Mercurial > pidgin.yaz
view libgaim/win32/win32dep.h @ 14814:eb1684a9a029
[gaim-migrate @ 17580]
sizeof() != strlen(), and there was a cleaner way to do this anyways
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Wed, 25 Oct 2006 12:14:23 +0000 |
parents | 5b389aacc06b |
children | 721465a37d4e |
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/* * gaim * * File: win32dep.h * * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _WIN32DEP_H_ #define _WIN32DEP_H_ #include <shlobj.h> #include <winsock2.h> #include <process.h> #include "wgaimerror.h" #include "libc_interface.h" /* * PROTOS */ /** ** win32dep.c **/ /* Windows helper functions */ FARPROC wgaim_find_and_loadproc(const char *dllname, const char *procedure); char *wgaim_read_reg_string(HKEY rootkey, const char *subkey, const char *valname); /* needs to be g_free'd */ gboolean wgaim_write_reg_string(HKEY rootkey, const char *subkey, const char *valname, const char *value); char *wgaim_escape_dirsep(const char *filename); /* needs to be g_free'd */ GIOChannel *wgaim_g_io_channel_win32_new_socket(int socket); /* Until we get the post-2.8 glib win32 giochannel implementation working, use the thread-based one */ /* Determine Gaim paths */ char *wgaim_get_special_folder(int folder_type); /* needs to be g_free'd */ const char *wgaim_install_dir(void); const char *wgaim_lib_dir(void); const char *wgaim_locale_dir(void); const char *wgaim_data_dir(void); /* init / cleanup */ void wgaim_init(void); void wgaim_cleanup(void); /* * MACROS */ /* * Gaim specific */ #define DATADIR wgaim_install_dir() #define LIBDIR wgaim_lib_dir() #define LOCALEDIR wgaim_locale_dir() #endif /* _WIN32DEP_H_ */