char **buffer, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "displaying-im-msg (%s, %s)\n",
			   gaim_conversation_get_name(conv), *buffer);

	return FALSE;
}

static void
displayed_im_msg_cb(GaimConversation *conv, const char *buffer, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "displayed-im-msg (%s, %s)\n",
			   gaim_conversation_get_name(conv), buffer);
}

static gboolean
sending_im_msg_cb(GaimAccount *account, char *recipient, char **buffer, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "sending-im-msg (%s, %s, %s)\n",
			   gaim_account_get_username(account), recipient,
			   *buffer);

	return FALSE;
}

static void
sent_im_msg_cb(GaimAccount *account, const char *recipient, const char *buffer, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "sent-im-msg (%s, %s, %s)\n",
			   gaim_account_get_username(account),
			   recipient, buffer);
}

static gboolean
received_im_msg_cb(GaimAccount *account, char **sender, char **buffer,
				   int *flags, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "received-im-msg (%s, %s, %s, %d)\n",
			   gaim_account_get_username(account), *sender, *buffer, *flags);

	return FALSE;
}

static gboolean
displaying_chat_msg_cb(GaimConversation *conv, char **buffer, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "displaying-chat-msg (%s, %s)\n",
			   gaim_conversation_get_name(conv), *buffer);

	return FALSE;
}

static void
displayed_chat_msg_cb(GaimConversation *conv, const char *buffer, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "displayed-chat-msg (%s, %s)\n",
			   gaim_conversation_get_name(conv), buffer);
}

static gboolean
sending_chat_msg_cb(GaimAccount *account, char **buffer, int id, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "sending-chat-msg (%s, %s, %d)\n",
			   gaim_account_get_username(account), *buffer, id);

	return FALSE;
}

static void
sent_chat_msg_cb(GaimAccount *account, const char *buffer, int id, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "sent-chat-msg (%s, %s, %d)\n",
			   gaim_account_get_username(account), buffer, id);
}

static gboolean
received_chat_msg_cb(GaimAccount *account, char **sender, char **buffer,
					 int id, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "received-chat-msg (%s, %s, %s, %s, %d)\n",
			   gaim_account_get_username(account), *sender, *buffer, id);

	return FALSE;
}

static void
conversation_switching_cb(GaimConversation *old_conv,
						  GaimConversation *new_conv, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "conversation-switching (%s, %s)\n",
			   gaim_conversation_get_name(old_conv),
			   gaim_conversation_get_name(new_conv));
}

static void
conversation_switched_cb(GaimConversation *old_conv,
						 GaimConversation *new_conv, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "conversation-switched (%s, %s)\n",
			   gaim_conversation_get_name(old_conv),
			   gaim_conversation_get_name(new_conv));
}

static void
conversation_created_cb(GaimConversation *conv, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "conversation-created (%s)\n",
			   gaim_conversation_get_name(conv));
}

static void
deleting_conversation_cb(GaimConversation *conv, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "deleting-conversation (%s)\n",
			   gaim_conversation_get_name(conv));
}

static void
buddy_typing_cb(GaimConversation *conv, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "buddy-typing (%s)\n",
			   gaim_conversation_get_name(conv));
}

static void
chat_buddy_joining_cb(GaimConversation *conv, const char *user, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "chat-buddy-joining (%s, %s)\n",
			   gaim_conversation_get_name(conv), user);
}

static void
chat_buddy_joined_cb(GaimConversation *conv, const char *user, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "chat-buddy-joined (%s, %s)\n",
			   gaim_conversation_get_name(conv), user);
}

static void
chat_buddy_leaving_cb(GaimConversation *conv, const char *user,
					  const char *reason, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "chat-buddy-leaving (%s, %s, %s)\n",
			   gaim_conversation_get_name(conv), user, reason);
}

static void
chat_buddy_left_cb(GaimConversation *conv, const char *user,
				   const char *reason, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "chat-buddy-left (%s, %s, %s)\n",
			   gaim_conversation_get_name(conv), user, reason);
}

static void
chat_inviting_user_cb(GaimConversation *conv, const char *name,
					  const char *reason, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "chat-inviting-user (%s, %s, %s)\n",
			   gaim_conversation_get_name(conv), name, reason);
}

static void
chat_invited_user_cb(GaimConversation *conv, const char *name,
					  const char *reason, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "chat-invited-user (%s, %s, %s)\n",
			   gaim_conversation_get_name(conv), name, reason);
}

static void
chat_invited_cb(GaimAccount *account, const char *inviter,
				const char *room_name, const char *message, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "chat-invited (%s, %s, %s, %s)\n",
			   gaim_account_get_username(account), inviter,
			   room_name, message);
}

static void
chat_joined_cb(GaimConversation *conv, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "chat-joined (%s)\n",
			   gaim_conversation_get_name(conv));
}

static void
chat_left_cb(GaimConversation *conv, void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "chat-left (%s)\n",
			   gaim_conversation_get_name(conv));
}

/**************************************************************************
 * Core signal callbacks
 **************************************************************************/
static void
quitting_cb(void *data)
{
	gaim_debug(GAIM_DEBUG_MISC, "signals test",
			   "quitting ()\n");
}

/**************************************************************************
 * Plugin stuff
 **************************************************************************/
static gboolean
plugin_load(GaimPlugin *plugin)
{
	void *core_handle = gaim_get_core();
	void *blist_handle = gaim_blist_get_handle();
	void *conn_handle = gaim_connections_get_handle();
	void *conv_handle = gaim_conversations_get_handle();
	void *accounts_handle = gaim_accounts_get_handle();

	/* Accounts subsystem signals */
	gaim_signal_connect(accounts_handle, "account-connecting",
						plugin, GAIM_CALLBACK(account_connecting_cb), NULL);
	gaim_signal_connect(accounts_handle, "account-away",
						plugin, GAIM_CALLBACK(account_away_cb), NULL);
	gaim_signal_connect(accounts_handle, "account-setting-info",
						plugin, GAIM_CALLBACK(account_setting_info_cb), NULL);
	gaim_signal_connect(accounts_handle, "account-set-info",
						plugin, GAIM_CALLBACK(account_set_info_cb), NULL);
	gaim_signal_connect(accounts_handle, "account-warned",
						plugin, GAIM_CALLBACK(account_warned_cb), NULL);

	/* Buddy List subsystem signals */
	gaim_signal_connect(blist_handle, "buddy-away",
						plugin, GAIM_CALLBACK(buddy_away_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-back",
						plugin, GAIM_CALLBACK(buddy_back_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-idle",
						plugin, GAIM_CALLBACK(buddy_idle_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-unidle",
						plugin, GAIM_CALLBACK(buddy_unidle_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-on",
						plugin, GAIM_CALLBACK(buddy_signed_on_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-off",
						plugin, GAIM_CALLBACK(buddy_signed_off_cb), NULL);

	/* Connection subsystem signals */
	gaim_signal_connect(conn_handle, "signing-on",
						plugin, GAIM_CALLBACK(signing_on_cb), NULL);
	gaim_signal_connect(conn_handle, "signed-on",
						plugin, GAIM_CALLBACK(signed_on_cb), NULL);
	gaim_signal_connect(conn_handle, "signing-off",
						plugin, GAIM_CALLBACK(signing_off_cb), NULL);
	gaim_signal_connect(conn_handle, "signed-off",
						plugin, GAIM_CALLBACK(signed_off_cb), NULL);

	/* Conversations subsystem signals */
	gaim_signal_connect(conv_handle, "displaying-im-msg",
						plugin, GAIM_CALLBACK(displaying_im_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "displayed-im-msg",
						plugin, GAIM_CALLBACK(displayed_im_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "sending-im-msg",
						plugin, GAIM_CALLBACK(sending_im_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "sent-im-msg",
						plugin, GAIM_CALLBACK(sent_im_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "received-im-msg",
						plugin, GAIM_CALLBACK(received_im_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "displaying-chat-msg",
						plugin, GAIM_CALLBACK(displaying_chat_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "displayed-chat-msg",
						plugin, GAIM_CALLBACK(displayed_chat_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "sending-chat-msg",
						plugin, GAIM_CALLBACK(sending_chat_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "sent-chat-msg",
						plugin, GAIM_CALLBACK(sent_chat_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "received-chat-msg",
						plugin, GAIM_CALLBACK(received_chat_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "conversation-switching",
						plugin, GAIM_CALLBACK(conversation_switching_cb), NULL);
	gaim_signal_connect(conv_handle, "conversation-switched",
						plugin, GAIM_CALLBACK(conversation_switched_cb), NULL);
	gaim_signal_connect(conv_handle, "conversation-created",
						plugin, GAIM_CALLBACK(conversation_created_cb), NULL);
	gaim_signal_connect(conv_handle, "deleting-conversation",
						plugin, GAIM_CALLBACK(deleting_conversation_cb), NULL);
	gaim_signal_connect(conv_handle, "buddy-typing",
						plugin, GAIM_CALLBACK(buddy_typing_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-buddy-joining",
						plugin, GAIM_CALLBACK(chat_buddy_joining_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-buddy-joined",
						plugin, GAIM_CALLBACK(chat_buddy_joined_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-buddy-leaving",
						plugin, GAIM_CALLBACK(chat_buddy_leaving_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-buddy-left",
						plugin, GAIM_CALLBACK(chat_buddy_left_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-inviting-user",
						plugin, GAIM_CALLBACK(chat_inviting_user_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-invited-user",
						plugin, GAIM_CALLBACK(chat_invited_user_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-invited",
						plugin, GAIM_CALLBACK(chat_invited_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-joined",
						plugin, GAIM_CALLBACK(chat_joined_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-left",
						plugin, GAIM_CALLBACK(chat_left_cb), NULL);

	/* Core signals */
	gaim_signal_connect(core_handle, "quitting",
						plugin, GAIM_CALLBACK(quitting_cb), NULL);

	return TRUE;
}

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	SIGNAL_TEST_PLUGIN_ID,                            /**< id             */
	N_("Signals Test"),                               /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Test to see that all signals are working properly."),
	                                                  /**  description    */
	N_("Test to see that all signals are working properly."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(signalstest, init_plugin, info)