view plugins/statenotify.c @ 9546:ebbe4390f75b

[gaim-migrate @ 10375] " Added the ability to remember your away message if you're disconnected and then reconnected." --Yosef Radchenko Date: 2004-07-14 22:02 Sender: lschiere Logged In: YES user_id=28833 has this been tested with multiple accounts? Date: 2004-07-14 22:49 Sender: jonrad Logged In: YES user_id=1083867 If you asking whether this was tested with multiple accounts logged in at the same time, then yes. If you're asking whether this was tested on multiple protocols, then no. I've tested it on oscar. Also, I compiled it on my FreeBSD machine and didn't get a chance to compile on any other OSes, but conceptually it should work fine on others (But of course, when dealing with computers, nothing works as it is meant to). Date: 2004-07-14 22:54 Sender: jonrad Logged In: YES user_id=1083867 Also, if you comment out lines 119 and 120: if (gc->want_to_die) g_hash_table_remove(awayStates, aaccount); Then it keeps the away information even if you purposesly disconnected (As opposed to now, which only restores your away state if you were kicked off the network or whatever) Thats helpful if you want to test it. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Jul 2004 13:50:20 +0000
parents 294ae6548d4e
children 91c9e060111b
line wrap: on
line source

#include "internal.h"

#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"

static void
write_status(GaimBuddy *buddy, const char *message)
{
	GaimConversation *conv;
	const char *who;
	char buf[256];

	conv = gaim_find_conversation_with_account(buddy->name, buddy->account);

	if (conv == NULL)
		return;

	who = gaim_get_buddy_alias(buddy);

	g_snprintf(buf, sizeof(buf), message, who);

	gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL));
}

static void
buddy_away_cb(GaimBuddy *buddy, void *data)
{
	write_status(buddy, _("%s has gone away."));
}

static void
buddy_unaway_cb(GaimBuddy *buddy, void *data)
{
	write_status(buddy, _("%s is no longer away."));
}

static void
buddy_idle_cb(GaimBuddy *buddy, void *data)
{
	write_status(buddy, _("%s has become idle."));
}

static void
buddy_unidle_cb(GaimBuddy *buddy, void *data)
{
	write_status(buddy, _("%s is no longer idle."));
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	void *blist_handle = gaim_blist_get_handle();

	gaim_signal_connect(blist_handle, "buddy-away",
						plugin, GAIM_CALLBACK(buddy_away_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-back",
						plugin, GAIM_CALLBACK(buddy_unaway_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-idle",
						plugin, GAIM_CALLBACK(buddy_idle_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-unidle",
						plugin, GAIM_CALLBACK(buddy_unidle_cb), NULL);

	return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_API_VERSION,                          /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	NULL,                                             /**< id             */
	N_("Buddy State Notification"),                   /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	                                                  /**  description    */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	NULL,
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(statenotify, init_plugin, info)