view libgaim/win32/win32dep.h @ 14814:eb1684a9a029

[gaim-migrate @ 17580] sizeof() != strlen(), and there was a cleaner way to do this anyways committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Wed, 25 Oct 2006 12:14:23 +0000
parents 5b389aacc06b
children 721465a37d4e
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/*
 * gaim
 *
 * File: win32dep.h
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _WIN32DEP_H_
#define _WIN32DEP_H_
#include <shlobj.h>
#include <winsock2.h>
#include <process.h>
#include "wgaimerror.h"
#include "libc_interface.h"

/*
 *  PROTOS
 */

/**
 ** win32dep.c
 **/
/* Windows helper functions */
FARPROC wgaim_find_and_loadproc(const char *dllname, const char *procedure);
char *wgaim_read_reg_string(HKEY rootkey, const char *subkey, const char *valname); /* needs to be g_free'd */
gboolean wgaim_write_reg_string(HKEY rootkey, const char *subkey, const char *valname, const char *value);
char *wgaim_escape_dirsep(const char *filename); /* needs to be g_free'd */
GIOChannel *wgaim_g_io_channel_win32_new_socket(int socket); /* Until we get the post-2.8 glib win32 giochannel implementation working, use the thread-based one */

/* Determine Gaim paths */
char *wgaim_get_special_folder(int folder_type); /* needs to be g_free'd */
const char *wgaim_install_dir(void);
const char *wgaim_lib_dir(void);
const char *wgaim_locale_dir(void);
const char *wgaim_data_dir(void);

/* init / cleanup */
void wgaim_init(void);
void wgaim_cleanup(void);


/*
 *  MACROS
 */

/*
 *  Gaim specific
 */
#define DATADIR wgaim_install_dir()
#define LIBDIR wgaim_lib_dir()
#define LOCALEDIR wgaim_locale_dir()

#endif /* _WIN32DEP_H_ */