Mercurial > pidgin.yaz
view README.mingw @ 3912:e73c48cf1645
[gaim-migrate @ 4071]
Little touchups in the "admin" family. Not much has changed, but I
moved some functions around because I'm weird. (This is the stuff in
"protocol actions" for oscar accounts.)
Some of the dialogs should look a little more, I dunno, uniform or
something.
Change password, format screenname, and change current registered screen
name should give you some slightly userfriendly error messages now.
Also "confirm account" will pop up that little message that says you
should be expecting an email... I think that was one of those brain
mistakes, where something was backwards, or something.
Uh, so let me know if you see any problems with any of that.
Why did I work on this instead of ssi? I don't know. This is funner, I
guess. I'll get to ssi eventually...
Meow.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 07 Nov 2002 02:25:12 +0000 |
parents | c98beec22f39 |
children | 912a580f09dd |
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How to build Gaim using MinGw ============================= Set Up Build Environment ------------------------ - Install Cygwin bash shell (www.cygwin.com). - Install MinGw v1.1 (http://www.mingw.org) Make sure to read the installation instructions. Make sure to set MinGw's bin directory in your PATH (in .bash_login), before Cygwin's bin dir (so that mingw's build tools are used over cygwin's). Install LIBs, DLLs and headers used by GAIM ------------------------------------------- Assuming you have the gaim sources in ~/gaim, you will need to do the fowllowing: GTK & GLIB (v 2.0.6 as of writing) ---------------------------------- $ mkdir -p ~/win32-dev/gtk_2_0/zips Download the following from thw win32 download page at www.gtk.org to the zips dir you just created: atk-1.0.3-20020821.zip atk-dev-1.0.3-20020821.zip gettext-dev-0.10.40-20020904.zip glib-2.0.6-20020802.zip glib-dev-2.0.6-20020802.zip gtk+-2.0.6-20020921.zip gtk+-dev-2.0.6-20020921.zip libiconv-1.7-w32.bin.zip libintl-0.10.40-tml-20020904.zip libjpeg-6b-bin.zip libpng-1.2.4-1-bin.zip pango-1.0.4-20020921.zip pango-dev-1.0.4-20020921.zip tiff-3.5.7-bin.zip zlib-1.1.4-bin.zip $ cd ~/win32-dev/gtk_2_0/zips $ unzip -d .. <all zip files> $ cd .. $ cp lib/libintl-1.dll ./bin $ cd libiconv-1.7-w32.bin $ cp iconv.exe ../bin $ cp iconv.lib ../lib $ cp localcharset.dll ../lib $ cp iconv.dll ../lib $ cp iconv.dll ../bin $ cp iconv.h ../include/ $ cp libcharset.h ../include/ NOTE: If you use a more recent versions of any of these packages, you may need to move files around so that they can be found when Gaim is built. Perl56 ------ Download perl-5.6.1 from www.cpan.org. You can build perl56 yourself if you have MS Visual C++, or you can download a win32 binary distribution (I tried SiePerl successfully). In either case make sure you do the following: $ mkdir -p ~/win32-dev/perl56 Copy Perl's "CORE" directory to ~/win32-dev/perl56 as well as "perl56.dll" and "perl56.lib". Aspell-15 --------- Download the dev package (aspell-15.tar.gz) from http://gaim.sf.net/win32, and untar it under ~/win32-dev. Gtkspell 2.0.2 -------------- Download the dev package (gtkspell-2.0.2.tar.gz) from http://gaim.sf.net/win32, and untar it under ~/win32-dev. Build Gaim ---------- $ cd ~/gaim $ make -f Makefile.mingw install Run Gaim -------- $ cd ~/gaim/win32-install-dir $ ./gaim.exe That's it.. Note: If you wish to build an install exe of Gaim, then you need to install NSIS from http://www.nullsoft.com/free/nsis/ making sure to place its binary dir in your PATH. Then... $ cd ~/gaim $ make -f Makefile.mingw installer Debugging --------- There is quite a good "Just In Time" debugger for MinGw: http://mefriss1.swan.ac.uk/~jfonseca/gnu-win32/software/drmingw/ Happy Gaiming... Herman Bloggs <hermanator12002@yahoo.com>