Mercurial > pidgin.yaz
view PLUGIN_HOWTO @ 15298:f08b43af6791
[gaim-migrate @ 18088]
We've seen a crash in which a NULL circbuffer was passed to gaim_circ_buffer_append() from flap_connection_send_byte_stream().
(flap_connection_send_byte_stream() was somehow called after flap_connection_close() - perhaps a result of the rate limiting queuing code?)
In any case, circbuffer should use g_return_if_fail() and g_return_val_if_fail() to throw warnings in this condition rather than crashing on a NULL pointer access. Added such checks at the top of the relevant functions.
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
---|---|
date | Mon, 08 Jan 2007 15:01:06 +0000 |
parents | 7acebc9d043f |
children | cc3c50816cc9 |
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For information on writing a plugin for Gaim, go http://gaim.sourceforge.net/api/ and see the HOWTOs in the "Related Pages" section. You can also generate this documentation locally by installing doxygen and graphviz dot, then running "make docs" in the Gaim source tree. The documentation will be in the docs/html directory. This next paragraph is old and possibly out of date: Compilation of the plugins is fairly straight-forward; there is a Makefile in this directory that has a rule for making the .so file from a .c file. No modification of the Makefile should be necessary, unless if you simply want to type 'make' to have it made; otherwise, 'make filename.so' will take filename.c and make the .so plugin from it. If you need to link in with extra libraries, you can set the environment variable PLUGIN_LIBS to be the libraries you want to link with. It should be possible to compile plugins outside of the Gaim source tree, which is a much cleaner solution.