Mercurial > pidgin.yaz
view src/sound.c @ 11171:ebb02ea3c789
[gaim-migrate @ 13272]
Moved DBUS init call from gtkmain.c to core.c
Reimplemented DBUS bindings mechamism to use low-level GLib bindings
as described in my last blog entry. This way plugins can add new DBUS
methods on the fly. Also wrote an example plugin that demonstrate how
to do it.
committer: Tailor Script <tailor@pidgin.im>
author | Piotr Zielinski <zielaj> |
---|---|
date | Sat, 30 Jul 2005 00:23:21 +0000 |
parents | 2a132b73a6e6 |
children | 11d30825c1bb |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "blist.h" #include "prefs.h" #include "sound.h" static GaimSoundUiOps *sound_ui_ops = NULL; void gaim_sound_play_file(const char *filename) { /* FIXME */ #if 0 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; #endif if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event) { /* FIXME */ #if 0 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; #endif if(sound_ui_ops && sound_ui_ops->play_event) sound_ui_ops->play_event(event); } static void sound_triggered_cb(GaimBuddy *buddy, GaimSoundEventID event) { gaim_sound_play_event(event); } void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps * gaim_sound_get_ui_ops(void) { return sound_ui_ops; } void * gaim_sound_get_handle() { static int handle; return &handle; } void gaim_sound_init() { void *handle = gaim_sound_get_handle(); void *blist_handle = gaim_blist_get_handle(); gaim_prefs_add_none("/core/sound"); gaim_prefs_add_bool("/core/sound/while_away", FALSE); gaim_signal_connect(blist_handle, "buddy-signed-on", handle, GAIM_CALLBACK(sound_triggered_cb), GINT_TO_POINTER(GAIM_SOUND_BUDDY_ARRIVE)); gaim_signal_connect(blist_handle, "buddy-signed-off", handle, GAIM_CALLBACK(sound_triggered_cb), GINT_TO_POINTER(GAIM_SOUND_BUDDY_LEAVE)); } void gaim_sound_uninit() { gaim_signals_disconnect_by_handle(gaim_sound_get_handle()); if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); }