Mercurial > pidgin.yaz
view pidgin/plugins/crazychat/dog_lids.c @ 21652:eb2d5ba2a50d
Add a utility function pidgin_dialog_add_button to add buttons to a dialog
created by pidgin_create_dialog. This removes a lot of code duplication.
Anyone using this branch should keep an eye on the buttons on the dialogs to
make sure they are enabled/disabled/displayed/hidden/marinated correctly.
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
---|---|
date | Tue, 27 Nov 2007 00:15:49 +0000 |
parents | 5fe8042783c1 |
children | a8cc50c2279f |
line wrap: on
line source
#include #include "lid1.h" #include "lid2.h" #include "lid3.h" #include "lid4.h" #include "lid5.h" #include "lid6.h" #include "lid8.h" #include "lid9.h" #include "lid10.h" #define NUM_LIDS 9 GLint lidLists[NUM_LIDS]; void initLids(){ GLint test; int i; GLint[0]=Gen3DObjectListLid1(); GLint[1]=Gen3DObjectListLid2(); GLint[2]=Gen3DObjectListLid3(); GLint[3]=Gen3DObjectListLid4(); GLint[4]=Gen3DObjectListLid5(); GLint[5]=Gen3DObjectListLid6(); GLint[6]=Gen3DObjectListLid8(); GLint[7]=Gen3DObjectListLid9(); GLint[8]=Gen3DObjectListLid10(); }; void drawLids(int left, right) { //draw left GLfloat offset = .5; glPushMatrix(); glTranslatef(offset, 0, 0); glCallList(lidLists[left]); glPopMatrix(); //draw right glPushMatrix(); glTranslatef(-offset, 0, 0); glScalef(-1, 1, 1); glCallList(lidLists[right]); glPopMatrix(); }