view src/conversation.h @ 11157:f068eaabe332

[gaim-migrate @ 13242] Patch submitted to gaim-devel... "Marcin Owsiany sent you a draft advisory regarding multiple libgadu vulnerabilities. "Fortunately" gaim contains an extremely old version of libgadu and is affected only by memory alignment bug, which cannot be exploited on x86. No other critical vulnerabilities are known in gaim's version of libgadu. You'll find the patch in attachment. Regards, Wojtek Kaniewski ekg/libgadu maintainer" committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 25 Jul 2005 21:20:14 +0000
parents 096020ae09a9
children b8c93c40ee2e
line wrap: on
line source

/**
 * @file conversation.h Conversation API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * @see @ref conversation-signals
 */
#ifndef _GAIM_CONVERSATION_H_
#define _GAIM_CONVERSATION_H_

/**************************************************************************/
/** Data Structures                                                       */
/**************************************************************************/

typedef struct _GaimConvWindowUiOps   GaimConvWindowUiOps;
typedef struct _GaimConvWindow        GaimConvWindow;
typedef struct _GaimConversationUiOps GaimConversationUiOps;
typedef struct _GaimConversation      GaimConversation;
typedef struct _GaimConvIm            GaimConvIm;
typedef struct _GaimConvChat          GaimConvChat;
typedef struct _GaimConvChatBuddy     GaimConvChatBuddy;

/**
 * A type of conversation.
 */
typedef enum
{
	GAIM_CONV_UNKNOWN = 0, /**< Unknown conversation type. */
	GAIM_CONV_IM,          /**< Instant Message.           */
	GAIM_CONV_CHAT,        /**< Chat room.                 */
	GAIM_CONV_MISC,        /**< A misc. conversation.      */
	GAIM_CONV_ANY          /**< Any type of conversation.  */

} GaimConversationType;

/**
 * Unseen text states.
 */
typedef enum
{
	GAIM_UNSEEN_NONE = 0,  /**< No unseen text in the conversation. */
	GAIM_UNSEEN_TEXT,      /**< Unseen text in the conversation.    */
	GAIM_UNSEEN_NICK,      /**< Unseen text and the nick was said.  */
	GAIM_UNSEEN_EVENT      /**< Unseen events in the conversation.  */

} GaimUnseenState;

/**
 * Conversation update type.
 */
typedef enum
{
	GAIM_CONV_UPDATE_ADD = 0, /**< The buddy associated with the conversation
	                               was added.   */
	GAIM_CONV_UPDATE_REMOVE,  /**< The buddy associated with the conversation
	                               was removed. */
	GAIM_CONV_UPDATE_ACCOUNT, /**< The gaim_account was changed. */
	GAIM_CONV_UPDATE_TYPING,  /**< The typing state was updated. */
	GAIM_CONV_UPDATE_UNSEEN,  /**< The unseen state was updated. */
	GAIM_CONV_UPDATE_LOGGING, /**< Logging for this conversation was
	                               enabled or disabled. */
	GAIM_CONV_UPDATE_TOPIC,   /**< The topic for a chat was updated. */
	/*
	 * XXX These need to go when we implement a more generic core/UI event
	 * system.
	 */
	GAIM_CONV_ACCOUNT_ONLINE,  /**< One of the user's accounts went online.  */
	GAIM_CONV_ACCOUNT_OFFLINE, /**< One of the user's accounts went offline. */
	GAIM_CONV_UPDATE_AWAY,     /**< The other user went away.                */
	GAIM_CONV_UPDATE_ICON,     /**< The other user's buddy icon changed.     */
	GAIM_CONV_UPDATE_TITLE,
	GAIM_CONV_UPDATE_CHATLEFT,

	GAIM_CONV_UPDATE_FEATURES, /**< The features for a chat have changed */

} GaimConvUpdateType;

/**
 * The typing state of a user.
 */
typedef enum
{
	GAIM_NOT_TYPING = 0,  /**< Not typing.                 */
	GAIM_TYPING,          /**< Currently typing.           */
	GAIM_TYPED            /**< Stopped typing momentarily. */

} GaimTypingState;

/**
 * Flags applicable to a message. Most will have send, recv or system.
 */
typedef enum
{
	GAIM_MESSAGE_SEND      = 0x0001, /**< Outgoing message.        */
	GAIM_MESSAGE_RECV      = 0x0002, /**< Incoming message.        */
	GAIM_MESSAGE_SYSTEM    = 0x0004, /**< System message.          */
	GAIM_MESSAGE_AUTO_RESP = 0x0008, /**< Auto response.           */
	GAIM_MESSAGE_COLORIZE  = 0x0010, /**< Colorize nicks.          */
	GAIM_MESSAGE_NICK      = 0x0020, /**< Contains your nick.      */
	GAIM_MESSAGE_NO_LOG    = 0x0040, /**< Do not log.              */
	GAIM_MESSAGE_WHISPER   = 0x0080, /**< Whispered message.       */
	GAIM_MESSAGE_ERROR     = 0x0200, /**< Error message.           */
	GAIM_MESSAGE_DELAYED   = 0x0400, /**< Delayed message.         */
	GAIM_MESSAGE_RAW       = 0x0800  /**< "Raw" message - don't apply formatting */

} GaimMessageFlags;

/**
 * Flags applicable to users in Chats.
 */
typedef enum
{
	GAIM_CBFLAGS_NONE          = 0x0000, /**< No flags                     */
	GAIM_CBFLAGS_VOICE         = 0x0001, /**< Voiced user or "Participant" */
	GAIM_CBFLAGS_HALFOP        = 0x0002, /**< Half-op                      */
	GAIM_CBFLAGS_OP            = 0x0004, /**< Channel Op or Moderator      */
	GAIM_CBFLAGS_FOUNDER       = 0x0008, /**< Channel Founder              */
	GAIM_CBFLAGS_TYPING        = 0x0010, /**< Currently typing             */
	

} GaimConvChatBuddyFlags;

#include "account.h"
#include "buddyicon.h"
#include "log.h"
#include "server.h"

/**
 * Conversation window operations.
 *
 * Any UI representing a window must assign a filled-out gaim_conv_window_ops
 * structure to the GaimConvWindow.
 */
struct _GaimConvWindowUiOps
{
	GaimConversationUiOps *(*get_conversation_ui_ops)(void);

	void (*new_window)(GaimConvWindow *win);
	void (*destroy_window)(GaimConvWindow *win);

	void (*show)(GaimConvWindow *win);
	void (*hide)(GaimConvWindow *win);
	void (*raise)(GaimConvWindow *win);

	void (*switch_conversation)(GaimConvWindow *win, GaimConversation *conv);
	void (*add_conversation)(GaimConvWindow *win, GaimConversation *conv);
	void (*remove_conversation)(GaimConvWindow *win, GaimConversation *conv);

	GaimConversation *(*get_active_conversation)(const GaimConvWindow *win);
	gboolean (*has_focus)(GaimConvWindow *win);
};

/**
 * Conversation operations and events.
 *
 * Any UI representing a conversation must assign a filled-out
 * GaimConversationUiOps structure to the GaimConversation.
 */
struct _GaimConversationUiOps
{
	void (*destroy_conversation)(GaimConversation *conv);
	void (*write_chat)(GaimConversation *conv, const char *who,
	                   const char *message, GaimMessageFlags flags,
	                   time_t mtime);
	void (*write_im)(GaimConversation *conv, const char *who,
	                 const char *message, GaimMessageFlags flags,
	                 time_t mtime);
	void (*write_conv)(GaimConversation *conv, const char *who,
	                   const char *message, GaimMessageFlags flags,
	                   time_t mtime);

	void (*chat_add_user)(GaimConversation *conv, const char *user, gboolean new_arrival);
	void (*chat_add_users)(GaimConversation *conv, GList *users);
	void (*chat_rename_user)(GaimConversation *conv,
	                         const char *old_name, const char *new_name);
	void (*chat_remove_user)(GaimConversation *conv, const char *user);
	void (*chat_remove_users)(GaimConversation *conv, GList *users);
	void (*chat_update_user)(GaimConversation *conv, const char *user);

	void (*update_progress)(GaimConversation *conv, float percent);

	gboolean (*has_focus)(GaimConversation *conv);

	/* Custom Smileys */
	gboolean (*custom_smiley_add)(GaimConversation *conv, const char *smile);
	void (*custom_smiley_write)(GaimConversation *conv, const char *smile,
	                            const guchar *data, gsize size);
	void (*custom_smiley_close)(GaimConversation *conv, const char *smile);



	/* Events */
	void (*updated)(GaimConversation *conv, GaimConvUpdateType type);

};

/**
 * A core representation of a graphical window containing one or more
 * conversations.
 */
struct _GaimConvWindow
{
	GList *conversations;              /**< The conversations in the window. */
	size_t conversation_count;         /**< The number of conversations.     */

	GaimConvWindowUiOps *ui_ops;       /**< UI-specific window operations.   */
	void *ui_data;                     /**< UI-specific data.                */
};

/**
 * Data specific to Instant Messages.
 */
struct _GaimConvIm
{
	GaimConversation *conv;            /**< The parent conversation.     */

	GaimTypingState typing_state;      /**< The current typing state.    */
	guint  typing_timeout;             /**< The typing timer handle.     */
	time_t type_again;                 /**< The type again time.         */
	guint  type_again_timeout;         /**< The type again timer handle. */

	GaimBuddyIcon *icon;               /**< The buddy icon.              */
};

/**
 * Data specific to Chats.
 */
struct _GaimConvChat
{
	GaimConversation *conv;          /**< The parent conversation.      */

	GList *in_room;                  /**< The users in the room.        */
	GList *ignored;                  /**< Ignored users.                */
	char  *who;                      /**< The person who set the topic. */
	char  *topic;                    /**< The topic.                    */
	int    id;                       /**< The chat ID.                  */
	char *nick;                      /**< Your nick in this chat.       */

	gboolean left;                   /**< We left the chat and kept the window open */
};

/**
 * Data for "Chat Buddies"
 */
struct _GaimConvChatBuddy
{
	char *name;                      /**< The name                      */
	GaimConvChatBuddyFlags flags;    /**< Flags (ops, voice etc.)       */
};

/**
 * A core representation of a conversation between two or more people.
 *
 * The conversation can be an IM or a chat. Each conversation is kept
 * in a GaimConvWindow and has a UI representation.
 */
struct _GaimConversation
{
	GaimConversationType type;  /**< The type of conversation.          */

	GaimAccount *account;       /**< The user using this conversation.  */
	GaimConvWindow *window;     /**< The parent window.                 */

	int conversation_pos;       /**< The position in the window's list. */

	char *name;                 /**< The name of the conversation.      */
	char *title;                /**< The window title.                  */

	gboolean logging;           /**< The status of logging.             */

	GaimLog *log;               /**< This conversation's log            */

	GList *send_history;        /**< The send history.                  */

	GaimUnseenState unseen;     /**< The unseen tab state.              */

	union
	{
		GaimConvIm   *im;       /**< IM-specific data.                  */
		GaimConvChat *chat;     /**< Chat-specific data.                */
		void *misc;             /**< Misc. data.                        */

	} u;

	GaimConversationUiOps *ui_ops;           /**< UI-specific operations. */
	void *ui_data;                           /**< UI-specific data.       */

	GHashTable *data;                        /**< Plugin-specific data.   */

	GaimConnectionFlags features; /**< The supported features */

};

typedef void (*GaimConvPlacementFunc)(GaimConversation *);

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Conversation Window API                                         */
/**************************************************************************/
/*@{*/

/**
 * Creates a new conversation window.
 *
 * This window is added to the list of windows, but is not shown until
 * gaim_conv_window_show() is called.
 *
 * @return The new conversation window.
 */
GaimConvWindow *gaim_conv_window_new(void);

/**
 * Destroys the specified conversation window and all conversations in it.
 *
 * @param win The window to destroy.
 */
void gaim_conv_window_destroy(GaimConvWindow *win);

/**
 * Shows the specified conversation window.
 *
 * @param win The window.
 */
void gaim_conv_window_show(GaimConvWindow *win);

/**
 * Hides the specified conversation window.
 *
 * @param win The window.
 */
void gaim_conv_window_hide(GaimConvWindow *win);

/**
 * Raises the specified conversation window.
 *
 * @param win The window.
 */
void gaim_conv_window_raise(GaimConvWindow *win);

/**
 * Sets the specified window's UI window operations structure.
 *
 * @param win The window.
 * @param ops The UI window operations structure.
 */
void gaim_conv_window_set_ui_ops(GaimConvWindow *win,
                                 GaimConvWindowUiOps *ops);

/**
 * Returns the specified window's UI window operations structure.
 *
 * @param win The window.
 *
 * @return The UI window operations structure.
 */
GaimConvWindowUiOps *gaim_conv_window_get_ui_ops(const GaimConvWindow *win);

/**
 * Adds a conversation to this window.
 *
 * If the conversation already has a parent window, this will do nothing.
 *
 * @param win  The window.
 * @param conv The conversation.
 *
 * @return The new index of the conversation in the window.
 */
int gaim_conv_window_add_conversation(GaimConvWindow *win,
                                      GaimConversation *conv);

/**
 * Removes the conversation from the window.
 *
 * @param win   The window.
 * @param conv The conversation.
 *
 * @return The conversation removed.
 */
GaimConversation *gaim_conv_window_remove_conversation(GaimConvWindow *win,
                                                       GaimConversation *conv);
/**
 * Returns the number of conversations in the window.
 *
 * @param win The window.
 *
 * @return The number of conversations.
 */
size_t gaim_conv_window_get_conversation_count(const GaimConvWindow *win);

/**
 * Switches the active conversation to the one at the specified index.
 *
 * @param win  The window.
 * @param conv The converstion to switch to.
 */
void gaim_conv_window_switch_conversation(GaimConvWindow *win,
                                          GaimConversation *conv);

/**
 * Returns the active conversation in the window.
 *
 * @param win The window.
 *
 * @return The active conversation.
 */
GaimConversation *gaim_conv_window_get_active_conversation(
		const GaimConvWindow *win);

/**
 * Determines if a conversation window has focus
 *
 * @param win The window.
 *
 * @return @c TRUE if the conversation window has focus, @c FALSE if
 * it does not or the UI does not have a concept of window focus
 */
gboolean gaim_conv_window_has_focus(GaimConvWindow *win);

/**
 * Returns the list of conversations in the specified window.
 *
 * @param win The window.
 *
 * @return The list of conversations.
 */
GList *gaim_conv_window_get_conversations(const GaimConvWindow *win);

/**
 * Returns a list of all windows.
 *
 * @return A list of windows.
 */
GList *gaim_get_windows(void);

/**
 * Returns the first window containing a conversation of the specified type.
 *
 * @param type The conversation type.
 *
 * @return The window if found, or @c NULL if not found.
 */
GaimConvWindow *gaim_get_first_window_with_type(GaimConversationType type);
/**
 * Returns the last window containing a conversation of the specified type.
 *
 * @param type The conversation type.
 *
 * @return The window if found, or @c NULL if not found.
 */
GaimConvWindow *gaim_get_last_window_with_type(GaimConversationType type);

/*@}*/

/**************************************************************************/
/** @name Conversation API                                                */
/**************************************************************************/
/*@{*/

/**
 * Creates a new conversation of the specified type.
 *
 * @param type    The type of conversation.
 * @param account The account opening the conversation window on the gaim
 *                user's end.
 * @param name    The name of the conversation.
 *
 * @return The new conversation.
 */
GaimConversation *gaim_conversation_new(GaimConversationType type,
										GaimAccount *account,
										const char *name);

/**
 * Destroys the specified conversation and removes it from the parent
 * window.
 *
 * If this conversation is the only one contained in the parent window,
 * that window is also destroyed.
 *
 * @param conv The conversation to destroy.
 */
void gaim_conversation_destroy(GaimConversation *conv);

/**
 * Returns the specified conversation's type.
 *
 * @param conv The conversation.
 *
 * @return The conversation's type.
 */
GaimConversationType gaim_conversation_get_type(const GaimConversation *conv);

/**
 * Sets the specified conversation's UI operations structure.
 *
 * @param conv The conversation.
 * @param ops  The UI conversation operations structure.
 */
void gaim_conversation_set_ui_ops(GaimConversation *conv,
								  GaimConversationUiOps *ops);

/**
 * Returns the specified conversation's UI operations structure.
 *
 * @param conv The conversation.
 *
 * @return The operations structure.
 */
GaimConversationUiOps *gaim_conversation_get_ui_ops(
		const GaimConversation *conv);

/**
 * Sets the specified conversation's gaim_account.
 *
 * This gaim_account represents the user using gaim, not the person the user
 * is having a conversation/chat/flame with.
 *
 * @param conv The conversation.
 * @param account The gaim_account.
 */
void gaim_conversation_set_account(GaimConversation *conv,
                                   GaimAccount *account);

/**
 * Returns the specified conversation's gaim_account.
 *
 * This gaim_account represents the user using gaim, not the person the user
 * is having a conversation/chat/flame with.
 *
 * @param conv The conversation.
 *
 * @return The conversation's gaim_account.
 */
GaimAccount *gaim_conversation_get_account(const GaimConversation *conv);

/**
 * Returns the specified conversation's gaim_connection.
 *
 * This is the same as gaim_conversation_get_user(conv)->gc.
 *
 * @param conv The conversation.
 *
 * @return The conversation's gaim_connection.
 */
GaimConnection *gaim_conversation_get_gc(const GaimConversation *conv);

/**
 * Sets the specified conversation's title.
 *
 * @param conv  The conversation.
 * @param title The title.
 */
void gaim_conversation_set_title(GaimConversation *conv, const char *title);

/**
 * Returns the specified conversation's title.
 *
 * @param conv The conversation.
 *
 * @return The title.
 */
const char *gaim_conversation_get_title(const GaimConversation *conv);

/**
 * Automatically sets the specified conversation's title.
 *
 * This function takes OPT_IM_ALIAS_TAB into account, as well as the
 * user's alias.
 *
 * @param conv The conversation.
 */
void gaim_conversation_autoset_title(GaimConversation *conv);

/**
 * Sets the conversation's unseen state.
 *
 * @param conv  The conversation.
 * @param state The new unseen state.
 */
void gaim_conversation_set_unseen(GaimConversation *conv,
                                  GaimUnseenState state);

/**
 * Returns the conversation's unseen state.
 *
 * @param conv The conversation.
 *
 * @return The conversation's unseen state.
 */
GaimUnseenState gaim_conversation_get_unseen(const GaimConversation *conv);

/**
 * Sets the specified conversation's name.
 *
 * @param conv The conversation.
 * @param name The conversation's name.
 */
void gaim_conversation_set_name(GaimConversation *conv, const char *name);

/**
 * Returns the specified conversation's name.
 *
 * @param conv The conversation.
 *
 * @return The conversation's name.
 */
const char *gaim_conversation_get_name(const GaimConversation *conv);

/**
 * Enables or disables logging for this conversation.
 *
 * @param conv The conversation.
 * @param log  @c TRUE if logging should be enabled, or @c FALSE otherwise.
 */
void gaim_conversation_set_logging(GaimConversation *conv, gboolean log);

/**
 * Returns whether or not logging is enabled for this conversation.
 *
 * @param conv The conversation.
 *
 * @return @c TRUE if logging is enabled, or @c FALSE otherwise.
 */
gboolean gaim_conversation_is_logging(const GaimConversation *conv);

/**
 * Returns the specified conversation's send history.
 *
 * @param conv The conversation.
 *
 * @return The conversation's send history.
 */
GList *gaim_conversation_get_send_history(const GaimConversation *conv);

/**
 * Returns the specified conversation's parent window.
 *
 * @param conv The conversation.
 *
 * @return The conversation's parent window.
 */
GaimConvWindow *gaim_conversation_get_window(const GaimConversation *conv);

/**
 * Returns the specified conversation's IM-specific data.
 *
 * If the conversation type is not GAIM_CONV_IM, this will return @c NULL.
 *
 * @param conv The conversation.
 *
 * @return The IM-specific data.
 */
GaimConvIm *gaim_conversation_get_im_data(const GaimConversation *conv);

#define GAIM_CONV_IM(c) (gaim_conversation_get_im_data(c))

/**
 * Returns the specified conversation's chat-specific data.
 *
 * If the conversation type is not GAIM_CONV_CHAT, this will return @c NULL.
 *
 * @param conv The conversation.
 *
 * @return The chat-specific data.
 */
GaimConvChat *gaim_conversation_get_chat_data(const GaimConversation *conv);

#define GAIM_CONV_CHAT(c) (gaim_conversation_get_chat_data(c))

/**
 * Sets extra data for a conversation.
 *
 * @param conv The conversation.
 * @param key  The unique key.
 * @param data The data to assign.
 */
void gaim_conversation_set_data(GaimConversation *conv, const char *key,
								gpointer data);

/**
 * Returns extra data in a conversation.
 *
 * @param conv The conversation.
 * @param key  The unqiue key.
 *
 * @return The data associated with the key.
 */
gpointer gaim_conversation_get_data(GaimConversation *conv, const char *key);

/**
 * Returns a list of all conversations.
 *
 * This list includes both IMs and chats.
 *
 * @return A GList of all conversations.
 */
GList *gaim_get_conversations(void);

/**
 * Returns a list of all IMs.
 *
 * @return A GList of all IMs.
 */
GList *gaim_get_ims(void);

/**
 * Returns a list of all chats.
 *
 * @return A GList of all chats.
 */
GList *gaim_get_chats(void);

/**
 * Finds a conversation with the specified type, name, and Gaim account.
 *
 * @param type The type of the conversation.
 * @param name The name of the conversation.
 * @param account The gaim_account associated with the conversation.
 *
 * @return The conversation if found, or @c NULL otherwise.
 */
GaimConversation *gaim_find_conversation_with_account(
		GaimConversationType type, const char *name,
		const GaimAccount *account);

/**
 * Writes to a conversation window.
 *
 * This function should not be used to write IM or chat messages. Use
 * gaim_conv_im_write() and gaim_conv_chat_write() instead. Those functions will
 * most likely call this anyway, but they may do their own formatting,
 * sound playback, etc.
 *
 * This can be used to write generic messages, such as "so and so closed
 * the conversation window."
 *
 * @param conv    The conversation.
 * @param who     The user who sent the message.
 * @param message The message.
 * @param flags   The message flags.
 * @param mtime   The time the message was sent.
 *
 * @see gaim_conv_im_write()
 * @see gaim_conv_chat_write()
 */
void gaim_conversation_write(GaimConversation *conv, const char *who,
		const char *message, GaimMessageFlags flags,
		time_t mtime);


/**
	Set the features as supported for the given conversation.
	@param conv      The conversation
	@param features  Bitset defining supported features
*/
void gaim_conversation_set_features(GaimConversation *conv,
		GaimConnectionFlags features);


/**
	Get the features supported by the given conversation.
	@param conv  The conversation
*/
GaimConnectionFlags gaim_conversation_get_features(GaimConversation *conv);		    


/**
 * Updates the progress bar on a conversation window
 * (if one exists in the UI).
 *
 * This is used for loading images typically.
 *
 * @param conv    The conversation.
 * @param percent The percentage.
 */
void gaim_conversation_update_progress(GaimConversation *conv, float percent);

/**
 * Determines if a conversation has focus
 *
 * @param conv    The conversation.
 *
 * @return @c TRUE if the conversation has focus, @c FALSE if
 * it does not or the UI does not have a concept of conversation focus
 */
gboolean gaim_conversation_has_focus(GaimConversation *conv);

/**
 * Updates the visual status and UI of a conversation.
 *
 * @param conv The conversation.
 * @param type The update type.
 */
void gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type);

/**
 * Calls a function on each conversation.
 *
 * @param func The function.
 */
void gaim_conversation_foreach(void (*func)(GaimConversation *conv));

/*@}*/


/**************************************************************************/
/** @name IM Conversation API                                             */
/**************************************************************************/
/*@{*/

/**
 * Gets an IM's parent conversation.
 *
 * @param im The IM.
 *
 * @return The parent conversation.
 */
GaimConversation *gaim_conv_im_get_conversation(const GaimConvIm *im);

/**
 * Sets the IM's buddy icon.
 *
 * This should only be called from within Gaim. You probably want to
 * call gaim_buddy_icon_set_data().
 *
 * @param im   The IM.
 * @param icon The buddy icon.
 *
 * @see gaim_buddy_icon_set_data()
 */
void gaim_conv_im_set_icon(GaimConvIm *im, GaimBuddyIcon *icon);

/**
 * Returns the IM's buddy icon.
 *
 * @param im The IM.
 *
 * @return The buddy icon.
 */
GaimBuddyIcon *gaim_conv_im_get_icon(const GaimConvIm *im);

/**
 * Sets the IM's typing state.
 *
 * @param im    The IM.
 * @param state The typing state.
 */
void gaim_conv_im_set_typing_state(GaimConvIm *im, GaimTypingState state);

/**
 * Returns the IM's typing state.
 *
 * @param im The IM.
 *
 * @return The IM's typing state.
 */
GaimTypingState gaim_conv_im_get_typing_state(const GaimConvIm *im);

/**
 * Starts the IM's typing timeout.
 *
 * @param im      The IM.
 * @param timeout The timeout.
 */
void gaim_conv_im_start_typing_timeout(GaimConvIm *im, int timeout);

/**
 * Stops the IM's typing timeout.
 *
 * @param im The IM.
 */
void gaim_conv_im_stop_typing_timeout(GaimConvIm *im);

/**
 * Returns the IM's typing timeout.
 *
 * @param im The IM.
 *
 * @return The timeout.
 */
guint gaim_conv_im_get_typing_timeout(const GaimConvIm *im);

/**
 * Sets the IM's time until it should send another typing notification.
 *
 * @param im  The IM.
 * @param val The time.
 */
void gaim_conv_im_set_type_again(GaimConvIm *im, time_t val);

/**
 * Returns the IM's time until it should send another typing notification.
 *
 * @param im The IM.
 *
 * @return The time.
 */
time_t gaim_conv_im_get_type_again(const GaimConvIm *im);

/**
 * Starts the IM's type again timeout.
 *
 * @param im      The IM.
 */
void gaim_conv_im_start_type_again_timeout(GaimConvIm *im);

/**
 * Stops the IM's type again timeout.
 *
 * @param im The IM.
 */
void gaim_conv_im_stop_type_again_timeout(GaimConvIm *im);

/**
 * Returns the IM's type again timeout interval.
 *
 * @param im The IM.
 *
 * @return The type again timeout interval.
 */
guint gaim_conv_im_get_type_again_timeout(const GaimConvIm *im);

/**
 * Updates the visual typing notification for an IM conversation.
 *
 * @param im The IM.
 */
void gaim_conv_im_update_typing(GaimConvIm *im);

/**
 * Writes to an IM.
 *
 * @param im      The IM.
 * @param who     The user who sent the message.
 * @param message The message to write.
 * @param flags   The message flags.
 * @param mtime   The time the message was sent.
 */
void gaim_conv_im_write(GaimConvIm *im, const char *who,
						const char *message, GaimMessageFlags flags,
						time_t mtime);

/**
 * Presents an IM-error to the user
 * 
 * This is a helper function to find a conversation, write an error to it, and
 * raise the window.  If a conversation with this user doesn't already exist,
 * the function will return FALSE and the calling function can attempt to present
 * the error another way (gaim_notify_error, most likely)
 *
 * @param who     The user this error is about
 * @param account The account this error is on
 * @param what    The error
 * @return        TRUE if the error was presented, else FALSE
 */
gboolean gaim_conv_present_error(const char *who, GaimAccount *account, const char *what);

/**
 * Sends a message to this IM conversation.
 *
 * @param im      The IM.
 * @param message The message to send.
 */
void gaim_conv_im_send(GaimConvIm *im, const char *message);

/**
 * Adds a smiley to the conversation's smiley tree. If this returns
 * @c TRUE you should call gaim_conv_custom_smiley_write() one or more
 * times, and then gaim_conv_custom_smiley_close(). If this returns
 * @c FALSE, either the conv or smile were invalid, or the icon was
 * found in the cache. In either case, calling write or close would
 * be an error.
 *
 * @param conv The conversation to associate the smiley with.
 * @param smile The text associated with the smiley
 * @param cksum_type The type of checksum.
 * @param chksum The checksum, as a NUL terminated base64 string.
 * @return      @c TRUE if an icon is expected, else FALSE. Note that
 *              it is an error to never call gaim_conv_custom_smiley_close if
 *              this function returns @c TRUE, but an error to call it if
 *              @c FALSE is returned.
 */

gboolean gaim_conv_custom_smiley_add(GaimConversation *conv, const char *smile,
                                      const char *cksum_type, const char *chksum);


/**
 * Updates the image associated with the current smiley.
 *
 * @param conv The conversation associated with the smiley.
 * @param smile The text associated with the smiley.
 * @param data The actual image data.
 * @param size The length of the data.
 */

void gaim_conv_custom_smiley_write(GaimConversation *conv,
                                   const char *smile,
                                   const guchar *data,
                                   gsize size);

/**
 * Close the custom smiley, all data has been written with
 * gaim_conv_custom_smiley_write, and it is no longer valid
 * to call that function on that smiley.
 *
 * @param conv The gaim conversation associated with the smiley.
 * @param smile The text associated with the smiley
 */

void gaim_conv_custom_smiley_close(GaimConversation *conv, const char *smile);

/*@}*/


/**************************************************************************/
/** @name Chat Conversation API                                           */
/**************************************************************************/
/*@{*/

/**
 * Gets a chat's parent conversation.
 *
 * @param chat The chat.
 *
 * @return The parent conversation.
 */
GaimConversation *gaim_conv_chat_get_conversation(const GaimConvChat *chat);

/**
 * Sets the list of users in the chat room.
 *
 * @note Calling this function will not update the display of the users.
 *       Please use gaim_conv_chat_add_user(), gaim_conv_chat_add_users(),
 *       gaim_conv_chat_remove_user(), and gaim_conv_chat_remove_users() instead.
 *
 * @param chat  The chat.
 * @param users The list of users.
 *
 * @return The list passed.
 */
GList *gaim_conv_chat_set_users(GaimConvChat *chat, GList *users);

/**
 * Returns a list of users in the chat room.
 *
 * @param chat The chat.
 *
 * @return The list of users.
 */
GList *gaim_conv_chat_get_users(const GaimConvChat *chat);

/**
 * Ignores a user in a chat room.
 *
 * @param chat The chat.
 * @param name The name of the user.
 */
void gaim_conv_chat_ignore(GaimConvChat *chat, const char *name);

/**
 * Unignores a user in a chat room.
 *
 * @param chat The chat.
 * @param name The name of the user.
 */
void gaim_conv_chat_unignore(GaimConvChat *chat, const char *name);

/**
 * Sets the list of ignored users in the chat room.
 *
 * @param chat    The chat.
 * @param ignored The list of ignored users.
 *
 * @return The list passed.
 */
GList *gaim_conv_chat_set_ignored(GaimConvChat *chat, GList *ignored);

/**
 * Returns the list of ignored users in the chat room.
 *
 * @param chat The chat.
 *
 * @return The list of ignored users.
 */
GList *gaim_conv_chat_get_ignored(const GaimConvChat *chat);

/**
 * Returns the actual name of the specified ignored user, if it exists in
 * the ignore list.
 *
 * If the user found contains a prefix, such as '+' or '\@', this is also
 * returned. The username passed to the function does not have to have this
 * formatting.
 *
 * @param chat The chat.
 * @param user The user to check in the ignore list.
 *
 * @return The ignored user if found, complete with prefixes, or @c NULL
 *         if not found.
 */
const char *gaim_conv_chat_get_ignored_user(const GaimConvChat *chat,
											const char *user);

/**
 * Returns @c TRUE if the specified user is ignored.
 *
 * @param chat The chat.
 * @param user The user.
 *
 * @return @c TRUE if the user is in the ignore list; @c FALSE otherwise.
 */
gboolean gaim_conv_chat_is_user_ignored(const GaimConvChat *chat,
										const char *user);

/**
 * Sets the chat room's topic.
 *
 * @param chat  The chat.
 * @param who   The user that set the topic.
 * @param topic The topic.
 */
void gaim_conv_chat_set_topic(GaimConvChat *chat, const char *who,
							  const char *topic);

/**
 * Returns the chat room's topic.
 *
 * @param chat The chat.
 *
 * @return The chat's topic.
 */
const char *gaim_conv_chat_get_topic(const GaimConvChat *chat);

/**
 * Sets the chat room's ID.
 *
 * @param chat The chat.
 * @param id   The ID.
 */
void gaim_conv_chat_set_id(GaimConvChat *chat, int id);

/**
 * Returns the chat room's ID.
 *
 * @param chat The chat.
 *
 * @return The ID.
 */
int gaim_conv_chat_get_id(const GaimConvChat *chat);

/**
 * Writes to a chat.
 *
 * @param chat    The chat.
 * @param who     The user who sent the message.
 * @param message The message to write.
 * @param flags   The flags.
 * @param mtime   The time the message was sent.
 */
void gaim_conv_chat_write(GaimConvChat *chat, const char *who,
						  const char *message, GaimMessageFlags flags,
						  time_t mtime);

/**
 * Sends a message to this chat conversation.
 *
 * @param chat    The chat.
 * @param message The message to send.
 */
void gaim_conv_chat_send(GaimConvChat *chat, const char *message);

/**
 * Adds a user to a chat.
 *
 * @param chat        The chat.
 * @param user        The user to add.
 * @param extra_msg   An extra message to display with the join message.
 * @param flags       The users flags
 * @param new_arrival Decides whether or not to show a join notice.
 */
void gaim_conv_chat_add_user(GaimConvChat *chat, const char *user,
							 const char *extra_msg, GaimConvChatBuddyFlags flags,
							 gboolean new_arrival);

/**
 * Adds a list of users to a chat.
 *
 * The data is copied from @a users, so it is up to the developer to
 * free this list after calling this function.
 *
 * @param chat      The chat.
 * @param users     The list of users to add.
 * @param flags     The list of flags for each user.
 */
void gaim_conv_chat_add_users(GaimConvChat *chat, GList *users, GList *flags);

/**
 * Renames a user in a chat.
 *
 * @param chat     The chat.
 * @param old_user The old username.
 * @param new_user The new username.
 */
void gaim_conv_chat_rename_user(GaimConvChat *chat, const char *old_user,
								const char *new_user);

/**
 * Removes a user from a chat, optionally with a reason.
 *
 * It is up to the developer to free this list after calling this function.
 *
 * @param chat   The chat.
 * @param user   The user that is being removed.
 * @param reason The optional reason given for the removal. Can be @c NULL.
 */
void gaim_conv_chat_remove_user(GaimConvChat *chat, const char *user,
								const char *reason);

/**
 * Removes a list of users from a chat, optionally with a single reason.
 *
 * @param chat   The chat.
 * @param users  The users that are being removed.
 * @param reason The optional reason given for the removal. Can be @c NULL.
 */
void gaim_conv_chat_remove_users(GaimConvChat *chat, GList *users,
								 const char *reason);

/**
 * Finds a user in a chat
 *
 * @param chat   The chat.
 * @param user   The user to look for.
 *
 * @return TRUE if the user is in the chat, FALSE if not
 */
gboolean gaim_conv_chat_find_user(GaimConvChat *chat, const char *user);

/**
 * Set a users flags in a chat
 *
 * @param chat   The chat.
 * @param user   The user to update.
 * @param flags  The new flags.
 */
void gaim_conv_chat_user_set_flags(GaimConvChat *chat, const char *user,
								   GaimConvChatBuddyFlags flags);

/**
 * Get the flags for a user in a chat
 *
 * @param chat   The chat.
 * @param user   The user to find the flags for
 *
 * @return The flags for the user
 */
GaimConvChatBuddyFlags gaim_conv_chat_user_get_flags(GaimConvChat *chat,
													 const char *user);

/**
 * Clears all users from a chat.
 *
 * @param chat The chat.
 */
void gaim_conv_chat_clear_users(GaimConvChat *chat);

/**
 * Sets your nickname (used for hilighting) for a chat.
 *
 * @param chat The chat.
 * @param nick The nick.
 */
void gaim_conv_chat_set_nick(GaimConvChat *chat, const char *nick);

/**
 * Gets your nickname (used for hilighting) for a chat.
 *
 * @param chat The chat.
 * @return  The nick.
 */
const char *gaim_conv_chat_get_nick(GaimConvChat *chat);

/**
 * Finds a chat with the specified chat ID.
 *
 * @param gc The gaim_connection.
 * @param id The chat ID.
 *
 * @return The chat conversation.
 */
GaimConversation *gaim_find_chat(const GaimConnection *gc, int id);

/**
 * Lets the core know we left a chat, without destroying it.
 * Called from serv_got_chat_left().
 *
 * @param chat The chat.
 */
void gaim_conv_chat_left(GaimConvChat *chat);

/**
 * Returns true if we're no longer in this chat,
 * and just left the window open.
 *
 * @param chat The chat.
 *
 * @return @c TRUE if we left the chat already, @c FALSE if
 * we're still there.
 */
gboolean gaim_conv_chat_has_left(GaimConvChat *chat);

/**
 * Creates a new chat buddy
 *
 * @param name The name.
 * @param flags The flags.
 *
 * @return The new chat buddy
 */
GaimConvChatBuddy *gaim_conv_chat_cb_new(const char *name,
										GaimConvChatBuddyFlags flags);

/**
 * Find a chat buddy in a chat
 *
 * @param chat The chat.
 * @param name The name of the chat buddy to find.
 */
GaimConvChatBuddy *gaim_conv_chat_cb_find(GaimConvChat *chat, const char *name);

/**
 * Get the name of a chat buddy
 *
 * @param cb    The chat buddy.
 *
 * @return The name of the chat buddy.
 */
const char *gaim_conv_chat_cb_get_name(GaimConvChatBuddy *cb);

/**
 * Destroys a chat buddy
 *
 * @param cb The chat buddy to destroy
 */
void gaim_conv_chat_cb_destroy(GaimConvChatBuddy *cb);

/*@}*/

/**************************************************************************/
/** @name Conversation Placement API                                      */
/**************************************************************************/
/*@{*/

/**
 * Returns a GList containing the IDs and Names of the registered placement
 * functions.
 *
 * @return The list of IDs and names.
 */
GList *gaim_conv_placement_get_options(void);

/**
 * Adds a conversation placement function to the list of possible functions.
 *
 * @param id   The unique ID of the placement function.
 * @param name The name of the function.
 * @param fnc  A pointer to the function.
 */
void gaim_conv_placement_add_fnc(const char *id, const char *name,
								 GaimConvPlacementFunc fnc);

/**
 * Removes a conversation placement function from the list of possible
 * functions.
 *
 * @param id The id of the function.
 */
void gaim_conv_placement_remove_fnc(const char *id);

/**
 * Returns the name of the conversation placement function at the
 * specified id.
 *
 * @param id The id.
 *
 * @return The name of the function, or @c NULL if this id is invalid.
 */
const char *gaim_conv_placement_get_name(const char *id);

/**
 * Returns a pointer to the conversation placement function at the
 * specified id.
 *
 * @param id The id.
 *
 * @return A pointer to the function.
 */
GaimConvPlacementFunc gaim_conv_placement_get_fnc(const char *id);

/**
 * Sets the current conversation placement function.
 *
 * @param func The new conversation placement function.
 */
void gaim_conv_placement_set_current_func(GaimConvPlacementFunc func);

/**
 * Returns the current conversation placement function.
 *
 * @return The current conversation placement function.
 */
GaimConvPlacementFunc gaim_conv_placement_get_current_func(void);

/**
 * Returns the id of the specified conversation placement function.
 *
 * @param fnc A pointer to the registered function.
 *
 * @return The id of the conversation, or NULL if the function is not
 *         registered.
 */
const char *gaim_conv_placement_get_fnc_id(GaimConvPlacementFunc fnc);

/*@}*/

/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI operations structure to be used in all gaim conversation
 * windows.
 *
 * @param ops The UI operations structure.
 */
void gaim_conversations_set_win_ui_ops(GaimConvWindowUiOps *ops);

/**
 * Returns the gaim window UI operations structure to be used in
 * new windows.
 *
 * @return A filled-out GaimConvWindowUiOps structure.
 */
GaimConvWindowUiOps *gaim_conversations_get_win_ui_ops(void);


/*@}*/

/**************************************************************************/
/** @name Conversations Subsystem                                         */
/**************************************************************************/
/*@{*/

/**
 * Returns the conversation subsystem handle.
 *
 * @return The conversation subsystem handle.
 */
void *gaim_conversations_get_handle(void);

/**
 * Initializes the conversation subsystem.
 */
void gaim_conversations_init(void);

/**
 * Uninitializes the conversation subsystem.
 */
void gaim_conversations_uninit(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_CONVERSATION_H_ */