view plugins/mono/MPlugin.cs @ 11730:ef57eccb9a3b

[gaim-migrate @ 14021] SF Patch #1335179 from sadrul 'The "status_types" prpl-functions return a list, which is used to create another list in gaim_prpl_get_statuses, but the original list is never freed.' This looks correct to me. It compiles. What more could you want? ;) committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 23 Oct 2005 00:29:12 +0000
parents a3302d271199
children 67fbd2ff4c4e
line wrap: on
line source

using Gaim;

public class MPlugin : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		
		Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went away\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "mplug", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/
		BuddyList.OnBuddyAway.connect(this, new Signal.Handler(HandleSig));
	}
	
	public override void Unload()
	{
		Debug.debug(Debug.INFO, "mplug", "unloading...\n");
	}
	
	public override void Destroy()
	{
		Debug.debug(Debug.INFO, "mplug", "destroying...\n");
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled");
	}
}