view src/plugin.c @ 12758:ef1a954512bc

[gaim-migrate @ 15105] If NTLM and Basic auth is configured in squid with different passwords the order of the headers seems to matter and only NTLM is checked. Now first Basic is checked and then NTLM in the next request (or NTLM in the first if no Basic auth is configured in squid). Should fix bug #1384428 committer: Tailor Script <tailor@pidgin.im>
author Thomas Butter <tbutter>
date Sat, 07 Jan 2006 22:54:03 +0000
parents 69713c02a702
children 2c4f20ff387c
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"

#include "accountopt.h"
#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "prpl.h"
#include "request.h"
#include "signals.h"
#include "util.h"
#include "version.h"

typedef struct
{
	GHashTable *commands;
	size_t command_count;

} GaimPluginIpcInfo;

typedef struct
{
	GaimCallback func;
	GaimSignalMarshalFunc marshal;

	int num_params;
	GaimValue **params;
	GaimValue *ret_value;

} GaimPluginIpcCommand;

static GList *search_paths     = NULL;
static GList *plugins          = NULL;
static GList *loaded_plugins   = NULL;
static GList *protocol_plugins = NULL;
#ifdef GAIM_PLUGINS
static GList *load_queue       = NULL;
static GList *plugin_loaders   = NULL;
#endif

/*
 * TODO: I think the intention was to allow multiple load and unload
 *       callback functions.  Perhaps using a GList instead of a
 *       pointer to a single function.
 */
static void (*probe_cb)(void *) = NULL;
static void *probe_cb_data = NULL;
static void (*load_cb)(GaimPlugin *, void *) = NULL;
static void *load_cb_data = NULL;
static void (*unload_cb)(GaimPlugin *, void *) = NULL;
static void *unload_cb_data = NULL;

#ifdef GAIM_PLUGINS

static gboolean
has_file_extension(const char *filename, const char *ext)
{
	int len, extlen;

	if (filename == NULL || *filename == '\0' || ext == NULL)
		return 0;

	extlen = strlen(ext);
	len = strlen(filename) - extlen;

	if (len < 0)
		return 0;

	return (strncmp(filename + len, ext, extlen) == 0);
}

static gboolean
is_native(const char *filename)
{
	const char *last_period;

	last_period = strrchr(filename, '.');
	if (last_period == NULL)
		return FALSE;

	return !(strcmp(last_period, ".dll") &
			 strcmp(last_period, ".sl") &
			 strcmp(last_period, ".so"));
}

static char *
gaim_plugin_get_basename(const char *filename)
{
	const char *basename;
	const char *last_period;

	basename = strrchr(filename, G_DIR_SEPARATOR);
	if (basename != NULL)
		basename++;
	else
		basename = filename;

	if (is_native(basename) &&
		((last_period = strrchr(basename, '.')) != NULL))
			return g_strndup(basename, (last_period - basename));

	return g_strdup(basename);
}

static gboolean
loader_supports_file(GaimPlugin *loader, const char *filename)
{
	GList *exts;

	for (exts = GAIM_PLUGIN_LOADER_INFO(loader)->exts; exts != NULL; exts = exts->next) {
		if (has_file_extension(filename, (char *)exts->data)) {
			return TRUE;
		}
	}

	return FALSE;
}

static GaimPlugin *
find_loader_for_plugin(const GaimPlugin *plugin)
{
	GaimPlugin *loader;
	GList *l;

	if (plugin->path == NULL)
		return NULL;

	for (l = gaim_plugins_get_loaded(); l != NULL; l = l->next) {
		loader = l->data;

		if (loader->info->type == GAIM_PLUGIN_LOADER &&
			loader_supports_file(loader, plugin->path)) {

			return loader;
		}

		loader = NULL;
	}

	return NULL;
}

#endif /* GAIM_PLUGINS */

/**
 * Negative if a before b, 0 if equal, positive if a after b.
 */
static gint
compare_prpl(GaimPlugin *a, GaimPlugin *b)
{
	if(GAIM_IS_PROTOCOL_PLUGIN(a)) {
		if(GAIM_IS_PROTOCOL_PLUGIN(b))
			return strcmp(a->info->name, b->info->name);
		else
			return -1;
	} else {
		if(GAIM_IS_PROTOCOL_PLUGIN(b))
			return 1;
		else
			return 0;
	}
}

GaimPlugin *
gaim_plugin_new(gboolean native, const char *path)
{
	GaimPlugin *plugin;

	plugin = g_new0(GaimPlugin, 1);

	plugin->native_plugin = native;
	plugin->path = (path == NULL ? NULL : g_strdup(path));

	return plugin;
}

GaimPlugin *
gaim_plugin_probe(const char *filename)
{
#ifdef GAIM_PLUGINS
	GaimPlugin *plugin = NULL;
	GaimPlugin *loader;
	gpointer unpunned;
	gchar *basename = NULL;
	gboolean (*gaim_init_plugin)(GaimPlugin *);

	gaim_debug_misc("plugins", "probing %s\n", filename);
	g_return_val_if_fail(filename != NULL, NULL);

	if (!g_file_test(filename, G_FILE_TEST_EXISTS))
		return NULL;

	/* If this plugin has already been probed then exit */
	basename = gaim_plugin_get_basename(filename);
	plugin = gaim_plugins_find_with_basename(basename);
	g_free(basename);
	if (plugin != NULL)
	{
		if (!strcmp(filename, plugin->path))
			return plugin;
		else if (!gaim_plugin_is_unloadable(plugin))
		{
			gaim_debug_info("plugins", "Not loading %s. "
							"Another plugin with the same name (%s) has already been loaded.\n",
							filename, plugin->path);
			return plugin;
		}
		else
		{
			/* The old plugin was a different file and it was unloadable.
			 * There's no guarantee that this new file with the same name
			 * will be loadable, but unless it fails in one of the silent
			 * ways and the first one didn't, it's not any worse.  The user
			 * will still see a greyed-out plugin, which is what we want. */
			gaim_plugin_destroy(plugin);
		}
	}

	plugin = gaim_plugin_new(has_file_extension(filename, G_MODULE_SUFFIX), filename);

	if (plugin->native_plugin) {
		const char *error;
#ifdef _WIN32
		/* Suppress error popups for failing to load plugins */
		UINT old_error_mode = SetErrorMode(SEM_FAILCRITICALERRORS);
#endif

		/*
		 * We pass G_MODULE_BIND_LOCAL here to prevent symbols from
		 * plugins being added to the global name space.
		 *
		 * G_MODULE_BIND_LOCAL was added in glib 2.3.3.
		 * TODO: I guess there's nothing we can do about that?
		 */
#if GLIB_CHECK_VERSION(2,3,3)
		plugin->handle = g_module_open(filename, G_MODULE_BIND_LOCAL);
#else
		plugin->handle = g_module_open(filename, 0);
#endif

		if (plugin->handle == NULL)
		{
			const char *error = g_module_error();
			if (error != NULL && gaim_str_has_prefix(error, filename))
			{
				error = error + strlen(filename);

				/* These are just so we don't crash.  If we
				 * got this far, they should always be true. */
				if (*error == ':')
					error++;
				if (*error == ' ')
					error++;
			}

			if (error == NULL || !*error)
			{
				plugin->error = g_strdup(_("Unknown error"));
				gaim_debug_error("plugins", "%s is unloadable: Unknown error\n",
						 plugin->path);
			}
			else
			{
				plugin->error = g_strdup(error);
				gaim_debug_error("plugins", "%s is unloadable: %s\n",
						 plugin->path, plugin->error);
			}
#if GLIB_CHECK_VERSION(2,3,3)
			plugin->handle = g_module_open(filename, G_MODULE_BIND_LAZY | G_MODULE_BIND_LOCAL);
#else
			plugin->handle = g_module_open(filename, G_MODULE_BIND_LAZY);
#endif

			if (plugin->handle == NULL)
			{
#ifdef _WIN32
				/* Restore the original error mode */
				SetErrorMode(old_error_mode);
#endif
				gaim_plugin_destroy(plugin);
				return NULL;
			}
			else
			{
				/* We were able to load the plugin with lazy symbol binding.
				 * This means we're missing some symbol.  Mark it as
				 * unloadable and keep going so we get the info to display
				 * to the user so they know to rebuild this plugin. */
				plugin->unloadable = TRUE;
			}
		}

		if (!g_module_symbol(plugin->handle, "gaim_init_plugin",
							 &unpunned))
		{
			gaim_debug_error("plugins", "%s is not usable because the "
							 "'gaim_init_plugin' symbol could not be "
							 "found.  Does the plugin call the "
							 "GAIM_INIT_PLUGIN() macro?\n", plugin->path);

			g_module_close(plugin->handle);
			error = g_module_error();
			if (error != NULL)
				gaim_debug_error("plugins", "Error closing module %s: %s\n",
								 plugin->path, error);
			plugin->handle = NULL;

#ifdef _WIN32
			/* Restore the original error mode */
			SetErrorMode(old_error_mode);
#endif
			gaim_plugin_destroy(plugin);
			return NULL;
		}
		gaim_init_plugin = unpunned;

#ifdef _WIN32
		/* Restore the original error mode */
		SetErrorMode(old_error_mode);
#endif
	}
	else {
		loader = find_loader_for_plugin(plugin);

		if (loader == NULL) {
			gaim_plugin_destroy(plugin);
			return NULL;
		}

		gaim_init_plugin = GAIM_PLUGIN_LOADER_INFO(loader)->probe;
	}

	if (!gaim_init_plugin(plugin) || plugin->info == NULL)
	{
		gaim_plugin_destroy(plugin);
		return NULL;
	}

	/* Really old plugins. */
	if (plugin->info->magic != GAIM_PLUGIN_MAGIC)
	{
		if (plugin->info->magic >= 2 && plugin->info->magic <= 4)
		{
			struct _GaimPluginInfo2
			{
				unsigned int api_version;
				GaimPluginType type;
				char *ui_requirement;
				unsigned long flags;
				GList *dependencies;
				GaimPluginPriority priority;
				
				char *id;
				char *name;
				char *version;
				char *summary;
				char *description;
				char *author;
				char *homepage;

				gboolean (*load)(GaimPlugin *plugin);
				gboolean (*unload)(GaimPlugin *plugin);
				void (*destroy)(GaimPlugin *plugin);

				void *ui_info;
				void *extra_info;
				GaimPluginUiInfo *prefs_info;
				GList *(*actions)(GaimPlugin *plugin, gpointer context);
			} *info2 = (struct _GaimPluginInfo2 *)plugin->info;

			/* This leaks... but only for ancient plugins, so deal with it. */
			plugin->info = g_new0(GaimPluginInfo, 1);

			/* We don't really need all these to display the plugin info, but
			 * I'm copying them all for good measure. */
			plugin->info->magic          = info2->api_version;
			plugin->info->type           = info2->type;
			plugin->info->ui_requirement = info2->ui_requirement;
			plugin->info->flags          = info2->flags;
			plugin->info->dependencies   = info2->dependencies;
			plugin->info->id             = info2->id;
			plugin->info->name           = info2->name;
			plugin->info->version        = info2->version;
			plugin->info->summary        = info2->summary;
			plugin->info->description    = info2->description;
			plugin->info->author         = info2->author;
			plugin->info->homepage       = info2->homepage;
			plugin->info->load           = info2->load;
			plugin->info->unload         = info2->unload;
			plugin->info->destroy        = info2->destroy;
			plugin->info->ui_info        = info2->ui_info;
			plugin->info->extra_info     = info2->extra_info;

			if (info2->api_version >= 3)
				plugin->info->prefs_info = info2->prefs_info;

			if (info2->api_version >= 4)
				plugin->info->actions    = info2->actions;


			plugin->error = g_strdup_printf(_("Plugin magic mismatch %d (need %d)"),
							 plugin->info->magic, GAIM_PLUGIN_MAGIC);
			gaim_debug_error("plugins", "%s is unloadable: Plugin magic mismatch %d (need %d)\n",
					  plugin->path, plugin->info->magic, GAIM_PLUGIN_MAGIC);
			plugin->unloadable = TRUE;
			return plugin;
		}

		gaim_debug_error("plugins", "%s is unloadable: Plugin magic mismatch %d (need %d)\n",
				 plugin->path, plugin->info->magic, GAIM_PLUGIN_MAGIC);
		gaim_plugin_destroy(plugin);
		return NULL;
	}

	if (plugin->info->major_version != GAIM_MAJOR_VERSION ||
			plugin->info->minor_version > GAIM_MINOR_VERSION)
	{
		plugin->error = g_strdup_printf(_("ABI version mismatch %d.%d.x (need %d.%d.x)"),
						 plugin->info->major_version, plugin->info->minor_version,
						 GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION);
		gaim_debug_error("plugins", "%s is unloadable: ABI version mismatch %d.%d.x (need %d.%d.x)\n",
				 plugin->path, plugin->info->major_version, plugin->info->minor_version,
				 GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION);
		plugin->unloadable = TRUE;
		return plugin;
	}

	/* If plugin is a PRPL, make sure it implements the required functions */
	if ((plugin->info->type == GAIM_PLUGIN_PROTOCOL) && (
		(GAIM_PLUGIN_PROTOCOL_INFO(plugin)->list_icon == NULL) ||
		(GAIM_PLUGIN_PROTOCOL_INFO(plugin)->login == NULL) ||
		(GAIM_PLUGIN_PROTOCOL_INFO(plugin)->close == NULL)))
	{
		plugin->error = g_strdup(_("Plugin does not implement all required functions"));
		gaim_debug_error("plugins", "%s is unloadable: Plugin does not implement all required functions\n",
				 plugin->path);
		plugin->unloadable = TRUE;
		return plugin;
	}

	return plugin;
#else
	return NULL;
#endif /* !GAIM_PLUGINS */
}

static gint
compare_plugins(gconstpointer a, gconstpointer b)
{
	const GaimPlugin *plugina = a;
	const GaimPlugin *pluginb = b;

	return strcmp(plugina->info->name, pluginb->info->name);
}

gboolean
gaim_plugin_load(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	GList *dep_list = NULL;
	GList *l;

	g_return_val_if_fail(plugin != NULL, FALSE);

	if (gaim_plugin_is_loaded(plugin))
		return TRUE;

	if (gaim_plugin_is_unloadable(plugin))
		return FALSE;

	g_return_val_if_fail(plugin->error == NULL, FALSE);

	/*
	 * Go through the list of the plugin's dependencies.
	 *
	 * First pass: Make sure all the plugins needed are probed.
	 */
	for (l = plugin->info->dependencies; l != NULL; l = l->next)
	{
		const char *dep_name = (const char *)l->data;
		GaimPlugin *dep_plugin;

		dep_plugin = gaim_plugins_find_with_id(dep_name);

		if (dep_plugin == NULL)
		{
			char buf[BUFSIZ];

			g_snprintf(buf, sizeof(buf),
					   _("The required plugin %s was not found. "
						 "Please install this plugin and try again."),
					   dep_name);

			gaim_notify_error(NULL, NULL,
							  _("Gaim was unable to load your plugin."),
							  buf);

			if (dep_list != NULL)
				g_list_free(dep_list);

			return FALSE;
		}

		dep_list = g_list_append(dep_list, dep_plugin);
	}

	/* Second pass: load all the required plugins. */
	for (l = dep_list; l != NULL; l = l->next)
	{
		GaimPlugin *dep_plugin = (GaimPlugin *)l->data;

		if (!gaim_plugin_is_loaded(dep_plugin))
		{
			if (!gaim_plugin_load(dep_plugin))
			{
				char buf[BUFSIZ];

				g_snprintf(buf, sizeof(buf),
						   _("The required plugin %s was unable to load."),
						   plugin->info->name);

				gaim_notify_error(NULL, NULL,
								  _("Gaim was unable to load your plugin."),
								  buf);

				if (dep_list != NULL)
					g_list_free(dep_list);

				return FALSE;
			}
		}
	}

	if (dep_list != NULL)
		g_list_free(dep_list);

	if (plugin->native_plugin)
	{
		if (plugin->info != NULL && plugin->info->load != NULL)
		{
			if (!plugin->info->load(plugin))
				return FALSE;
		}
	}
	else {
		GaimPlugin *loader;
		GaimPluginLoaderInfo *loader_info;

		loader = find_loader_for_plugin(plugin);

		if (loader == NULL)
			return FALSE;

		loader_info = GAIM_PLUGIN_LOADER_INFO(loader);

		if (loader_info->load != NULL)
		{
			if (!loader_info->load(plugin))
				return FALSE;
		}
	}

	loaded_plugins = g_list_insert_sorted(loaded_plugins, plugin, compare_plugins);

	plugin->loaded = TRUE;

	/* TODO */
	if (load_cb != NULL)
		load_cb(plugin, load_cb_data);

	gaim_signal_emit(gaim_plugins_get_handle(), "plugin-load", plugin);

	return TRUE;

#else
	return TRUE;
#endif /* !GAIM_PLUGINS */
}

gboolean
gaim_plugin_unload(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_val_if_fail(plugin != NULL, FALSE);

	loaded_plugins = g_list_remove(loaded_plugins, plugin);
	if ((plugin->info != NULL) && GAIM_IS_PROTOCOL_PLUGIN(plugin))
		protocol_plugins = g_list_remove(protocol_plugins, plugin);

	g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE);

	gaim_debug_info("plugins", "Unloading plugin %s\n", plugin->info->name);

	/* cancel any pending dialogs the plugin has */
	gaim_request_close_with_handle(plugin);
	gaim_notify_close_with_handle(plugin);

	plugin->loaded = FALSE;

	if (plugin->native_plugin) {
		if (plugin->info->unload != NULL)
			plugin->info->unload(plugin);

		if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) {
			GaimPluginProtocolInfo *prpl_info;
			GList *l;

			prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin);

			for (l = prpl_info->user_splits; l != NULL; l = l->next)
				gaim_account_user_split_destroy(l->data);

			for (l = prpl_info->protocol_options; l != NULL; l = l->next)
				gaim_account_option_destroy(l->data);

			if (prpl_info->user_splits != NULL) {
				g_list_free(prpl_info->user_splits);
				prpl_info->user_splits = NULL;
			}

			if (prpl_info->protocol_options != NULL) {
				g_list_free(prpl_info->protocol_options);
				prpl_info->protocol_options = NULL;
			}
		}
	}
	else {
		GaimPlugin *loader;
		GaimPluginLoaderInfo *loader_info;

		loader = find_loader_for_plugin(plugin);

		if (loader == NULL)
			return FALSE;

		loader_info = GAIM_PLUGIN_LOADER_INFO(loader);

		if (loader_info->unload != NULL)
			loader_info->unload(plugin);
	}

	gaim_signals_disconnect_by_handle(plugin);
	gaim_plugin_ipc_unregister_all(plugin);

	/* TODO */
	if (unload_cb != NULL)
		unload_cb(plugin, unload_cb_data);

	gaim_signal_emit(gaim_plugins_get_handle(), "plugin-unload", plugin);

	gaim_prefs_disconnect_by_handle(plugin);

	return TRUE;
#else
	return TRUE;
#endif /* GAIM_PLUGINS */
}

gboolean
gaim_plugin_reload(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_val_if_fail(plugin != NULL, FALSE);
	g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE);

	if (!gaim_plugin_unload(plugin))
		return FALSE;

	if (!gaim_plugin_load(plugin))
		return FALSE;

	return TRUE;
#else
	return TRUE;
#endif /* !GAIM_PLUGINS */
}

void
gaim_plugin_destroy(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_if_fail(plugin != NULL);

	if (gaim_plugin_is_loaded(plugin))
		gaim_plugin_unload(plugin);

	plugins = g_list_remove(plugins, plugin);

	if (load_queue != NULL)
		load_queue = g_list_remove(load_queue, plugin);

	/* true, this may leak a little memory if there is a major version
	 * mismatch, but it's a lot better than trying to free something
	 * we shouldn't, and crashing while trying to load an old plugin */
	if(plugin->info == NULL || plugin->info->magic != GAIM_PLUGIN_MAGIC ||
			plugin->info->major_version != GAIM_MAJOR_VERSION) {
		if(plugin->handle)
			g_module_close(plugin->handle);
		g_free(plugin);
		return;
	}

	if (plugin->info != NULL && plugin->info->dependencies != NULL)
		g_list_free(plugin->info->dependencies);

	if (plugin->native_plugin)
	{
		if (plugin->info != NULL && plugin->info->type == GAIM_PLUGIN_LOADER)
		{
			GaimPluginLoaderInfo *loader_info;
			GList *exts, *l, *next_l;
			GaimPlugin *p2;

			loader_info = GAIM_PLUGIN_LOADER_INFO(plugin);

			if (loader_info != NULL && loader_info->exts != NULL)
			{
				for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts;
					 exts != NULL;
					 exts = exts->next) {

					for (l = gaim_plugins_get_all(); l != NULL; l = next_l)
					{
						next_l = l->next;

						p2 = l->data;

						if (p2->path != NULL &&
							has_file_extension(p2->path, exts->data))
						{
							gaim_plugin_destroy(p2);
						}
					}
				}

				g_list_free(loader_info->exts);
			}

			plugin_loaders = g_list_remove(plugin_loaders, plugin);
		}

		if (plugin->info != NULL && plugin->info->destroy != NULL)
			plugin->info->destroy(plugin);

		if (plugin->handle != NULL)
			g_module_close(plugin->handle);
	}
	else
	{
		GaimPlugin *loader;
		GaimPluginLoaderInfo *loader_info;

		loader = find_loader_for_plugin(plugin);

		if (loader != NULL)
		{
			loader_info = GAIM_PLUGIN_LOADER_INFO(loader);

			if (loader_info->destroy != NULL)
				loader_info->destroy(plugin);
		}
	}

	if (plugin->path  != NULL) g_free(plugin->path);
	if (plugin->error != NULL) g_free(plugin->error);

	g_free(plugin);
#endif /* !GAIM_PLUGINS */
}

gboolean
gaim_plugin_is_loaded(const GaimPlugin *plugin)
{
	g_return_val_if_fail(plugin != NULL, FALSE);

	return plugin->loaded;
}

gboolean
gaim_plugin_is_unloadable(const GaimPlugin *plugin)
{
	g_return_val_if_fail(plugin != NULL, FALSE);

	return plugin->unloadable;
}

const gchar *
gaim_plugin_get_id(const GaimPlugin *plugin) {
	g_return_val_if_fail(plugin, NULL);
	g_return_val_if_fail(plugin->info, NULL);

	return plugin->info->id;
}

const gchar *
gaim_plugin_get_name(const GaimPlugin *plugin) {
	g_return_val_if_fail(plugin, NULL);
	g_return_val_if_fail(plugin->info, NULL);

	return plugin->info->name;
}

const gchar *
gaim_plugin_get_version(const GaimPlugin *plugin) {
	g_return_val_if_fail(plugin, NULL);
	g_return_val_if_fail(plugin->info, NULL);

	return plugin->info->version;
}

const gchar *
gaim_plugin_get_summary(const GaimPlugin *plugin) {
	g_return_val_if_fail(plugin, NULL);
	g_return_val_if_fail(plugin->info, NULL);

	return plugin->info->summary;
}

const gchar *
gaim_plugin_get_description(const GaimPlugin *plugin) {
	g_return_val_if_fail(plugin, NULL);
	g_return_val_if_fail(plugin->info, NULL);

	return plugin->info->description;
}

const gchar *
gaim_plugin_get_author(const GaimPlugin *plugin) {
	g_return_val_if_fail(plugin, NULL);
	g_return_val_if_fail(plugin->info, NULL);

	return plugin->info->author;
}

const gchar *
gaim_plugin_get_homepage(const GaimPlugin *plugin) {
	g_return_val_if_fail(plugin, NULL);
	g_return_val_if_fail(plugin->info, NULL);

	return plugin->info->homepage;
}

/**************************************************************************
 * Plugin IPC
 **************************************************************************/
static void
destroy_ipc_info(void *data)
{
	GaimPluginIpcCommand *ipc_command = (GaimPluginIpcCommand *)data;
	int i;

	if (ipc_command->params != NULL)
	{
		for (i = 0; i < ipc_command->num_params; i++)
			gaim_value_destroy(ipc_command->params[i]);

		g_free(ipc_command->params);
	}

	if (ipc_command->ret_value != NULL)
		gaim_value_destroy(ipc_command->ret_value);

	g_free(ipc_command);
}

gboolean
gaim_plugin_ipc_register(GaimPlugin *plugin, const char *command,
						 GaimCallback func, GaimSignalMarshalFunc marshal,
						 GaimValue *ret_value, int num_params, ...)
{
	GaimPluginIpcInfo *ipc_info;
	GaimPluginIpcCommand *ipc_command;

	g_return_val_if_fail(plugin  != NULL, FALSE);
	g_return_val_if_fail(command != NULL, FALSE);
	g_return_val_if_fail(func    != NULL, FALSE);
	g_return_val_if_fail(marshal != NULL, FALSE);

	if (plugin->ipc_data == NULL)
	{
		ipc_info = plugin->ipc_data = g_new0(GaimPluginIpcInfo, 1);
		ipc_info->commands = g_hash_table_new_full(g_str_hash, g_str_equal,
												   g_free, destroy_ipc_info);
	}
	else
		ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;

	ipc_command = g_new0(GaimPluginIpcCommand, 1);
	ipc_command->func       = func;
	ipc_command->marshal    = marshal;
	ipc_command->num_params = num_params;
	ipc_command->ret_value  = ret_value;

	if (num_params > 0)
	{
		va_list args;
		int i;

		ipc_command->params = g_new0(GaimValue *, num_params);

		va_start(args, num_params);

		for (i = 0; i < num_params; i++)
			ipc_command->params[i] = va_arg(args, GaimValue *);

		va_end(args);
	}

	g_hash_table_replace(ipc_info->commands, g_strdup(command), ipc_command);

	ipc_info->command_count++;

	return TRUE;
}

void
gaim_plugin_ipc_unregister(GaimPlugin *plugin, const char *command)
{
	GaimPluginIpcInfo *ipc_info;

	g_return_if_fail(plugin  != NULL);
	g_return_if_fail(command != NULL);

	ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;

	if (ipc_info == NULL ||
		g_hash_table_lookup(ipc_info->commands, command) == NULL)
	{
		gaim_debug_error("plugins",
						 "IPC command '%s' was not registered for plugin %s\n",
						 command, plugin->info->name);
		return;
	}

	g_hash_table_remove(ipc_info->commands, command);

	ipc_info->command_count--;

	if (ipc_info->command_count == 0)
	{
		g_hash_table_destroy(ipc_info->commands);
		g_free(ipc_info);

		plugin->ipc_data = NULL;
	}
}

void
gaim_plugin_ipc_unregister_all(GaimPlugin *plugin)
{
	GaimPluginIpcInfo *ipc_info;

	g_return_if_fail(plugin != NULL);

	if (plugin->ipc_data == NULL)
		return; /* Silently ignore it. */

	ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;

	g_hash_table_destroy(ipc_info->commands);
	g_free(ipc_info);

	plugin->ipc_data = NULL;
}

gboolean
gaim_plugin_ipc_get_params(GaimPlugin *plugin, const char *command,
						   GaimValue **ret_value, int *num_params,
						   GaimValue ***params)
{
	GaimPluginIpcInfo *ipc_info;
	GaimPluginIpcCommand *ipc_command;

	g_return_val_if_fail(plugin  != NULL, FALSE);
	g_return_val_if_fail(command != NULL, FALSE);

	ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;

	if (ipc_info == NULL ||
		(ipc_command = g_hash_table_lookup(ipc_info->commands,
										   command)) == NULL)
	{
		gaim_debug_error("plugins",
						 "IPC command '%s' was not registered for plugin %s\n",
						 command, plugin->info->name);

		return FALSE;
	}

	if (num_params != NULL)
		*num_params = ipc_command->num_params;

	if (params != NULL)
		*params = ipc_command->params;

	if (ret_value != NULL)
		*ret_value = ipc_command->ret_value;

	return TRUE;
}

void *
gaim_plugin_ipc_call(GaimPlugin *plugin, const char *command,
					 gboolean *ok, ...)
{
	GaimPluginIpcInfo *ipc_info;
	GaimPluginIpcCommand *ipc_command;
	va_list args;
	void *ret_value;

	if (ok != NULL)
		*ok = FALSE;

	g_return_val_if_fail(plugin  != NULL, NULL);
	g_return_val_if_fail(command != NULL, NULL);

	ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;

	if (ipc_info == NULL ||
		(ipc_command = g_hash_table_lookup(ipc_info->commands,
										   command)) == NULL)
	{
		gaim_debug_error("plugins",
						 "IPC command '%s' was not registered for plugin %s\n",
						 command, plugin->info->name);

		return NULL;
	}

	va_start(args, ok);
	ipc_command->marshal(ipc_command->func, args, NULL, &ret_value);
	va_end(args);

	if (ok != NULL)
		*ok = TRUE;

	return ret_value;
}

/**************************************************************************
 * Plugins subsystem
 **************************************************************************/
void *
gaim_plugins_get_handle(void) {
	static int handle;

	return &handle;
}

void
gaim_plugins_init(void) {
	void *handle = gaim_plugins_get_handle();

	gaim_signal_register(handle, "plugin-load",
						 gaim_marshal_VOID__POINTER,
						 NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_PLUGIN));
	gaim_signal_register(handle, "plugin-unload",
						 gaim_marshal_VOID__POINTER,
						 NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_PLUGIN));
}

void
gaim_plugins_uninit(void) {
	gaim_signals_disconnect_by_handle(gaim_plugins_get_handle());
}

/**************************************************************************
 * Plugins API
 **************************************************************************/
void
gaim_plugins_add_search_path(const char *path)
{
	g_return_if_fail(path != NULL);

	if (g_list_find_custom(search_paths, path, (GCompareFunc)strcmp))
		return;

	search_paths = g_list_append(search_paths, strdup(path));
}

void
gaim_plugins_unload_all(void)
{
#ifdef GAIM_PLUGINS

	while (loaded_plugins != NULL)
		gaim_plugin_unload(loaded_plugins->data);

#endif /* GAIM_PLUGINS */
}

void
gaim_plugins_destroy_all(void)
{
#ifdef GAIM_PLUGINS

	while (plugins != NULL)
		gaim_plugin_destroy(plugins->data);

#endif /* GAIM_PLUGINS */
}

void
gaim_plugins_load_saved(const char *key)
{
#ifdef GAIM_PLUGINS
	GList *f, *files;

	g_return_if_fail(key != NULL);

	files = gaim_prefs_get_string_list(key);

	for (f = files; f; f = f->next)
	{
		char *filename;
		char *basename;
		GaimPlugin *plugin;

		if (f->data == NULL)
			continue;

		filename = f->data;
		/*
		 * We don't know if the filename uses Windows or Unix path
		 * separators (because people might be sharing a prefs.xml
		 * file across systems), so we find the last occurrence
		 * of either.
		 */
		basename = strrchr(filename, '/');
		if ((basename == NULL) || (basename < strrchr(filename, '\\')))
			basename = strrchr(filename, '\\');
		if (basename != NULL)
			basename++;

		if ((plugin = gaim_plugins_find_with_filename(filename)) != NULL)
		{
			gaim_debug_info("plugins", "Loading saved plugin %s\n",
							plugin->path);
			gaim_plugin_load(plugin);
		}
		else if ((plugin = gaim_plugins_find_with_basename(basename)) != NULL)
		{
			gaim_debug_info("plugins", "Loading saved plugin %s\n",
							plugin->path);
			gaim_plugin_load(plugin);
		}
		else
		{
			gaim_debug_error("plugins", "Unable to find saved plugin %s\n",
							 filename);
		}

		g_free(f->data);
	}

	g_list_free(files);
#endif /* GAIM_PLUGINS */
}


void
gaim_plugins_probe(const char *ext)
{
#ifdef GAIM_PLUGINS
	GDir *dir;
	const gchar *file;
	gchar *path;
	GaimPlugin *plugin;
	GList *cur;
	const char *search_path;

	if (!g_module_supported())
		return;

	/* Probe plugins */
	for (cur = search_paths; cur != NULL; cur = cur->next)
	{
		search_path = cur->data;

		dir = g_dir_open(search_path, 0, NULL);

		if (dir != NULL)
		{
			while ((file = g_dir_read_name(dir)) != NULL)
			{
				path = g_build_filename(search_path, file, NULL);

				if (ext == NULL || has_file_extension(file, ext))
					plugin = gaim_plugin_probe(path);

				g_free(path);
			}

			g_dir_close(dir);
		}
	}

	/* See if we have any plugins waiting to load */
	while (load_queue != NULL)
	{
		plugin = (GaimPlugin *)load_queue->data;

		load_queue = g_list_remove(load_queue, plugin);

		if (plugin == NULL || plugin->info == NULL)
			continue;

		if (plugin->info->type == GAIM_PLUGIN_LOADER)
		{
			/* We'll just load this right now. */
			if (!gaim_plugin_load(plugin))
			{
				gaim_plugin_destroy(plugin);

				continue;
			}

			plugin_loaders = g_list_append(plugin_loaders, plugin);

			for (cur = GAIM_PLUGIN_LOADER_INFO(plugin)->exts;
				 cur != NULL;
				 cur = cur->next)
			{
				gaim_plugins_probe(cur->data);
			}
		}
		else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL)
		{
			/* We'll just load this right now. */
			if (!gaim_plugin_load(plugin))
			{
				gaim_plugin_destroy(plugin);

				continue;
			}

			/* Make sure we don't load two PRPLs with the same name? */
			if (gaim_find_prpl(plugin->info->id))
			{
				/* Nothing to see here--move along, move along */
				gaim_plugin_destroy(plugin);

				continue;
			}

			protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin,
													(GCompareFunc)compare_prpl);
		}
	}

	if (probe_cb != NULL)
		probe_cb(probe_cb_data);
#endif /* GAIM_PLUGINS */
}

gboolean
gaim_plugin_register(GaimPlugin *plugin)
{
	g_return_val_if_fail(plugin != NULL, FALSE);

	/* If this plugin has been registered already then exit */
	if (g_list_find(plugins, plugin))
		return TRUE;

	/* Ensure the plugin has the requisite information */
	if (plugin->info->type == GAIM_PLUGIN_LOADER)
	{
		GaimPluginLoaderInfo *loader_info;

		loader_info = GAIM_PLUGIN_LOADER_INFO(plugin);

		if (loader_info == NULL)
		{
			gaim_debug_error("plugins", "%s is unloadable\n",
							   plugin->path);
			return FALSE;
		}
	}
	else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL)
	{
		GaimPluginProtocolInfo *prpl_info;

		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin);

		if (prpl_info == NULL)
		{
			gaim_debug_error("plugins", "%s is unloadable\n",
							   plugin->path);
			return FALSE;
		}
	}

#ifdef GAIM_PLUGINS
	/* This plugin should be probed and maybe loaded--add it to the queue */
	load_queue = g_list_append(load_queue, plugin);
#else
	if (plugin->info != NULL)
	{
		if (plugin->info->type == GAIM_PLUGIN_PROTOCOL)
			protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin,
													(GCompareFunc)compare_prpl);
		if (plugin->info->load != NULL)
			if (!plugin->info->load(plugin))
				return FALSE;
	}
#endif

	plugins = g_list_append(plugins, plugin);

	return TRUE;
}

gboolean
gaim_plugins_enabled(void)
{
#ifdef GAIM_PLUGINS
	return TRUE;
#else
	return FALSE;
#endif
}

void
gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data)
{
	/* TODO */
	probe_cb = func;
	probe_cb_data = data;
}

void
gaim_plugins_unregister_probe_notify_cb(void (*func)(void *))
{
	/* TODO */
	probe_cb = NULL;
	probe_cb_data = NULL;
}

void
gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *),
									 void *data)
{
	/* TODO */
	load_cb = func;
	load_cb_data = data;
}

void
gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *))
{
	/* TODO */
	load_cb = NULL;
	load_cb_data = NULL;
}

void
gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *),
									   void *data)
{
	/* TODO */
	unload_cb = func;
	unload_cb_data = data;
}

void
gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *))
{
	/* TODO */
	unload_cb = NULL;
	unload_cb_data = NULL;
}

GaimPlugin *
gaim_plugins_find_with_name(const char *name)
{
	GaimPlugin *plugin;
	GList *l;

	for (l = plugins; l != NULL; l = l->next) {
		plugin = l->data;

		if (!strcmp(plugin->info->name, name))
			return plugin;
	}

	return NULL;
}

GaimPlugin *
gaim_plugins_find_with_filename(const char *filename)
{
	GaimPlugin *plugin;
	GList *l;

	for (l = plugins; l != NULL; l = l->next) {
		plugin = l->data;

		if (plugin->path != NULL && !strcmp(plugin->path, filename))
			return plugin;
	}

	return NULL;
}

GaimPlugin *
gaim_plugins_find_with_basename(const char *basename)
{
#ifdef GAIM_PLUGINS
	GaimPlugin *plugin;
	GList *l;
	char *basename_no_ext;
	char *tmp;

	g_return_val_if_fail(basename != NULL, NULL);

	basename_no_ext = gaim_plugin_get_basename(basename);

	for (l = plugins; l != NULL; l = l->next)
	{
		plugin = (GaimPlugin *)l->data;

		if (plugin->path != NULL) {
			tmp = gaim_plugin_get_basename(plugin->path);
			if (!strcmp(tmp, basename_no_ext))
			{
				g_free(tmp);
				g_free(basename_no_ext);
				return plugin;
			}
			g_free(tmp);
		}
	}

	g_free(basename_no_ext);
#endif /* GAIM_PLUGINS */

	return NULL;
}

GaimPlugin *
gaim_plugins_find_with_id(const char *id)
{
	GaimPlugin *plugin;
	GList *l;

	g_return_val_if_fail(id != NULL, NULL);

	for (l = plugins; l != NULL; l = l->next)
	{
		plugin = l->data;

		if (plugin->info->id != NULL && !strcmp(plugin->info->id, id))
			return plugin;
	}

	return NULL;
}

GList *
gaim_plugins_get_loaded(void)
{
	return loaded_plugins;
}

GList *
gaim_plugins_get_protocols(void)
{
	return protocol_plugins;
}

GList *
gaim_plugins_get_all(void)
{
	return plugins;
}


GaimPluginAction *
gaim_plugin_action_new(char* label, void (*callback)(GaimPluginAction *))
{
	GaimPluginAction *act = g_new0(GaimPluginAction, 1);

	act->label = label;
	act->callback = callback;

	return act;
}