Mercurial > pidgin.yaz
view doc/plugin-ids.dox @ 10297:ec140184437b
[gaim-migrate @ 11480]
"After applying this patch, which modifies the make files and makes the
@file/@ingroup markers at the top of several gtk files more uniform,
the following files should be renamed:
dnd-hints.h -> gtkdnd-hints.h
dnd-hints.c -> gtkdnd-hints.c
gaim-disclosure.h -> gtkgaim-disclosure.h
gaim-disclosure.c -> gtkgaim-disclosure.c
stock.h -> gtkstock.h
stock.c -> gtkstock.c
I believe that completes the renaming of files which are explicitly for
gtkgaim; all files in /gaim/src which depend upon gtk should now have
gtk in their name. There are two candidates which might be considered
part of gtkgaim rather than part of the core, but I didn't modify them:
session.c and log.c. Both are quite gaim-UI specific, it seems,
particularly session, but perhaps other UIs could also make use of
their functionality.
-Evan "
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 02 Dec 2004 20:34:19 +0000 |
parents | 3c3039aa7259 |
children | cf3eb9f311b2 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your Gaim website user ID (registered <a href="http://gaim.sourceforge.net/register.php">here</a>). If for some reason you cannot register there (it shouldn't be a problem!), you can use your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et