view plugins/statenotify.c @ 11111:f03dce7ea408

[gaim-migrate @ 13163] Patch #1234440, from sadrul "Mark blocked users in the buddy-list" Patch #1234197, from sadrul "New API fn gaim_privacy_check" Plus changes by me. (Read as: blame me if it's busted, thank sadrul if it works) Basically, all this stuff boils down to the following: We composite a new blocked.png onto the prpl icon in the buddy list if the user is blocked. MSN was the only prpl that used the old blocked.png. However, it looks bad to overlay both icons, so I removed the use of blocked.png from the MSN prpl. As an MSN user, I think the result is intuitive. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 17 Jul 2005 23:36:34 +0000
parents a66cf83552dc
children 17142948653e
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#include "internal.h"

#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"
#include "version.h"

#include "plugin.h"
#include "pluginpref.h"
#include "prefs.h"

#define STATENOTIFY_PLUGIN_ID "core-statenotify"

static void
write_status(GaimBuddy *buddy, const char *message)
{
	GaimConversation *conv;
	const char *who;
	char buf[256];
	char *escaped;

	conv = gaim_find_conversation_with_account(GAIM_CONV_IM,
											   buddy->name, buddy->account);

	if (conv == NULL)
		return;

	who = gaim_buddy_get_alias(buddy);
	escaped = g_markup_escape_text(who, -1);

	g_snprintf(buf, sizeof(buf), message, escaped);
	g_free(escaped);

	gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL));
}

static void
buddy_away_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away"))
		write_status(buddy, _("%s has gone away."));
}

static void
buddy_unaway_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away"))
		write_status(buddy, _("%s is no longer away."));
}

static void
buddy_idle_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle"))
		write_status(buddy, _("%s has become idle."));
}

static void
buddy_unidle_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle"))
		write_status(buddy, _("%s is no longer idle."));
}

static GaimPluginPrefFrame *
get_plugin_pref_frame(GaimPlugin *plugin)
{
	GaimPluginPrefFrame *frame;
	GaimPluginPref *ppref;

	frame = gaim_plugin_pref_frame_new();

	ppref = gaim_plugin_pref_new_with_label(_("Notify When"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_away", _("Buddy Goes _Away"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_idle", _("Buddy Goes _Idle"));
	gaim_plugin_pref_frame_add(frame, ppref);

	return frame;
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	void *blist_handle = gaim_blist_get_handle();

	gaim_signal_connect(blist_handle, "buddy-away",
						plugin, GAIM_CALLBACK(buddy_away_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-back",
						plugin, GAIM_CALLBACK(buddy_unaway_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-idle",
						plugin, GAIM_CALLBACK(buddy_idle_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-unidle",
						plugin, GAIM_CALLBACK(buddy_unidle_cb), NULL);

	return TRUE;
}

static GaimPluginUiInfo prefs_info =
{
	get_plugin_pref_frame
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	STATENOTIFY_PLUGIN_ID,                            /**< id             */
	N_("Buddy State Notification"),                   /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	                                                  /**  description    */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	&prefs_info,                                      /**< prefs_info     */
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
	gaim_prefs_add_none("/plugins/core/statenotify");
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_away", TRUE);
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_idle", TRUE);
}

GAIM_INIT_PLUGIN(statenotify, init_plugin, info)