view README.mingw @ 9546:ebbe4390f75b

[gaim-migrate @ 10375] " Added the ability to remember your away message if you're disconnected and then reconnected." --Yosef Radchenko Date: 2004-07-14 22:02 Sender: lschiere Logged In: YES user_id=28833 has this been tested with multiple accounts? Date: 2004-07-14 22:49 Sender: jonrad Logged In: YES user_id=1083867 If you asking whether this was tested with multiple accounts logged in at the same time, then yes. If you're asking whether this was tested on multiple protocols, then no. I've tested it on oscar. Also, I compiled it on my FreeBSD machine and didn't get a chance to compile on any other OSes, but conceptually it should work fine on others (But of course, when dealing with computers, nothing works as it is meant to). Date: 2004-07-14 22:54 Sender: jonrad Logged In: YES user_id=1083867 Also, if you comment out lines 119 and 120: if (gc->want_to_die) g_hash_table_remove(awayStates, aaccount); Then it keeps the away information even if you purposesly disconnected (As opposed to now, which only restores your away state if you were kicked off the network or whatever) Thats helpful if you want to test it. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Jul 2004 13:50:20 +0000
parents e61a072f4425
children 5d03b309b482
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How to build Gaim using MinGw
=============================

Since these instructions are constantly changing and in order for me to
avoid maintaining two versions of these instructions please refer to:

http://gaim.sourceforge.net/win32

- Herman