view pidgin/gtksound.c @ 15785:eed84b59c252

There were a few problems here 1. Raw gnutls error codes were being printed in debug messages. This isn't necessarily bad, but it's much less useful than the text returned from gnutls_strerror(). Never underestimate the value of good error handling. 2. ssl_gnutls_read() and ssl_gnutls_write() were returning 0 when there was an error reading from or writing to the ssl connection. They should return -1 to indicate failure (0 normally indicates that the server closed the connection) 3. ssl_gnutls_read() and ssl_gnutls_write() weren't setting errno when they failed. errno would be set to something random, which seemed to frequently be EAGAIN for me when reading, which causes Gaim to keep trying to read from the connection even though it's closed. Ideally ssl-gnutls.c would have a function equivalent to set_errno() in ssl-nss.c, but the gnutls documentation does a poor job of telling you what possible error codes could be returned from gnutls_record_recv() and gnutls_record_send() Even better would be if we allowed the ssl plugins to keep track of the error message themselves, then added a new ssl ops function to fetch the message from the plugin.
author Mark Doliner <mark@kingant.net>
date Tue, 13 Mar 2007 06:53:43 +0000
parents c406a1e73d6f
children c02a897a67c7
line wrap: on
line source

/*
 * @file gtksound.c GTK+ Sound
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "pidgin.h"

#ifdef _WIN32
#include <windows.h>
#include <mmsystem.h>
#endif

#ifdef USE_GSTREAMER
# include <gst/gst.h>
#endif /* USE_GSTREAMER */

#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "sound.h"
#include "util.h"

#include "gtkconv.h"
#include "gtksound.h"

struct gaim_sound_event {
	char *label;
	char *pref;
	char *def;
};

#define PLAY_SOUND_TIMEOUT 15000

static guint mute_login_sounds_timeout = 0;
static gboolean mute_login_sounds = FALSE;

#ifdef USE_GSTREAMER
static gboolean gst_init_failed;
#endif /* USE_GSTREAMER */

static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = {
	{N_("Buddy logs in"), "login", "login.wav"},
	{N_("Buddy logs out"), "logout", "logout.wav"},
	{N_("Message received"), "im_recv", "receive.wav"},
	{N_("Message received begins conversation"), "first_im_recv", "receive.wav"},
	{N_("Message sent"), "send_im", "send.wav"},
	{N_("Person enters chat"), "join_chat", "login.wav"},
	{N_("Person leaves chat"), "left_chat", "logout.wav"},
	{N_("You talk in chat"), "send_chat_msg", "send.wav"},
	{N_("Others talk in chat"), "chat_msg_recv", "receive.wav"},
	/* this isn't a terminator, it's the buddy pounce default sound event ;-) */
	{NULL, "pounce_default", "alert.wav"},
	{N_("Someone says your screen name in chat"), "nick_said", "alert.wav"}
};

static gboolean
unmute_login_sounds_cb(gpointer data)
{
	mute_login_sounds = FALSE;
	mute_login_sounds_timeout = 0;
	return FALSE;
}

static gboolean
chat_nick_matches_name(GaimConversation *conv, const char *aname)
{
	GaimConvChat *chat = NULL;
	char *nick = NULL;
	char *name = NULL;
	gboolean ret = FALSE;
	chat = gaim_conversation_get_chat_data(conv);

	if (chat==NULL)
		return ret;

	nick = g_strdup(gaim_normalize(conv->account, chat->nick));
	name = g_strdup(gaim_normalize(conv->account, aname));

	if (g_utf8_collate(nick, name) == 0)
		ret = TRUE;

	g_free(nick);
	g_free(name);

	return ret;
}

/*
 * play a sound event for a conversation, honoring make_sound flag
 * of conversation and checking for focus if conv_focus pref is set
 */
static void
play_conv_event(GaimConversation *conv, GaimSoundEventID event)
{
	/* If we should not play the sound for some reason, then exit early */
	if (conv != NULL)
	{
		PidginConversation *gtkconv;
		PidginWindow *win;
		gboolean has_focus;

		gtkconv = PIDGIN_CONVERSATION(conv);
		win = gtkconv->win;

		has_focus = gaim_conversation_has_focus(conv);

		if (!gtkconv->make_sound ||
			(has_focus && !gaim_prefs_get_bool("/gaim/gtk/sound/conv_focus")))
		{
			return;
		}
	}

	gaim_sound_play_event(event, conv ? gaim_conversation_get_account(conv) : NULL);
}

static void
buddy_state_cb(GaimBuddy *buddy, GaimSoundEventID event)
{
	gaim_sound_play_event(event, gaim_buddy_get_account(buddy));
}

static void
im_msg_received_cb(GaimAccount *account, char *sender,
				   char *message, GaimConversation *conv,
				   GaimMessageFlags flags, GaimSoundEventID event)
{
	if (flags & GAIM_MESSAGE_DELAYED)
		return;

	if (conv==NULL)
		gaim_sound_play_event(GAIM_SOUND_FIRST_RECEIVE, account);
	else
		play_conv_event(conv, event);
}

static void
im_msg_sent_cb(GaimAccount *account, const char *receiver,
			   const char *message, GaimSoundEventID event)
{
	GaimConversation *conv = gaim_find_conversation_with_account(
		GAIM_CONV_TYPE_ANY, receiver, account);
	play_conv_event(conv, event);
}

static void
chat_buddy_join_cb(GaimConversation *conv, const char *name,
				   GaimConvChatBuddyFlags flags, gboolean new_arrival,
				   GaimSoundEventID event)
{
	if (new_arrival && !chat_nick_matches_name(conv, name))
		play_conv_event(conv, event);
}

static void
chat_buddy_left_cb(GaimConversation *conv, const char *name,
				   const char *reason, GaimSoundEventID event)
{
	if (!chat_nick_matches_name(conv, name))
		play_conv_event(conv, event);
}

static void
chat_msg_sent_cb(GaimAccount *account, const char *message,
				 int id, GaimSoundEventID event)
{
	GaimConnection *conn = gaim_account_get_connection(account);
	GaimConversation *conv = NULL;

	if (conn!=NULL)
		conv = gaim_find_chat(conn,id);

	play_conv_event(conv, event);
}

static void
chat_msg_received_cb(GaimAccount *account, char *sender,
					 char *message, GaimConversation *conv,
					 GaimMessageFlags flags, GaimSoundEventID event)
{
	GaimConvChat *chat;

	if (flags & GAIM_MESSAGE_DELAYED)
		return;

	chat = gaim_conversation_get_chat_data(conv);
	g_return_if_fail(chat != NULL);

	if (gaim_conv_chat_is_user_ignored(chat, sender))
		return;

	if (chat_nick_matches_name(conv, sender))
		return;

	if (flags & GAIM_MESSAGE_NICK || gaim_utf8_has_word(message, chat->nick))
		play_conv_event(conv, GAIM_SOUND_CHAT_NICK);
	else
		play_conv_event(conv, event);
}

/*
 * We mute sounds for the 10 seconds after you log in so that
 * you don't get flooded with sounds when the blist shows all
 * your buddies logging in.
 */
static void
account_signon_cb(GaimConnection *gc, gpointer data)
{
	if (mute_login_sounds_timeout != 0)
		g_source_remove(mute_login_sounds_timeout);
	mute_login_sounds = TRUE;
	mute_login_sounds_timeout = gaim_timeout_add(10000, unmute_login_sounds_cb, NULL);
}

const char *
pidgin_sound_get_event_option(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return 0;

	return sounds[event].pref;
}

const char *
pidgin_sound_get_event_label(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return NULL;

	return sounds[event].label;
}

void *
pidgin_sound_get_handle()
{
	static int handle;

	return &handle;
}

static void
pidgin_sound_init(void)
{
	void *gtk_sound_handle = pidgin_sound_get_handle();
	void *blist_handle = gaim_blist_get_handle();
	void *conv_handle = gaim_conversations_get_handle();
#ifdef USE_GSTREAMER
	GError *error = NULL;
#endif

	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
						gtk_sound_handle, GAIM_CALLBACK(account_signon_cb),
						NULL);

	gaim_prefs_add_none("/gaim/gtk/sound");
	gaim_prefs_add_none("/gaim/gtk/sound/enabled");
	gaim_prefs_add_none("/gaim/gtk/sound/file");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/login", TRUE);
	gaim_prefs_add_path("/gaim/gtk/sound/file/login", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/logout", TRUE);
	gaim_prefs_add_path("/gaim/gtk/sound/file/logout", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/im_recv", TRUE);
	gaim_prefs_add_path("/gaim/gtk/sound/file/im_recv", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/first_im_recv", FALSE);
	gaim_prefs_add_path("/gaim/gtk/sound/file/first_im_recv", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_im", TRUE);
	gaim_prefs_add_path("/gaim/gtk/sound/file/send_im", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/join_chat", FALSE);
	gaim_prefs_add_path("/gaim/gtk/sound/file/join_chat", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/left_chat", FALSE);
	gaim_prefs_add_path("/gaim/gtk/sound/file/left_chat", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_chat_msg", FALSE);
	gaim_prefs_add_path("/gaim/gtk/sound/file/send_chat_msg", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/chat_msg_recv", FALSE);
	gaim_prefs_add_path("/gaim/gtk/sound/file/chat_msg_recv", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/nick_said", FALSE);
	gaim_prefs_add_path("/gaim/gtk/sound/file/nick_said", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/pounce_default", TRUE);
	gaim_prefs_add_path("/gaim/gtk/sound/file/pounce_default", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/conv_focus", TRUE);
	gaim_prefs_add_bool("/gaim/gtk/sound/mute", FALSE);
	gaim_prefs_add_path("/gaim/gtk/sound/command", "");
	gaim_prefs_add_string("/gaim/gtk/sound/method", "automatic");
	gaim_prefs_add_int("/gaim/gtk/sound/volume", 50);

#ifdef USE_GSTREAMER
	gaim_debug_info("sound", "Initializing sound output drivers.\n");
	if ((gst_init_failed = !gst_init_check(NULL, NULL, &error))) {
		gaim_notify_error(NULL, _("GStreamer Failure"),
					_("GStreamer failed to initialize."),
					error ? error->message : "");
		if (error) {
			g_error_free(error);
			error = NULL;
		}
	}
#endif /* USE_GSTREAMER */

	gaim_signal_connect(blist_handle, "buddy-signed-on",
						gtk_sound_handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_SOUND_BUDDY_ARRIVE));
	gaim_signal_connect(blist_handle, "buddy-signed-off",
						gtk_sound_handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_SOUND_BUDDY_LEAVE));
	gaim_signal_connect(conv_handle, "received-im-msg",
						gtk_sound_handle, GAIM_CALLBACK(im_msg_received_cb),
						GINT_TO_POINTER(GAIM_SOUND_RECEIVE));
	gaim_signal_connect(conv_handle, "sent-im-msg",
						gtk_sound_handle, GAIM_CALLBACK(im_msg_sent_cb),
						GINT_TO_POINTER(GAIM_SOUND_SEND));
	gaim_signal_connect(conv_handle, "chat-buddy-joined",
						gtk_sound_handle, GAIM_CALLBACK(chat_buddy_join_cb),
						GINT_TO_POINTER(GAIM_SOUND_CHAT_JOIN));
	gaim_signal_connect(conv_handle, "chat-buddy-left",
						gtk_sound_handle, GAIM_CALLBACK(chat_buddy_left_cb),
						GINT_TO_POINTER(GAIM_SOUND_CHAT_LEAVE));
	gaim_signal_connect(conv_handle, "sent-chat-msg",
						gtk_sound_handle, GAIM_CALLBACK(chat_msg_sent_cb),
						GINT_TO_POINTER(GAIM_SOUND_CHAT_YOU_SAY));
	gaim_signal_connect(conv_handle, "received-chat-msg",
						gtk_sound_handle, GAIM_CALLBACK(chat_msg_received_cb),
						GINT_TO_POINTER(GAIM_SOUND_CHAT_SAY));
}

static void
pidgin_sound_uninit(void)
{
#ifdef USE_GSTREAMER
	if (!gst_init_failed)
		gst_deinit();
#endif

	gaim_signals_disconnect_by_handle(pidgin_sound_get_handle());
}

#ifdef USE_GSTREAMER
static gboolean
bus_call (GstBus     *bus,
	  GstMessage *msg,
	  gpointer    data)
{
	GstElement *play = data;
	GError *err = NULL;

	switch (GST_MESSAGE_TYPE (msg)) {
	case GST_MESSAGE_EOS:
		gst_element_set_state(play, GST_STATE_NULL);
		gst_object_unref(GST_OBJECT(play));
		break;
	case GST_MESSAGE_ERROR:
		gst_message_parse_error(msg, &err, NULL);
		gaim_debug_error("gstreamer", err->message);
		g_error_free(err);
		break;
	case GST_MESSAGE_WARNING:
		gst_message_parse_warning(msg, &err, NULL);
		gaim_debug_warning("gstreamer", err->message);
		g_error_free(err);
		break;
	default:
		break;
	}
	return TRUE;
}
#endif

static void
pidgin_sound_play_file(const char *filename)
{
	const char *method;
#ifdef USE_GSTREAMER
	float volume;
	char *uri;
	GstElement *sink = NULL;
	GstElement *play = NULL;
	GstBus *bus = NULL;
#endif

	if (gaim_prefs_get_bool("/gaim/gtk/sound/mute"))
		return;

	method = gaim_prefs_get_string("/gaim/gtk/sound/method");

	if (!strcmp(method, "none")) {
		return;
	} else if (!strcmp(method, "beep")) {
		gdk_beep();
		return;
	}

	if (!g_file_test(filename, G_FILE_TEST_EXISTS)) {
		gaim_debug_error("gtksound", "sound file (%s) does not exist.\n", filename);
		return;
	}

#ifndef _WIN32
	if (!strcmp(method, "custom")) {
		const char *sound_cmd;
		char *command;
		GError *error = NULL;

		sound_cmd = gaim_prefs_get_path("/gaim/gtk/sound/command");

		if (!sound_cmd || *sound_cmd == '\0') {
			gaim_debug_error("gtksound",
					 "'Command' sound method has been chosen, "
					 "but no command has been set.");
			return;
		}

		if(strstr(sound_cmd, "%s"))
			command = gaim_strreplace(sound_cmd, "%s", filename);
		else
			command = g_strdup_printf("%s %s", sound_cmd, filename);

		if(!g_spawn_command_line_async(command, &error)) {
			gaim_debug_error("gtksound", "sound command could not be launched: %s\n", error->message);
			g_error_free(error);
		}

		g_free(command);
		return;
	}
#ifdef USE_GSTREAMER
	if (gst_init_failed)  /* Perhaps do gdk_beep instead? */
		return;
	volume = (float)(CLAMP(gaim_prefs_get_int("/gaim/gtk/sound/volume"),0,100)) / 50;
	if (!strcmp(method, "automatic")) {
		if (gaim_running_gnome()) {
			sink = gst_element_factory_make("gconfaudiosink", "sink");
		}
		if (!sink)
			sink = gst_element_factory_make("autoaudiosink", "sink");
		if (!sink) {
			gaim_debug_error("sound", "Unable to create GStreamer audiosink.\n");
			return;
		}
	} else if (!strcmp(method, "esd")) {
		sink = gst_element_factory_make("esdsink", "sink");
		if (!sink) {
			gaim_debug_error("sound", "Unable to create GStreamer audiosink.\n");
			return;
		}
	} else {
		gaim_debug_error("sound", "Unknown sound method '%s'\n", method);
		return;
	}

	play = gst_element_factory_make("playbin", "play");

	uri = g_strdup_printf("file://%s", filename);

	g_object_set(G_OBJECT(play), "uri", uri,
		                     "volume", volume,
		                     "audio-sink", sink, NULL);

	bus = gst_pipeline_get_bus(GST_PIPELINE(play));
	gst_bus_add_watch(bus, bus_call, play);

	gst_element_set_state(play, GST_STATE_PLAYING);

	gst_object_unref(bus);
	g_free(uri);

#else /* USE_GSTREAMER */
	gdk_beep();
	return;
#endif /* USE_GSTREAMER */
#else /* _WIN32 */
	gaim_debug_info("sound", "Playing %s\n", filename);

	if (G_WIN32_HAVE_WIDECHAR_API ()) {
		wchar_t *wc_filename = g_utf8_to_utf16(filename,
				-1, NULL, NULL, NULL);
		if (!PlaySoundW(wc_filename, NULL, SND_ASYNC | SND_FILENAME))
			gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n");
		g_free(wc_filename);
	} else {
		char *l_filename = g_locale_from_utf8(filename,
				-1, NULL, NULL, NULL);
		if (!PlaySoundA(l_filename, NULL, SND_ASYNC | SND_FILENAME))
			gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n");
		g_free(l_filename);
	}
#endif /* _WIN32 */
}

static void
pidgin_sound_play_event(GaimSoundEventID event)
{
	char *enable_pref;
	char *file_pref;

	if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds)
		return;

	if (event >= GAIM_NUM_SOUNDS) {
		gaim_debug_error("sound", "got request for unknown sound: %d\n", event);
		return;
	}

	enable_pref = g_strdup_printf("/gaim/gtk/sound/enabled/%s",
			sounds[event].pref);
	file_pref = g_strdup_printf("/gaim/gtk/sound/file/%s", sounds[event].pref);

	/* check NULL for sounds that don't have an option, ie buddy pounce */
	if (gaim_prefs_get_bool(enable_pref)) {
		char *filename = g_strdup(gaim_prefs_get_path(file_pref));
		if(!filename || !strlen(filename)) {
			g_free(filename);
			filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL);
		}

		gaim_sound_play_file(filename, NULL);
		g_free(filename);
	}

	g_free(enable_pref);
	g_free(file_pref);
}

static GaimSoundUiOps sound_ui_ops =
{
	pidgin_sound_init,
	pidgin_sound_uninit,
	pidgin_sound_play_file,
	pidgin_sound_play_event
};

GaimSoundUiOps *
pidgin_sound_get_ui_ops(void)
{
	return &sound_ui_ops;
}