view src/protocols/oscar/conn.c @ 13254:e9802db22b06

[gaim-migrate @ 15620] This is the way we clean the code, clean the code, clean the code This is the way we clean the code, clean the code, clean the code So early in the morning committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 12 Feb 2006 22:14:38 +0000
parents 87a7c3077c19
children 7ead7b8aea63
line wrap: on
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/*
 * Gaim's oscar protocol plugin
 * This file is the legal property of its developers.
 * Please see the AUTHORS file distributed alongside this file.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

/**
 * Low-level connection handling.
 *
 * Does all this gloriously nifty connection handling stuff...
 *
 */

#include "oscar.h"

#ifndef _WIN32
#include <netdb.h>
#include <sys/socket.h>
#include <netinet/in.h>
#endif

#ifdef _WIN32
#include "win32dep.h"
#endif

/**
 * In OSCAR, every connection has a set of SNAC groups associated
 * with it.  These are the groups that you can send over this connection
 * without being guaranteed a "Not supported" SNAC error.
 *
 * The grand theory of things says that these associations transcend
 * what libfaim calls "connection types" (conn->type).  You can probably
 * see the elegance here, but since I want to revel in it for a bit, you
 * get to hear it all spelled out.
 *
 * So let us say that you have your core BOS connection running.  One
 * of your modules has just given you a SNAC of the group 0x0004 to send
 * you.  Maybe an IM destined for some twit in Greenland.  So you start
 * at the top of your connection list, looking for a connection that
 * claims to support group 0x0004.  You find one.  Why, that neat BOS
 * connection of yours can do that.  So you send it on its way.
 *
 * Now, say, that fellow from Greenland has friends and they all want to
 * meet up with you in a lame chat room.  This has landed you a SNAC
 * in the family 0x000e and you have to admit you're a bit lost.  You've
 * searched your connection list for someone who wants to make your life
 * easy and deliver this SNAC for you, but there isn't one there.
 *
 * Here comes the good bit.  Without even letting anyone know, particularly
 * the module that decided to send this SNAC, and definitely not that twit
 * in Greenland, you send out a service request.  In this request, you have
 * marked the need for a connection supporting group 0x000e.  A few seconds
 * later, you receive a service redirect with an IP address and a cookie in
 * it.  Great, you say.  Now I have something to do.  Off you go, making
 * that connection.  One of the first things you get from this new server
 * is a message saying that indeed it does support the group you were looking
 * for.  So you continue and send rate confirmation and all that.
 *
 * Then you remember you had that SNAC to send, and now you have a means to
 * do it, and you do, and everyone is happy.  Except the Greenlander, who is
 * still stuck in the bitter cold.
 *
 * Oh, and this is useful for building the Migration SNACs, too.  In the
 * future, this may help convince me to implement rate limit mitigation
 * for real.  We'll see.
 *
 * Just to make me look better, I'll say that I've known about this great
 * scheme for quite some time now.  But I still haven't convinced myself
 * to make libfaim work that way.  It would take a fair amount of effort,
 * and probably some client API changes as well.  (Whenever I don't want
 * to do something, I just say it would change the client API.  Then I
 * instantly have a couple of supporters of not doing it.)
 *
 * Generally, addgroup is only called by the internal handling of the
 * server ready SNAC.  So if you want to do something before that, you'll
 * have to be more creative.  That is done rather early, though, so I don't
 * think you have to worry about it.  Unless you're me.  I care deeply
 * about such inane things.
 *
 */
void
aim_conn_addgroup(OscarConnection *conn, guint16 group)
{
	aim_conn_inside_t *ins = (aim_conn_inside_t *)conn->inside;
	struct snacgroup *sg;

	sg = malloc(sizeof(struct snacgroup));

	gaim_debug_misc("oscar", "adding group 0x%04x\n", group);
	sg->group = group;

	sg->next = ins->groups;
	ins->groups = sg;
}

OscarConnection *
aim_conn_findbygroup(OscarSession *sess, guint16 group)
{
	GList *cur;;

	for (cur = sess->oscar_connections; cur; cur = cur->next)
	{
		OscarConnection *conn;
		aim_conn_inside_t *ins;
		struct snacgroup *sg;

		conn = cur->data;
		ins = (aim_conn_inside_t *)conn->inside;

		for (sg = ins->groups; sg; sg = sg->next)
		{
			if (sg->group == group)
				return conn;
		}
	}

	return NULL;
}

static void
connkill_snacgroups(struct snacgroup *head)
{
	struct snacgroup *sg;

	for (sg = head; sg; )
	{
		struct snacgroup *tmp;

		tmp = sg->next;
		free(sg);
		sg = tmp;
	}
}

static void
connkill_rates(struct rateclass *head)
{
	struct rateclass *rc;

	for (rc = head; rc; )
	{
		struct rateclass *tmp;
		struct snacpair *sp;

		tmp = rc->next;

		for (sp = rc->members; sp; ) {
			struct snacpair *tmpsp;

			tmpsp = sp->next;
			free(sp);
			sp = tmpsp;
		}
		free(rc);

		rc = tmp;
	}
}

void
oscar_connection_destroy(OscarSession *sess, OscarConnection *conn)
{
	aim_rxqueue_cleanbyconn(sess, conn);
	aim_tx_cleanqueue(sess, conn);

	if (conn->fd != -1)
		aim_conn_close(sess, conn);

	/*
	 * This will free ->internal if it necessary...
	 */
	if (conn->type == AIM_CONN_TYPE_CHAT)
		aim_conn_kill_chat(sess, conn);

	if (conn->inside)
	{
		aim_conn_inside_t *inside = (aim_conn_inside_t *)conn->inside;

		connkill_snacgroups(inside->groups);
		connkill_rates(inside->rates);

		free(inside);
	}

	gaim_circ_buffer_destroy(conn->buffer_outgoing);
	g_free(conn);
}

/**
 * This sends an empty channel 4 SNAC.  This is sent to signify
 * that we're logging off.  This shouldn't really be necessary--
 * usually the AIM server will detect that the TCP connection has
 * been destroyed.
 */
static int
aim_flap_close(OscarSession *sess, OscarConnection *conn)
{
	FlapFrame *fr;

	if (!sess || !conn)
		return -EINVAL;

	if (!(fr = flap_frame_new(sess, conn, AIM_FRAMETYPE_FLAP, 0x04, 0)))
		return -ENOMEM;

	aim_tx_enqueue(sess, fr);

	return 0;
}

/**
 * Allocate a new empty connection structure.
 *
 * @param sess The oscar session associated with this connection.
 * @return Returns the new connection structure.
 */
static OscarConnection *
aim_conn_getnext(OscarSession *sess)
{
	OscarConnection *conn;

	conn = g_new0(OscarConnection, 1);
	conn->inside = g_new0(aim_conn_inside_t, 1);
	conn->buffer_outgoing = gaim_circ_buffer_new(-1);
	conn->fd = -1;
	conn->subtype = -1;
	conn->type = -1;
	conn->seqnum = 0;
	conn->lastactivity = 0;
	conn->forcedlatency = 0;
	conn->handlerlist = NULL;

	sess->oscar_connections = g_list_prepend(sess->oscar_connections, conn);

	return conn;
}

/**
 * Close, clear, and free a connection structure. Should never be
 * called from within libfaim.
 *
 * @param sess Session for the connection.
 * @param deadconn Connection to be freed.
 */
void
aim_conn_kill(OscarSession *sess, OscarConnection *conn)
{
	if (!conn)
		return;

	sess->oscar_connections = g_list_remove(sess->oscar_connections, conn);

	oscar_connection_destroy(sess, conn);
}

/**
 * Close (but not free) a connection.
 *
 * This leaves everything untouched except for clearing the
 * handler list and setting the fd to -1 (used to recognize
 * dead connections).  It will also remove cookies if necessary.
 *
 * @param conn The connection to close.
 */
void
aim_conn_close(OscarSession *sess, OscarConnection *conn)
{
	if (conn->type == AIM_CONN_TYPE_BOS)
		aim_flap_close(sess, conn);

	if (conn->fd >= 0)
		close(conn->fd);

	conn->fd = -1;

	if (conn->handlerlist)
		aim_clearhandlers(conn);
}

/**
 * Locates a connection of the specified type in the
 * specified session.
 *
 * XXX - Except for rendezvous, all uses of this should be removed and
 * aim_conn_findbygroup() should be used instead.
 *
 * @param sess The session to search.
 * @param type The type of connection to look for.
 * @return Returns the first connection found of the given target type,
 *         or NULL if none could be found.
 */
OscarConnection *
aim_getconn_type(OscarSession *sess, int type)
{
	GList *cur;

	for (cur = sess->oscar_connections; cur; cur = cur->next)
	{
		OscarConnection *conn;
		conn = cur->data;
		if ((conn->type == type) &&
				!(conn->status & AIM_CONN_STATUS_INPROGRESS))
			return conn;
	}

	return NULL;
}

OscarConnection *
aim_getconn_type_all(OscarSession *sess, int type)
{
	GList *cur;

	for (cur = sess->oscar_connections; cur; cur = cur->next)
	{
		OscarConnection *conn;
		if (conn->type == type)
			return conn;
	}

	return NULL;
}

/**
 * Clone an OscarConnection.
 *
 * A new connection is allocated, and the values are filled in
 * appropriately.
 *
 * @param sess The session containing this connection.
 * @param src The connection to clone.
 * @return Returns a pointer to the new OscarConnection, or %NULL on error.
 */
OscarConnection *
aim_cloneconn(OscarSession *sess, OscarConnection *src)
{
	OscarConnection *conn;

	if (!(conn = aim_conn_getnext(sess)))
		return NULL;

	conn->fd = src->fd;
	conn->type = src->type;
	conn->subtype = src->subtype;
	conn->seqnum = src->seqnum;
	conn->internal = src->internal;
	conn->lastactivity = src->lastactivity;
	conn->forcedlatency = src->forcedlatency;
	conn->sessv = src->sessv;
	aim_clonehandlers(sess, conn, src);

	if (src->inside) {
		/*
		 * XXX should clone this section as well, but since currently
		 * this function only gets called for some of that rendezvous
		 * crap, and not on SNAC connections, its probably okay for
		 * now.
		 *
		 */
	}

	return conn;
}

/**
 * Opens a new connection to the specified dest host of specified
 * type, using the proxy settings if available.  If @host is %NULL,
 * the connection is allocated and returned, but no connection
 * is made.
 *
 * FIXME: Return errors in a more sane way.
 *
 * @param sess Session to create connection in
 * @param type Type of connection to create
 */
OscarConnection *
oscar_connection_new(OscarSession *sess, int type)
{
	OscarConnection *conn;

	if (!(conn = aim_conn_getnext(sess)))
		return NULL;

	conn->sessv = (void *)sess;
	conn->type = type;

	conn->fd = -1;
	conn->status = 0;
	return conn;
}

/**
 * Set a forced latency value for connection.  Basically causes
 * @newval seconds to be spent between transmits on a connection.
 *
 * This is my lame attempt at overcoming not understanding the rate
 * limiting.
 *
 * XXX: This should really be replaced with something that scales and
 * backs off like the real rate limiting does.
 *
 * @param conn Conn to set latency for.
 * @param newval Number of seconds to force between transmits.
 * @return Returns -1 if the connection does not exist, zero otherwise.
 */
int
aim_conn_setlatency(OscarConnection *conn, int newval)
{

	if (!conn)
		return -1;

	conn->forcedlatency = newval;
	conn->lastactivity = 0; /* reset this just to make sure */

	return 0;
}

/**
 * Determine if a connection is connecting.
 *
 * @param conn Connection to examine.
 * @return Returns nonzero if the connection is in the process of
 *         connecting (or if it just completed and
 *         aim_conn_completeconnect() has yet to be called on it).
 */
int
aim_conn_isconnecting(OscarConnection *conn)
{

	if (!conn)
		return 0;

	return !!(conn->status & AIM_CONN_STATUS_INPROGRESS);
}

/*
 * XXX this is nearly as ugly as proxyconnect().
 */
int
aim_conn_completeconnect(OscarSession *sess, OscarConnection *conn)
{
	if (!conn || (conn->fd == -1))
		return -1;

	if (!(conn->status & AIM_CONN_STATUS_INPROGRESS))
		return -1;

	fcntl(conn->fd, F_SETFL, 0);

	conn->status &= ~AIM_CONN_STATUS_INPROGRESS;

	/* Flush out the queues if there was something waiting for this conn  */
	aim_tx_flushqueue(sess);

	return 0;
}

OscarSession *
aim_conn_getsess(OscarConnection *conn)
{

	if (!conn)
		return NULL;

	return (OscarSession *)conn->sessv;
}

/**
 * No-op.  This sends an empty channel 5 SNAC.  WinAIM 4.x and higher
 * sends these _every minute_ to keep the connection alive.
 */
int
aim_flap_nop(OscarSession *sess, OscarConnection *conn)
{
	FlapFrame *fr;

	if (!(fr = flap_frame_new(sess, conn, AIM_FRAMETYPE_FLAP, 0x05, 0)))
		return -ENOMEM;

	aim_tx_enqueue(sess, fr);

	/* clean out SNACs over 60sec old */
	aim_cleansnacs(sess, 60);

	return 0;
}