view src/win32/win32dep.c @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents 386ec55b6a15
children bf01b160ab0d
line wrap: on
line source

/*
 * gaim
 *
 * File: win32dep.c
 * Date: June, 2002
 * Description: Windows dependant code for Gaim
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include <windows.h>
#include <io.h>
#include <stdlib.h>
#include <stdio.h>
#include <winuser.h>

#include <glib.h>
#include <glib/gstdio.h>

#include "gaim.h"
#include "debug.h"
#include "notify.h"

#include "resource.h"
#include "idletrack.h"
#include "zlib.h"
#include "untar.h"

#include <libintl.h>

#include "win32dep.h"

/*
 *  DEFINES & MACROS
 */
#define _(x) gettext(x)

/*
 * DATA STRUCTS
 */

/* For shfolder.dll */
typedef HRESULT (CALLBACK* LPFNSHGETFOLDERPATHA)(HWND, int, HANDLE, DWORD, LPSTR);
typedef HRESULT (CALLBACK* LPFNSHGETFOLDERPATHW)(HWND, int, HANDLE, DWORD, LPWSTR);

typedef enum {
    SHGFP_TYPE_CURRENT  = 0,   /* current value for user, verify it exists */
    SHGFP_TYPE_DEFAULT  = 1,   /* default value, may not exist */
} SHGFP_TYPE;

/*
 * LOCALS
 */
static char *app_data_dir, *install_dir, *lib_dir, *locale_dir;

/*
 *  GLOBALS
 */
HINSTANCE gaimexe_hInstance = 0;
HINSTANCE gaimdll_hInstance = 0;

/*
 *  PROTOS
 */

FARPROC wgaim_find_and_loadproc(char*, char*);
extern void wgaim_gtkspell_init();
char* wgaim_data_dir(void);

/*
 *  STATIC CODE
 */

static void wgaim_debug_print(GaimDebugLevel level, const char *category, const char *format, va_list args) {
	char *str = NULL;
	if (args != NULL) {
		str = g_strdup_vprintf(format, args);
	} else {
		str = g_strdup(format);
	}
	printf("%s%s%s", category?category:"", category?": ":"",str);
	g_free(str);
}

static GaimDebugUiOps ops =  {
	wgaim_debug_print
};

/*
 *  PUBLIC CODE
 */

HINSTANCE wgaim_hinstance(void) {
	return gaimexe_hInstance;
}

/* Escape windows dir separators.  This is needed when paths are saved,
   and on being read back have their '\' chars used as an escape char.
   Returns an allocated string which needs to be freed.
*/
char* wgaim_escape_dirsep( char* filename ) {
	int sepcount=0;
	char* ret=NULL;
	int cnt=0;

	ret = filename;
	while(*ret) {
		if(*ret == '\\')
			sepcount++;
		ret++;
	}
	ret = g_malloc0(strlen(filename) + sepcount + 1);
	while(*filename) {
		ret[cnt] = *filename;
		if(*filename == '\\')
			ret[++cnt] = '\\';
		filename++;
		cnt++;
	}
	ret[cnt] = '\0';
	return ret;
}

/* Determine whether the specified dll contains the specified procedure.
   If so, load it (if not already loaded). */
FARPROC wgaim_find_and_loadproc( char* dllname, char* procedure ) {
	HMODULE hmod;
	int did_load=0;
	FARPROC proc = 0;

	if(!(hmod=GetModuleHandle(dllname))) {
		gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "%s not found. Loading it..\n", dllname);
		if(!(hmod = LoadLibrary(dllname))) {
			gaim_debug(GAIM_DEBUG_ERROR, "wgaim", "Could not load: %s\n", dllname);
			return NULL;
		}
		else
			did_load = 1;
 	}

	if((proc=GetProcAddress(hmod, procedure))) {
		gaim_debug(GAIM_DEBUG_INFO, "wgaim", "This version of %s contains %s\n",
			     dllname, procedure);
		return proc;
	}
	else {
		gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "Function %s not found in dll %s\n", 
			     procedure, dllname);
		if(did_load) {
			/* unload dll */
			FreeLibrary(hmod);
		}
		return NULL;
	}
}

/* Determine Gaim Paths during Runtime */

/* Get paths to special Windows folders. */
char *wgaim_get_special_folder(int folder_type) {
	static LPFNSHGETFOLDERPATHA MySHGetFolderPathA = NULL;
	char *retval = NULL;
#if GLIB_CHECK_VERSION(2,6,0)
	static LPFNSHGETFOLDERPATHW MySHGetFolderPathW = NULL;

	if (!MySHGetFolderPathW) {
		MySHGetFolderPathW = (LPFNSHGETFOLDERPATHW)
			wgaim_find_and_loadproc("shfolder.dll", "SHGetFolderPathW");
	}

	if (MySHGetFolderPathW) {
		wchar_t utf_16_dir[MAX_PATH + 1];

		if (SUCCEEDED(MySHGetFolderPathW(NULL, folder_type, NULL,
						SHGFP_TYPE_CURRENT, utf_16_dir))) {
			retval = g_utf16_to_utf8(utf_16_dir, -1, NULL, NULL, NULL);
		}
	}
#endif

	if (!retval) {
		if (!MySHGetFolderPathA) {
			MySHGetFolderPathA = (LPFNSHGETFOLDERPATHA)
				wgaim_find_and_loadproc("shfolder.dll", "SHGetFolderPathA");
		}
		if (MySHGetFolderPathA) {
			char locale_dir[MAX_PATH + 1];

			if (SUCCEEDED(MySHGetFolderPathA(NULL, folder_type, NULL,
							SHGFP_TYPE_CURRENT, locale_dir))) {
#if GLIB_CHECK_VERSION(2,6,0)
				retval = g_locale_to_utf8(locale_dir, -1, NULL, NULL, NULL);
#else
				retval = g_strdup(locale_dir);
#endif
			}
		}
	}

	return retval;
}

char* wgaim_install_dir(void) {
	static gboolean initialized = FALSE;

	if (!initialized) {
		char *tmp = NULL;
		if (G_WIN32_HAVE_WIDECHAR_API()) {
			wchar_t winstall_dir[MAXPATHLEN];
			if (GetModuleFileNameW(NULL, winstall_dir,
					MAXPATHLEN) > 0) {
				tmp = g_utf16_to_utf8(winstall_dir, -1,
					NULL, NULL, NULL);
			}
		} else {
			gchar cpinstall_dir[MAXPATHLEN];
			if (GetModuleFileNameA(NULL, cpinstall_dir,
					MAXPATHLEN) > 0) {
				tmp = g_locale_to_utf8(cpinstall_dir,
					-1, NULL, NULL, NULL);
			}
		}

		if (tmp == NULL) {
			tmp = g_win32_error_message(GetLastError());
			gaim_debug(GAIM_DEBUG_ERROR, "wgaim",
				"GetModuleFileName error: %s\n", tmp);
			g_free(tmp);
			return NULL;
		} else {
			install_dir = g_path_get_dirname(tmp);
			g_free(tmp);
			initialized = TRUE;
		}
	}

	return install_dir;
}

char* wgaim_lib_dir(void) {
	static gboolean initialized = FALSE;

	if (!initialized) {
		char *inst_dir = wgaim_install_dir();
		if (inst_dir != NULL) {
			lib_dir = g_strdup_printf("%s" G_DIR_SEPARATOR_S "plugins", inst_dir);
			initialized = TRUE;
		} else {
			return NULL;
		}
	}

	return lib_dir;
}

char* wgaim_locale_dir(void) {
	static gboolean initialized = FALSE;

	if (!initialized) {
		char *inst_dir = wgaim_install_dir();
		if (inst_dir != NULL) {
			locale_dir = g_strdup_printf("%s" G_DIR_SEPARATOR_S "locale", inst_dir);
			initialized = TRUE;
		} else {
			return NULL;
		}
	}

	return locale_dir;
}

char* wgaim_data_dir(void) {
        return app_data_dir;
}

/* Miscellaneous */

gboolean wgaim_read_reg_string(HKEY key, char* sub_key, char* val_name, LPBYTE data, LPDWORD data_len) {
        HKEY hkey;
        gboolean ret = FALSE;

        if(ERROR_SUCCESS == RegOpenKeyEx(key, 
                                         sub_key, 
					 0,  KEY_QUERY_VALUE, &hkey)) {
                if(ERROR_SUCCESS == RegQueryValueEx(hkey, val_name, 0, NULL, data, data_len))
                        ret = TRUE;
                RegCloseKey(key);
        }
        return ret;
}

int wgaim_gz_decompress(const char* in, const char* out) {
	gzFile fin;
	FILE *fout;
	char buf[1024];
	int ret;

	if((fin = gzopen(in, "rb"))) {
		if(!(fout = g_fopen(out, "wb"))) {
			gaim_debug(GAIM_DEBUG_ERROR, "wgaim_gz_decompress", "Error opening file: %s\n", out);
			gzclose(fin);
			return 0;
		}
	}
	else {
		gaim_debug(GAIM_DEBUG_ERROR, "wgaim_gz_decompress", "gzopen failed to open: %s\n", in);
		return 0;
	}

	while((ret=gzread(fin, buf, 1024))) {
		if(fwrite(buf, 1, ret, fout) < ret) {
			gaim_debug(GAIM_DEBUG_ERROR, "wgaim_gz_decompress", "Error writing %d bytes to file\n", ret);
			gzclose(fin);
			fclose(fout);
			return 0;
		}
	}
	fclose(fout);
	gzclose(fin);

	if(ret < 0) {
		gaim_debug(GAIM_DEBUG_ERROR, "wgaim_gz_decompress", "gzread failed while reading: %s\n", in);
		return 0;
	}

	return 1;
}

int wgaim_gz_untar(const char* filename, const char* destdir) {
	char tmpfile[_MAX_PATH];
	char template[]="wgaimXXXXXX";

	sprintf(tmpfile, "%s%s%s", g_get_tmp_dir(), G_DIR_SEPARATOR_S, _mktemp(template));
	if(wgaim_gz_decompress(filename, tmpfile)) {
		int ret;
		if(untar(tmpfile, destdir, UNTAR_FORCE | UNTAR_QUIET))
			ret=1;
		else {
			gaim_debug(GAIM_DEBUG_ERROR, "wgaim_gz_untar", "Failure untaring %s\n", tmpfile);
			ret=0;
		}
		g_unlink(tmpfile);
		return ret;
	}
	else {
		gaim_debug(GAIM_DEBUG_ERROR, "wgaim_gz_untar", "Failed to gz decompress %s\n", filename);
		return 0;
	}
}

void wgaim_notify_uri(const char *uri) {
	SHELLEXECUTEINFO sinfo;

	memset(&sinfo, 0, sizeof(sinfo));
    sinfo.cbSize = sizeof(sinfo);
    sinfo.fMask = SEE_MASK_CLASSNAME;
    sinfo.lpVerb = "open";
    sinfo.lpFile = uri; 
    sinfo.nShow = SW_SHOWNORMAL; 
    sinfo.lpClass = "http";

	/* We'll allow whatever URI schemes are supported by the
	   default http browser.
	*/
	if(!ShellExecuteEx(&sinfo))
		gaim_debug_error("wgaim", "Error opening URI: %s error: %d\n", uri, (int)sinfo.hInstApp);
}

void wgaim_init(HINSTANCE hint) {
	WORD wVersionRequested;
	WSADATA wsaData;
	char *perlenv;
	char *newenv;

	gaim_debug_set_ui_ops(&ops);
	gaim_debug(GAIM_DEBUG_INFO, "wgaim", "wgaim_init start\n");

	gaimexe_hInstance = hint;

	/* Winsock init */
	wVersionRequested = MAKEWORD( 2, 2 );
	WSAStartup( wVersionRequested, &wsaData );

	/* Confirm that the winsock DLL supports 2.2 */
	/* Note that if the DLL supports versions greater than
	   2.2 in addition to 2.2, it will still return 2.2 in 
	   wVersion since that is the version we requested. */
	if ( LOBYTE( wsaData.wVersion ) != 2 ||
             HIBYTE( wsaData.wVersion ) != 2 ) {
		gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "Could not find a usable WinSock DLL.  Oh well.\n");
		WSACleanup();
	}

	/* Set Environmental Variables */
	/* Tell perl where to find Gaim's perl modules */
	perlenv = (char*) g_getenv("PERL5LIB");
	newenv = g_strdup_printf("PERL5LIB=%s%s%s%s",
		perlenv ? perlenv : "",
		perlenv ? ";" : "",
		wgaim_install_dir(),
		"\\perlmod;");
	if (putenv(newenv) < 0)
		gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "putenv failed\n");
	g_free(newenv);

        /* Set app data dir, used by gaim_home_dir */
	newenv = (char*) g_getenv("GAIMHOME");
	if (newenv) {
		app_data_dir = g_strdup(newenv);
	} else {
		app_data_dir = wgaim_get_special_folder(CSIDL_APPDATA);
		if (!app_data_dir) {
			app_data_dir = g_strdup("C:");
		}
        }

	gaim_debug(GAIM_DEBUG_INFO, "wgaim", "Gaim settings dir: %s\n", app_data_dir);

	/* IdleTracker Initialization */
	if(!wgaim_set_idlehooks())
		gaim_debug(GAIM_DEBUG_ERROR, "wgaim", "Failed to initialize idle tracker\n");

	wgaim_gtkspell_init();
	gaim_debug(GAIM_DEBUG_INFO, "wgaim", "wgaim_init end\n");
}

/* Windows Cleanup */

void wgaim_cleanup(void) {
	gaim_debug(GAIM_DEBUG_INFO, "wgaim", "wgaim_cleanup\n");

	/* winsock cleanup */
	WSACleanup();

	/* Idle tracker cleanup */
	wgaim_remove_idlehooks();

	g_free(app_data_dir);
}

/* DLL initializer */
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) {
	gaimdll_hInstance = hinstDLL;
	return TRUE;
}