Mercurial > pidgin.yaz
view src/gtkroomlist.c @ 12116:e75ef7aa913e
[gaim-migrate @ 14416]
" This patch implements a replacement for the queuing
system from 1.x. It also obsoletes a previous patch
[#1338873] I submitted to prioritize the unseen states
in gtk conversations.
The attached envelope.png is ripped from the
msgunread.png already included in gaim. It should be
dropped in the pixmaps directory (Makefile.am is
updated accordingly in this patch).
The two separate queuing preferences from 1.x, queuing
messages while away and queuing all new messages (from
docklet), are replaced with a single 3-way preference
for conversations. The new preference is "Hide new IM
conversations". This preference can be set to never,
away and always.
When a gtk conversation is created, it may be placed in
a hidden conversation window instead of being placed
normally. This decision is based upon the preference
and possibly the away state of the account the
conversation is being created for. This *will* effect
conversations the user explicitly requests to be
created, so in these cases the caller must be sure to
present the conversation to the user, using
gaim_gtkconv_present_conversation(). This is done
already in gtkdialogs.c which handles creating
conversations requested by the user from gaim proper
(menus, double-clicking on budy in blist, etc.).
The main advantage to not queuing messages is that the
conversations exist, the message is written to the
conversation (and logged if appropriate) and the unseen
state is set on the conversation. This means no
additional features are needed to track whether there
are queued messages or not, just use the unseen state
on conversations.
Since conversations may not be visible (messages
"queued"), gaim proper needs some notification that
there are messages waiting. I opted for a menutray icon
that shows up when an im conversation has an unseen
message. Clicking this icon will focus (and show if
hidden) the first conversation with an unseen message.
This is essentially the same behavior of the docklet in
cvs right now, except that the icon is only visible
when there is a conversation with an unread message.
The api that is added is flexible enough to allow
either the docklet or the new blist menutray icon to be
visible for conversations of any/all types and for
unseen messages >= any state. Currently they are set to
only IM conversations and only unseen states >= TEXT
(system messages and no log messages will not trigger
blinking the docklet or showing the blist tray icon),
but these could be made preferences relatively easily
in the future. Other plugins could probably benefit as
well: gaim_gtk_conversations_get_first_unseen().
There is probably some limit to comment size, so I'll
stop rambling now. If anyone has more
questions/comments, catch me in #gaim, here or on
gaim-devel."
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 16 Nov 2005 18:17:01 +0000 |
parents | 1ae1454204cd |
children | 255e6912607b |
line wrap: on
line source
/** * @file gtkroomlist.c GTK+ Room List UI * @ingroup gtkui * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "gtkgaim.h" #include "gtkutils.h" #include "gtkstock.h" #include "debug.h" #include "account.h" #include "connection.h" #include "notify.h" #include "gtkroomlist.h" typedef struct _GaimGtkRoomlist { GaimGtkRoomlistDialog *dialog; GtkTreeStore *model; GtkWidget *tree; GHashTable *cats; /**< Meow. */ gint num_rooms, total_rooms; } GaimGtkRoomlist; struct _GaimGtkRoomlistDialog { GtkWidget *window; GtkWidget *account_widget; GtkWidget *progress; GtkWidget *sw; GtkWidget *stop_button; GtkWidget *list_button; GtkWidget *join_button; GtkWidget *close_button; GaimAccount *account; GaimRoomlist *roomlist; gboolean pg_needs_pulse; gboolean pg_to_active; guint pg_update_to; }; enum { NAME_COLUMN = 0, ROOM_COLUMN, NUM_OF_COLUMNS, }; static GList *roomlists = NULL; static gint delete_win_cb(GtkWidget *w, GdkEventAny *e, gpointer d) { GaimGtkRoomlistDialog *dialog; dialog = (GaimGtkRoomlistDialog *) d; if (dialog->roomlist && gaim_roomlist_get_in_progress(dialog->roomlist)) gaim_roomlist_cancel_get_list(dialog->roomlist); if (dialog->roomlist) { if (dialog->pg_to_active) { gaim_timeout_remove(dialog->pg_update_to); dialog->pg_to_active = FALSE; /* yes, that's right, unref it twice. */ gaim_roomlist_unref(dialog->roomlist); } } /* free stuff here */ if (dialog->roomlist) gaim_roomlist_unref(dialog->roomlist); g_free(dialog); return FALSE; } static void dialog_select_account_cb(GObject *w, GaimAccount *account, GaimGtkRoomlistDialog *dialog) { dialog->account = account; } static void list_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog) { GaimConnection *gc; GaimGtkRoomlist *rl; gc = gaim_account_get_connection(dialog->account); if (!gc) return; if (dialog->roomlist != NULL) { rl = dialog->roomlist->ui_data; gtk_widget_destroy(rl->tree); gaim_roomlist_unref(dialog->roomlist); } dialog->roomlist = gaim_roomlist_get_list(gc); if (!dialog->roomlist) return; gaim_roomlist_ref(dialog->roomlist); rl = dialog->roomlist->ui_data; rl->dialog = dialog; if (dialog->account_widget) gtk_widget_set_sensitive(dialog->account_widget, FALSE); gtk_container_add(GTK_CONTAINER(dialog->sw), rl->tree); gtk_widget_set_sensitive(dialog->stop_button, TRUE); gtk_widget_set_sensitive(dialog->list_button, FALSE); gtk_widget_set_sensitive(dialog->join_button, FALSE); } static void stop_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog) { gaim_roomlist_cancel_get_list(dialog->roomlist); if (dialog->account_widget) gtk_widget_set_sensitive(dialog->account_widget, TRUE); gtk_widget_set_sensitive(dialog->stop_button, FALSE); gtk_widget_set_sensitive(dialog->list_button, TRUE); gtk_widget_set_sensitive(dialog->join_button, FALSE); } static void close_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog) { GtkWidget *window = dialog->window; delete_win_cb(NULL, NULL, dialog); gtk_widget_destroy(window); } struct _menu_cb_info { GaimRoomlist *list; GaimRoomlistRoom *room; }; static void join_button_data_change_cb(gpointer data) { g_free(data); } static void selection_changed_cb(GtkTreeSelection *selection, GaimGtkRoomlist *grl) { GtkTreeIter iter; GValue val = { 0, }; GaimRoomlistRoom *room; static struct _menu_cb_info *info; GaimGtkRoomlistDialog *dialog; dialog = grl->dialog; if (gtk_tree_selection_get_selected(selection, NULL, &iter)) { gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val); room = g_value_get_pointer(&val); if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM)) { gtk_widget_set_sensitive(dialog->join_button, FALSE); return; } info = g_new0(struct _menu_cb_info, 1); info->list = dialog->roomlist; info->room = room; g_object_set_data_full(G_OBJECT(dialog->join_button), "room-info", info, join_button_data_change_cb); gtk_widget_set_sensitive(dialog->join_button, TRUE); } else { gtk_widget_set_sensitive(dialog->join_button, FALSE); } } static void do_join_cb(GtkWidget *w, struct _menu_cb_info *info) { gaim_roomlist_room_join(info->list, info->room); } static void join_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog) { GaimRoomlist *rl = dialog->roomlist; GaimGtkRoomlist *grl = rl->ui_data; struct _menu_cb_info *info; info = (struct _menu_cb_info*)g_object_get_data(G_OBJECT(button), "room-info"); if(info != NULL) do_join_cb(grl->tree, info); } static void row_activated_cb(GtkTreeView *tv, GtkTreePath *path, GtkTreeViewColumn *arg2, GaimRoomlist *list) { GaimGtkRoomlist *grl = list->ui_data; GtkTreeIter iter; GaimRoomlistRoom *room; GValue val = { 0, }; struct _menu_cb_info info; gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path); gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val); room = g_value_get_pointer(&val); if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM)) return; info.list = list; info.room = room; do_join_cb(GTK_WIDGET(tv), &info); } static gboolean room_click_cb(GtkWidget *tv, GdkEventButton *event, GaimRoomlist *list) { GtkTreePath *path; GaimGtkRoomlist *grl = list->ui_data; GValue val = { 0, }; GaimRoomlistRoom *room; GtkTreeIter iter; GtkWidget *menu; static struct _menu_cb_info info; /* XXX? */ if (event->button != 3 || event->type != GDK_BUTTON_PRESS) return FALSE; /* Here we figure out which room was clicked */ if (!gtk_tree_view_get_path_at_pos(GTK_TREE_VIEW(tv), event->x, event->y, &path, NULL, NULL, NULL)) return FALSE; gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path); gtk_tree_path_free(path); gtk_tree_model_get_value (GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val); room = g_value_get_pointer(&val); if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM)) return FALSE; info.list = list; info.room = room; menu = gtk_menu_new(); gaim_new_item_from_stock(menu, _("_Join"), GAIM_STOCK_CHAT, G_CALLBACK(do_join_cb), &info, 0, 0, NULL); gtk_widget_show_all(menu); gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL, 3, event->time); return FALSE; } static void row_expanded_cb(GtkTreeView *treeview, GtkTreeIter *arg1, GtkTreePath *arg2, gpointer user_data) { GaimRoomlist *list = user_data; GaimRoomlistRoom *category; GValue val = { 0, }; gtk_tree_model_get_value(gtk_tree_view_get_model(treeview), arg1, ROOM_COLUMN, &val); category = g_value_get_pointer(&val); if (!category->expanded_once) { gaim_roomlist_expand_category(list, category); category->expanded_once = TRUE; } } static gboolean account_filter_func(GaimAccount *account) { GaimConnection *gc = gaim_account_get_connection(account); GaimPluginProtocolInfo *prpl_info = NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); return (prpl_info->roomlist_get_list != NULL); } gboolean gaim_gtk_roomlist_is_showable() { GList *c; GaimConnection *gc; for (c = gaim_connections_get_all(); c != NULL; c = c->next) { gc = c->data; if (account_filter_func(gaim_connection_get_account(gc))) return TRUE; } return FALSE; } GaimGtkRoomlistDialog *gaim_gtk_roomlist_dialog_new_with_account(GaimAccount *account) { GaimGtkRoomlistDialog *dialog; GtkWidget *window; GtkWidget *vbox; GtkWidget *vbox2; GtkWidget *account_hbox; GtkWidget *bbox; GtkWidget *label; dialog = g_new0(GaimGtkRoomlistDialog, 1); dialog->account = account; /* Create the window. */ dialog->window = window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_role(GTK_WINDOW(window), "room list"); gtk_window_set_title(GTK_WINDOW(window), _("Room List")); gtk_container_set_border_width(GTK_CONTAINER(window), GAIM_HIG_BORDER); g_signal_connect(G_OBJECT(window), "delete_event", G_CALLBACK(delete_win_cb), dialog); /* Create the parent vbox for everything. */ vbox = gtk_vbox_new(FALSE, GAIM_HIG_BORDER); gtk_container_add(GTK_CONTAINER(window), vbox); gtk_widget_show(vbox); vbox2 = gtk_vbox_new(FALSE, GAIM_HIG_BORDER); gtk_container_add(GTK_CONTAINER(vbox), vbox2); gtk_widget_show(vbox2); /* accounts dropdown list */ account_hbox = gtk_hbox_new(FALSE, GAIM_HIG_BOX_SPACE); gtk_box_pack_start(GTK_BOX(vbox2), account_hbox, FALSE, FALSE, 0); gtk_widget_show(account_hbox); label = gtk_label_new(NULL); gtk_box_pack_start(GTK_BOX(account_hbox), label, FALSE, FALSE, 0); gtk_label_set_markup_with_mnemonic(GTK_LABEL(label), _("_Account:")); gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5); gtk_widget_show(label); dialog->account_widget = gaim_gtk_account_option_menu_new(dialog->account, FALSE, G_CALLBACK(dialog_select_account_cb), account_filter_func, dialog); if (!dialog->account) /* this is normally null, and we normally don't care what the first selected item is */ dialog->account = gaim_gtk_account_option_menu_get_selected(dialog->account_widget); gtk_box_pack_start(GTK_BOX(account_hbox), dialog->account_widget, TRUE, TRUE, 0); gtk_label_set_mnemonic_widget(GTK_LABEL(label), GTK_WIDGET(dialog->account_widget)); gtk_widget_show(dialog->account_widget); /* scrolled window */ dialog->sw = gtk_scrolled_window_new(NULL, NULL); gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(dialog->sw), GTK_SHADOW_IN); gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(dialog->sw), GTK_POLICY_AUTOMATIC, GTK_POLICY_AUTOMATIC); gtk_box_pack_start(GTK_BOX(vbox2), dialog->sw, TRUE, TRUE, 0); gtk_widget_set_size_request(dialog->sw, -1, 250); gtk_widget_show(dialog->sw); /* progress bar */ dialog->progress = gtk_progress_bar_new(); gtk_progress_bar_set_pulse_step(GTK_PROGRESS_BAR(dialog->progress), 0.1); gtk_box_pack_start(GTK_BOX(vbox2), dialog->progress, FALSE, FALSE, 0); gtk_widget_show(dialog->progress); /* button box */ bbox = gtk_hbutton_box_new(); gtk_box_set_spacing(GTK_BOX(bbox), GAIM_HIG_BOX_SPACE); gtk_button_box_set_layout(GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END); gtk_box_pack_start(GTK_BOX(vbox), bbox, FALSE, TRUE, 0); gtk_widget_show(bbox); /* stop button */ dialog->stop_button = gtk_button_new_from_stock(GTK_STOCK_STOP); gtk_box_pack_start(GTK_BOX(bbox), dialog->stop_button, FALSE, FALSE, 0); g_signal_connect(G_OBJECT(dialog->stop_button), "clicked", G_CALLBACK(stop_button_cb), dialog); gtk_widget_set_sensitive(dialog->stop_button, FALSE); gtk_widget_show(dialog->stop_button); /* list button */ dialog->list_button = gtk_button_new_with_mnemonic(_("_Get List")); gtk_box_pack_start(GTK_BOX(bbox), dialog->list_button, FALSE, FALSE, 0); g_signal_connect(G_OBJECT(dialog->list_button), "clicked", G_CALLBACK(list_button_cb), dialog); gtk_widget_show(dialog->list_button); /* join button */ dialog->join_button = gaim_pixbuf_button_from_stock(_("_Join"), GAIM_STOCK_CHAT, GAIM_BUTTON_HORIZONTAL); gtk_box_pack_start(GTK_BOX(bbox), dialog->join_button, FALSE, FALSE, 0); g_signal_connect(G_OBJECT(dialog->join_button), "clicked", G_CALLBACK(join_button_cb), dialog); gtk_widget_set_sensitive(dialog->join_button, FALSE); gtk_widget_show(dialog->join_button); /* close button */ dialog->close_button = gtk_button_new_from_stock(GTK_STOCK_CLOSE); gtk_box_pack_start(GTK_BOX(bbox), dialog->close_button, FALSE, FALSE, 0); g_signal_connect(G_OBJECT(dialog->close_button), "clicked", G_CALLBACK(close_button_cb), dialog); gtk_widget_show(dialog->close_button); /* show the dialog window and return the dialog */ gtk_widget_show(dialog->window); return dialog; } GaimGtkRoomlistDialog *gaim_gtk_roomlist_dialog_new(void) { return gaim_gtk_roomlist_dialog_new_with_account(NULL); } static void gaim_gtk_roomlist_dialog_show_with_account(GaimAccount *account) { GaimGtkRoomlistDialog *dialog; dialog = gaim_gtk_roomlist_dialog_new_with_account(account); if (!dialog) return; list_button_cb(GTK_BUTTON(dialog->list_button), dialog); } void gaim_gtk_roomlist_dialog_show(void) { gaim_gtk_roomlist_dialog_new(); } static void gaim_gtk_roomlist_new(GaimRoomlist *list) { GaimGtkRoomlist *rl; rl = g_new0(GaimGtkRoomlist, 1); list->ui_data = rl; rl->cats = g_hash_table_new_full(NULL, NULL, NULL, (GDestroyNotify)gtk_tree_row_reference_free); roomlists = g_list_append(roomlists, list); } static void int_cell_data_func(GtkTreeViewColumn *col, GtkCellRenderer *renderer, GtkTreeModel *model, GtkTreeIter *iter, gpointer user_data) { gchar buf[16]; int myint; gtk_tree_model_get(model, iter, GPOINTER_TO_INT(user_data), &myint, -1); if (myint) g_snprintf(buf, sizeof(buf), "%d", myint); else buf[0] = '\0'; g_object_set(renderer, "text", buf, NULL); } /* this sorts backwards on purpose, so that clicking name sorts a-z, while clicking users sorts infinity-0. you can still click again to reverse it on any of them. */ static gint int_sort_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data) { int c, d; c = d = 0; gtk_tree_model_get(model, a, GPOINTER_TO_INT(user_data), &c, -1); gtk_tree_model_get(model, b, GPOINTER_TO_INT(user_data), &d, -1); if (c == d) return 0; else if (c > d) return -1; else return 1; } static gboolean _search_func(GtkTreeModel *model, gint column, const gchar *key, GtkTreeIter *iter, gpointer search_data) { gboolean result; gchar *name, *fold, *fkey; gtk_tree_model_get(model, iter, column, &name, -1); fold = g_utf8_casefold(name, -1); fkey = g_utf8_casefold(key, -1); result = (g_strstr_len(fold, strlen(fold), fkey) == NULL); g_free(fold); g_free(fkey); g_free(name); return result; } static void gaim_gtk_roomlist_set_fields(GaimRoomlist *list, GList *fields) { GaimGtkRoomlist *grl = list->ui_data; gint columns = NUM_OF_COLUMNS; int j; GtkTreeStore *model; GtkWidget *tree; GtkCellRenderer *renderer; GtkTreeViewColumn *column; GtkTreeSelection *selection; GList *l; GType *types; g_return_if_fail(grl != NULL); columns += g_list_length(fields); types = g_new(GType, columns); types[NAME_COLUMN] = G_TYPE_STRING; types[ROOM_COLUMN] = G_TYPE_POINTER; for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) { GaimRoomlistField *f = l->data; switch (f->type) { case GAIM_ROOMLIST_FIELD_BOOL: types[j] = G_TYPE_BOOLEAN; break; case GAIM_ROOMLIST_FIELD_INT: types[j] = G_TYPE_INT; break; case GAIM_ROOMLIST_FIELD_STRING: types[j] = G_TYPE_STRING; break; } } model = gtk_tree_store_newv(columns, types); g_free(types); tree = gtk_tree_view_new_with_model(GTK_TREE_MODEL(model)); gtk_tree_view_set_rules_hint(GTK_TREE_VIEW(tree), TRUE); selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(tree)); g_signal_connect(G_OBJECT(selection), "changed", G_CALLBACK(selection_changed_cb), grl); g_object_unref(model); grl->model = model; grl->tree = tree; gtk_widget_show(grl->tree); renderer = gtk_cell_renderer_text_new(); column = gtk_tree_view_column_new_with_attributes(_("Name"), renderer, "text", NAME_COLUMN, NULL); gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column), GTK_TREE_VIEW_COLUMN_GROW_ONLY); gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE); gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), NAME_COLUMN); gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE); gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column); for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) { GaimRoomlistField *f = l->data; if (f->hidden) continue; renderer = gtk_cell_renderer_text_new(); column = gtk_tree_view_column_new_with_attributes(f->label, renderer, "text", j, NULL); gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column), GTK_TREE_VIEW_COLUMN_GROW_ONLY); gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE); gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), j); gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE); if (f->type == GAIM_ROOMLIST_FIELD_INT) { gtk_tree_view_column_set_cell_data_func(column, renderer, int_cell_data_func, GINT_TO_POINTER(j), NULL); gtk_tree_sortable_set_sort_func(GTK_TREE_SORTABLE(model), j, int_sort_func, GINT_TO_POINTER(j), NULL); } gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column); } g_signal_connect(G_OBJECT(tree), "button-press-event", G_CALLBACK(room_click_cb), list); g_signal_connect(G_OBJECT(tree), "row-expanded", G_CALLBACK(row_expanded_cb), list); g_signal_connect(G_OBJECT(tree), "row-activated", G_CALLBACK(row_activated_cb), list); /* Enable CTRL+F searching */ gtk_tree_view_set_search_column(GTK_TREE_VIEW(tree), NAME_COLUMN); gtk_tree_view_set_search_equal_func(GTK_TREE_VIEW(tree), _search_func, NULL, NULL); } static gboolean gaim_gtk_progress_bar_pulse(gpointer data) { GaimRoomlist *list = data; GaimGtkRoomlist *rl = list->ui_data; if (!rl || !rl->dialog || !rl->dialog->pg_needs_pulse) { rl->dialog->pg_to_active = FALSE; gaim_roomlist_unref(list); return FALSE; } gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress)); rl->dialog->pg_needs_pulse = FALSE; return TRUE; } static void gaim_gtk_roomlist_add_room(GaimRoomlist *list, GaimRoomlistRoom *room) { GaimGtkRoomlist *rl= list->ui_data; GtkTreeRowReference *rr, *parentrr = NULL; GtkTreePath *path; GtkTreeIter iter, parent, child; GList *l, *k; int j; gboolean append = TRUE; rl->total_rooms++; if (room->type == GAIM_ROOMLIST_ROOMTYPE_ROOM) rl->num_rooms++; if (rl->dialog) { if (!rl->dialog->pg_to_active) { rl->dialog->pg_to_active = TRUE; gaim_roomlist_ref(list); rl->dialog->pg_update_to = g_timeout_add(100, gaim_gtk_progress_bar_pulse, list); gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress)); } else { rl->dialog->pg_needs_pulse = TRUE; } } if (room->parent) { parentrr = g_hash_table_lookup(rl->cats, room->parent); path = gtk_tree_row_reference_get_path(parentrr); if (path) { GaimRoomlistRoom *tmproom = NULL; gtk_tree_model_get_iter(GTK_TREE_MODEL(rl->model), &parent, path); gtk_tree_path_free(path); if (gtk_tree_model_iter_children(GTK_TREE_MODEL(rl->model), &child, &parent)) { gtk_tree_model_get(GTK_TREE_MODEL(rl->model), &child, ROOM_COLUMN, &tmproom, -1); if (!tmproom) append = FALSE; } } } if (append) gtk_tree_store_append(rl->model, &iter, (parentrr ? &parent : NULL)); else iter = child; if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY) gtk_tree_store_append(rl->model, &child, &iter); path = gtk_tree_model_get_path(GTK_TREE_MODEL(rl->model), &iter); if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY) { rr = gtk_tree_row_reference_new(GTK_TREE_MODEL(rl->model), path); g_hash_table_insert(rl->cats, room, rr); } gtk_tree_path_free(path); gtk_tree_store_set(rl->model, &iter, NAME_COLUMN, room->name, -1); gtk_tree_store_set(rl->model, &iter, ROOM_COLUMN, room, -1); for (j = NUM_OF_COLUMNS, l = room->fields, k = list->fields; l && k; j++, l = l->next, k = k->next) { GaimRoomlistField *f = k->data; if (f->hidden) continue; gtk_tree_store_set(rl->model, &iter, j, l->data, -1); } } static void gaim_gtk_roomlist_in_progress(GaimRoomlist *list, gboolean flag) { GaimGtkRoomlist *rl = list->ui_data; if (!rl || !rl->dialog) return; if (flag) { if (rl->dialog->account_widget) gtk_widget_set_sensitive(rl->dialog->account_widget, FALSE); gtk_widget_set_sensitive(rl->dialog->stop_button, TRUE); gtk_widget_set_sensitive(rl->dialog->list_button, FALSE); } else { rl->dialog->pg_needs_pulse = FALSE; gtk_progress_bar_set_fraction(GTK_PROGRESS_BAR(rl->dialog->progress), 0.0); if (rl->dialog->account_widget) gtk_widget_set_sensitive(rl->dialog->account_widget, TRUE); gtk_widget_set_sensitive(rl->dialog->stop_button, FALSE); gtk_widget_set_sensitive(rl->dialog->list_button, TRUE); } } static void gaim_gtk_roomlist_destroy(GaimRoomlist *list) { GaimGtkRoomlist *rl; roomlists = g_list_remove(roomlists, list); rl = list->ui_data; g_return_if_fail(rl != NULL); g_hash_table_destroy(rl->cats); g_free(rl); list->ui_data = NULL; } static GaimRoomlistUiOps ops = { gaim_gtk_roomlist_dialog_show_with_account, gaim_gtk_roomlist_new, gaim_gtk_roomlist_set_fields, gaim_gtk_roomlist_add_room, gaim_gtk_roomlist_in_progress, gaim_gtk_roomlist_destroy }; void gaim_gtk_roomlist_init(void) { gaim_roomlist_set_ui_ops(&ops); }