view src/blist.h @ 6837:f098765ac919

[gaim-migrate @ 7382] The pounces subsystem now registers signal callbacks for all the pounce types. The calls to pounce code in server.c, and therefore in all the rest of gaim, have been removed. The pounce code is now more like its own separate island. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sun, 14 Sep 2003 21:05:11 +0000
parents ea289c6f2382
children 549a0bbbf73d
line wrap: on
line source

/**
 * @file blist.h Buddy List API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2003, Sean Egan <sean.egan@binghamton.edu>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* I can't believe I let ChipX86 inspire me to write good code. -Sean */

#ifndef _BLIST_H_
#define _BLIST_H_

#include <glib.h>

typedef struct _GaimBlistNode GaimBlistNode;

typedef struct _GaimBlistChat GaimBlistChat;
typedef struct _GaimGroup GaimGroup;
typedef struct _GaimContact GaimContact;
typedef struct _GaimBuddy GaimBuddy;

#include "account.h"

/**************************************************************************/
/* Enumerations                                                           */
/**************************************************************************/
enum gaim_blist_node_type {
	GAIM_BLIST_GROUP_NODE,
	GAIM_BLIST_CONTACT_NODE,
	GAIM_BLIST_BUDDY_NODE,
	GAIM_BLIST_CHAT_NODE,
	GAIM_BLIST_OTHER_NODE
};

#define GAIM_BLIST_NODE_IS_CHAT(n) ((n)->type == GAIM_BLIST_CHAT_NODE)
#define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE)
#define GAIM_BLIST_NODE_IS_CONTACT(n) ((n)->type == GAIM_BLIST_CONTACT_NODE)
#define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE)

enum gaim_buddy_presence_state {
	GAIM_BUDDY_SIGNING_OFF = -1,
	GAIM_BUDDY_OFFLINE = 0,
	GAIM_BUDDY_ONLINE,
	GAIM_BUDDY_SIGNING_ON
};

#define GAIM_BUDDY_IS_ONLINE(b) ((b)->account->gc && \
		((b)->present == GAIM_BUDDY_ONLINE || \
		 (b)->present == GAIM_BUDDY_SIGNING_ON))


/**************************************************************************/
/* Data Structures                                                        */
/**************************************************************************/

/**
 * A Buddy list node.  This can represent a group, a buddy, or anything else.  This is a base class for struct buddy and
 * struct group and for anything else that wants to put itself in the buddy list. */
struct _GaimBlistNode {
	enum gaim_blist_node_type type;        /**< The type of node this is       */
	GaimBlistNode *prev;                   /**< The sibling before this buddy. */
	GaimBlistNode *next;                   /**< The sibling after this buddy.  */
	GaimBlistNode *parent;                 /**< The parent of this node        */
	GaimBlistNode *child;                  /**< The child of this node         */
	void          *ui_data;                /**< The UI can put data here.      */
};

/**
 * A buddy.  This contains everything Gaim will ever need to know about someone on the buddy list.  Everything.
 */
struct _GaimBuddy {
	GaimBlistNode node;                     /**< The node that this buddy inherits from */
	char *name;                             /**< The screenname of the buddy. */
	char *alias;                            /**< The user-set alias of the buddy */
	char *server_alias;                     /**< The server-specified alias of the buddy.  (i.e. MSN "Friendly Names") */
	enum gaim_buddy_presence_state present;                            /**< This is 0 if the buddy appears offline, 1 if he appears online, and 2 if
						    he has recently signed on */
	int evil;                               /**< The warning level */
	time_t signon;                          /**< The time the buddy signed on. */
	int idle;                               /**< The time the buddy has been idle in minutes. */
	int uc;                                 /**< This is a cryptic bitmask that makes sense only to the prpl.  This will get changed */
	void *proto_data;                       /**< This allows the prpl to associate whatever data it wants with a buddy */
	GaimAccount *account;           /**< the account this buddy belongs to */
	GHashTable *settings;                   /**< per-buddy settings from the XML buddy list, set by plugins and the likes. */
	guint timer;							/**< The timer handle. */
};

/**
 * A contact.  This contains everything Gaim will ever need to know about a contact.
 */
struct _GaimContact {
	GaimBlistNode node;		/**< The node that this contact inherits from. */
	char *alias;            /**< The user-set alias of the contact */
	int totalsize;		    /**< The number of buddies in this contact */
	int currentsize;	    /**< The number of buddies in this contact corresponding to online accounts */
	int online;			    /**< The number of buddies in this contact who are currently online */
};


/**
 * A group.  This contains everything Gaim will ever need to know about a group.
 */
struct _GaimGroup {
	GaimBlistNode node;                    /**< The node that this group inherits from */
	char *name;                            /**< The name of this group. */
	int totalsize;			       /**< The number of chats and contacts in this group */
	int currentsize;		       /**< The number of chats and contacts in this group corresponding to online accounts */
	int online;			       /**< The number of chats and contacts in this group who are currently online */
	GHashTable *settings;                  /**< per-group settings from the XML buddy list, set by plugins and the likes. */
};

/**
 * A chat.  This contains everything Gaim needs to put a chat room in the
 * buddy list.
 */
struct _GaimBlistChat {
	GaimBlistNode node;      /**< The node that this chat inherits from */
	char *alias;             /**< The display name of this chat. */
	GHashTable *components;  /**< the stuff the protocol needs to know to join the chat */
	GaimAccount *account; /**< The account this chat is attached to */
	GHashTable *settings;    /**< per-chat settings from the XML buddy list, set by plugins and the likes. */
};


/**
 * The Buddy List
 */
struct gaim_buddy_list {
	GaimBlistNode *root;                    /**< The first node in the buddy list */
	GHashTable *buddies;			/**< Every buddy in this list */
	struct gaim_blist_ui_ops *ui_ops;       /**< The UI operations for the buddy list */

	void *ui_data;                          /**< UI-specific data. */
};

/**
 * Buddy list UI operations.
 *
 * Any UI representing a buddy list must assign a filled-out gaim_window_ops
 * structure to the buddy list core.
 */
struct gaim_blist_ui_ops
{
	void (*new_list)(struct gaim_buddy_list *list); /**< Sets UI-specific data on a buddy list. */
	void (*new_node)(GaimBlistNode *node);      /**< Sets UI-specific data on a node. */
	void (*show)(struct gaim_buddy_list *list);     /**< The core will call this when its finished doing it's core stuff */
	void (*update)(struct gaim_buddy_list *list,
		       GaimBlistNode *node);            /**< This will update a node in the buddy list. */
	void (*remove)(struct gaim_buddy_list *list,
		       GaimBlistNode *node);            /**< This removes a node from the list */
	void (*destroy)(struct gaim_buddy_list *list);  /**< When the list gets destroyed, this gets called to destroy the UI. */
	void (*set_visible)(struct gaim_buddy_list *list,
			    gboolean show);             /**< Hides or unhides the buddy list */

};

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Buddy List API                                                  */
/**************************************************************************/
/*@{*/

/**
 * Creates a new buddy list
 */
struct gaim_buddy_list *gaim_blist_new();

/**
 * Sets the main buddy list.
 *
 * @return The main buddy list.
 */
void gaim_set_blist(struct gaim_buddy_list *blist);

/**
 * Returns the main buddy list.
 *
 * @return The main buddy list.
 */
struct gaim_buddy_list *gaim_get_blist(void);

/**
 * Shows the buddy list, creating a new one if necessary.
 *
 */
void gaim_blist_show();


/**
 * Destroys the buddy list window.
 */
void gaim_blist_destroy();

/**
 * Hides or unhides the buddy list.
 *
 * @param show   Whether or not to show the buddy list
 */
void gaim_blist_set_visible(gboolean show);

/**
 * Updates a buddy's status.
 *
 * This needs to not take an int.
 *
 * @param buddy   The buddy whose status has changed
 * @param status  The new status in cryptic prpl-understood code
 */
void gaim_blist_update_buddy_status(GaimBuddy *buddy, int status);


/**
 * Updates a buddy's presence.
 *
 * @param buddy    The buddy whose presence has changed
 * @param presence The new presence
 */
void gaim_blist_update_buddy_presence(GaimBuddy *buddy, int presence);


/**
 * Updates a buddy's idle time.
 *
 * @param buddy  The buddy whose idle time has changed
 * @param idle   The buddy's idle time in minutes.
 */
void gaim_blist_update_buddy_idle(GaimBuddy *buddy, int idle);


/**
 * Updates a buddy's warning level.
 *
 * @param buddy   The buddy whose warning level has changed.
 * @param warning The warning level as an int from 0 to 100.
 */
void gaim_blist_update_buddy_evil(GaimBuddy *buddy, int warning);

/**
 * Updates a buddy's icon.
 *
 * @param buddy  The buddy whose buddy icon has changed
 */
void gaim_blist_update_buddy_icon(GaimBuddy *buddy);



/**
 * Renames a buddy in the buddy list.
 *
 * @param buddy  The buddy whose name will be changed.
 * @param name   The new name of the buddy.
 */
void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name);


/**
 * Aliases a buddy in the buddy list.
 *
 * @param buddy  The buddy whose alias will be changed.
 * @param alias  The buddy's alias.
 */
void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias);

/**
 * Sets the server-sent alias of a buddy in the buddy list.
 *
 * @param buddy  The buddy whose alias will be changed.
 * @param alias  The buddy's "official" alias.
 */
void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias);

/**
 * Aliases a chat in the buddy list.
 *
 * @param chat  The chat whose alias will be changed.
 * @param alias The chat's new alias.
 */
void gaim_blist_alias_chat(GaimBlistChat *chat, const char *alias);

/**
 * Renames a group
 *
 * @param group  The group to rename
 * @param name   The new name
 */
void gaim_blist_rename_group(GaimGroup *group, const char *name);

/**
 * Creates a new chat for the buddy list
 *
 * @param account    The account this chat will get added to
 * @param alias      The alias of the new chat
 * @param components The info the prpl needs to join the chat
 * @return           A newly allocated chat
 */
GaimBlistChat *gaim_blist_chat_new(GaimAccount *account, const char *alias, GHashTable *components);

/**
 * Gets the alias of the chat, or the chat name if the alias does not exist
 *
 * @param chat    The chat
 * @return        The display name of the chat
 */
char *gaim_blist_chat_get_display_name(GaimBlistChat *chat);

/**
 * Adds a new chat to the buddy list.
 *
 * The chat will be inserted right after node or appended to the end
 * of group if node is NULL.  If both are NULL, the buddy will be added to
 * the "Chats" group.
 *
 * @param chat  The new chat who gets added
 * @param group  The group to add the new chat to.
 * @param node   The insertion point
 */
void gaim_blist_add_chat(GaimBlistChat *chat, GaimGroup *group, GaimBlistNode *node);

/**
 * Creates a new buddy
 *
 * @param account    The account this buddy will get added to
 * @param screenname The screenname of the new buddy
 * @param alias      The alias of the new buddy (or NULL if unaliased)
 * @return           A newly allocated buddy
 */
GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias);

/**
 * Adds a new buddy to the buddy list.
 *
 * The buddy will be inserted right after node or prepended to the
 * group if node is NULL.  If both are NULL, the buddy will be added to
 * the "Buddies" group.
 *
 * @param buddy   The new buddy who gets added
 * @param contact The optional contact to place the buddy in.
 * @param group   The group to add the new buddy to.
 * @param node    The insertion point
 */
void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node);

/**
 * Creates a new group
 *
 * You can't have more than one group with the same name.  Sorry.  If you pass
 * this the * name of a group that already exists, it will return that group.
 *
 * @param name   The name of the new group
 * @return       A new group struct
*/
GaimGroup *gaim_group_new(const char *name);

/**
 * Adds a new group to the buddy list.
 *
 * The new group will be inserted after insert or prepended to the list if
 * node is NULL.
 *
 * @param group  The group
 * @param node   The insertion point
 */
void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node);

/**
 * Creates a new contact
 *
 * @return       A new contact struct
 */
GaimContact *gaim_contact_new();

/**
 * Adds a new contact to the buddy list.
 *
 * The new contact will be inserted after insert or prepended to the list if
 * node is NULL.
 *
 * @param contact The contact
 * @param group   The group to add the contact to
 * @param node    The insertion point
 */
void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node);

/**
 * Returns the highest priority buddy for a given contact.
 *
 * @param contact  The contact
 * @return The highest priority buddy
 */
GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact);

/**
 * Sets the alias for a contact.
 *
 * @param contact  The contact
 * @param alias    The alias to set, or NULL to unset
 */
void gaim_contact_set_alias(GaimContact *contact, const char *alias);

/**
 * Gets the alias for a contact.
 *
 * @param contact  The contact
 * @return  The alias, or NULL if it is not set.
 */
const char *gaim_contact_get_alias(GaimContact *contact);

/**
 * Removes a buddy from the buddy list and frees the memory allocated to it.
 *
 * @param buddy   The buddy to be removed
 */
void gaim_blist_remove_buddy(GaimBuddy *buddy);

/**
 * Removes a contact, and any buddies it contains, and frees the memory
 * allocated to it.
 *
 * @param contact The contact to be removed
 */
void gaim_blist_remove_contact(GaimContact *contact);

/**
 * Removes a chat from the buddy list and frees the memory allocated to it.
 *
 * @param chat   The chat to be removed
 */
void gaim_blist_remove_chat(GaimBlistChat *chat);

/**
 * Removes a group from the buddy list and frees the memory allocated to it and to
 * its children
 *
 * @param group   The group to be removed
 */
void gaim_blist_remove_group(GaimGroup *group);

/**
 * Returns the alias of a buddy.
 *
 * @param buddy   The buddy whose name will be returned.
 * @return        The alias (if set), server alias (if option is set), or NULL.
 */
const char *gaim_get_buddy_alias_only(GaimBuddy *buddy);


/**
 * Returns the correct name to display for a buddy.
 *
 * @param buddy   The buddy whose name will be returned.
 * @return        The alias (if set), server alias (if option is set), screenname, or "Unknown"
 */
const char *gaim_get_buddy_alias(GaimBuddy *buddy);

/**
 * Returns the correct name to display for a blist chat.
 *
 * @param chat   The chat whose name will be returned.
 * @return       The alias (if set), or first component value.
 */
const char *gaim_blist_chat_get_name(GaimBlistChat *chat);

/**
 * Finds the buddy struct given a screenname and an account
 *
 * @param name    The buddy's screenname or NULL to search for more buddies with the same screenname
 *                as the previous search
 * @param account The account this buddy belongs to
 * @return        The buddy or NULL if the buddy does not exist
 */
GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name);

/**
 * Finds all buddies struct given a screenname and an account
 *
 * @param name    The buddy's screenname
 * @param account The account this buddy belongs to
 *
 * @return        A GSList of buddies (which must be freed), or NULL if the buddy doesn't exist
 */
GSList *gaim_find_buddies(GaimAccount *account, const char *name);


/**
 * Finds a group by name
 *
 * @param name    The groups name
 * @return        The group or NULL if the group does not exist
 */
GaimGroup *gaim_find_group(const char *name);

/**
 * Finds a contact
 *
 * @param group   The group to look in
 * @param name    The name to look for
 * @return        The contact or NULL if the contact does not exist
 */
GaimContact *gaim_find_contact(GaimGroup *group, const char *name);

/**
 * Finds a chat by name.
 *
 * @param account The chat's account.
 * @param name    The chat's name.
 *
 * @return The chat, or @c NULL if the chat does not exist.
 */
GaimBlistChat *gaim_blist_find_chat(GaimAccount *account, const char *name);

/**
 * Returns the group of which the chat is a member.
 *
 * @param chat The chat.
 *
 * @return The parent group, or @c NULL if the chat is not in a group.
 */
GaimGroup *gaim_blist_chat_get_group(GaimBlistChat *chat);

/**
 * Returns the group of which the buddy is a member.
 *
 * @param buddy   The buddy
 * @return        The group or NULL if the buddy is not in a group
 */
GaimGroup *gaim_find_buddys_group(GaimBuddy *buddy);


/**
 * Returns a list of accounts that have buddies in this group
 *
 * @param g The group
 *
 * @return A list of gaim_accounts
 */
GSList *gaim_group_get_accounts(GaimGroup *g);

/**
 * Determines whether an account owns any buddies in a given group
 *
 * @param g       The group to search through.
 * @param account The account.
 *
 * @return TRUE if there are any buddies in the group, or FALSE otherwise.
 */
gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account);

/**
 * Called when an account gets signed on.  Tells the UI to update all the
 * buddies.
 *
 * @param account   The account
 */
void gaim_blist_add_account(GaimAccount *account);


/**
 * Called when an account gets signed off.  Sets the presence of all the buddies to 0
 * and tells the UI to update them.
 *
 * @param account   The account
 */
void gaim_blist_remove_account(GaimAccount *account);


/**
 * Determines the total size of a group
 *
 * @param group  The group
 * @param offline Count buddies in offline accounts
 * @return The number of buddies in the group
 */
int gaim_blist_get_group_size(GaimGroup *group, gboolean offline);

/**
 * Determines the number of online buddies in a group
 *
 * @param group The group
 * @return The number of online buddies in the group, or 0 if the group is NULL
 */
int gaim_blist_get_group_online_count(GaimGroup *group);

/*@}*/

/****************************************************************************************/
/** @name Buddy list file management API                                                */
/****************************************************************************************/

/*@{*/
/**
 * Saves the buddy list to file
 */
void gaim_blist_save();

/**
 * Parses the toc-style buddy list used in older versions of Gaim and for SSI in toc.c
 *
 * @param account  This is the account that the buddies and groups from config will get added to
 * @param config   This is the toc-style buddy list data
 */
void parse_toc_buddy_list(GaimAccount *account, char *config);


/**
 * Loads the buddy list from ~/.gaim/blist.xml.
 */
void gaim_blist_load();

/**
 * Associates some data with the group in the xml buddy list
 *
 * @param g      The group the data is associated with
 * @param key    The key used to retrieve the data
 * @param value  The data to set
 */
void gaim_group_set_setting(GaimGroup *g, const char *key, const char *value);

/**
 * Retrieves data from the XML buddy list set by gaim_group_set_setting())
 *
 * @param g      The group to retrieve data from
 * @param key    The key to retrieve the data with
 * @return       The associated data or NULL if no data is associated
 */
char *gaim_group_get_setting(GaimGroup *g, const char *key);

/**
 * Associates some data with the chat in the xml buddy list
 *
 * @param c      The chat the data is associated with
 * @param key    The key used to retrieve the data
 * @param value  The data to set
 */
void gaim_blist_chat_set_setting(GaimBlistChat *c, const char *key, const char *value);

/**
 * Retrieves data from the XML buddy list set by gaim_blist_chat_set_setting())
 *
 * @param c      The chat to retrieve data from
 * @param key    The key to retrieve the data with
 *
 * @return       The associated data or NULL if no data is associated
 */
char *gaim_blist_chat_get_setting(GaimBlistChat *c, const char *key);

/**
 * Associates some data with the buddy in the xml buddy list
 *
 * @param b      The buddy the data is associated with
 * @param key    The key used to retrieve the data
 * @param value  The data to set
 */
void gaim_buddy_set_setting(GaimBuddy *b, const char *key, const char *value);

/**
 * Retrieves data from the XML buddy list set by gaim_buddy_set_setting())
 *
 * @param b      The buddy to retrieve data from
 * @param key    The key to retrieve the data with
 * @return       The associated data or NULL if no data is associated
 */
char *gaim_buddy_get_setting(GaimBuddy *b, const char *key);

/*@}*/

/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI operations structure to be used for the buddy list.
 *
 * @param ops The ops struct.
 */
void gaim_set_blist_ui_ops(struct gaim_blist_ui_ops *ops);

/**
 * Returns the UI operations structure to be used for the buddy list.
 *
 * @return The UI operations structure.
 */
struct gaim_blist_ui_ops *gaim_get_blist_ui_ops(void);

/*@}*/

/**************************************************************************/
/** @name Buddy List Subsystem                                            */
/**************************************************************************/
/*@{*/

/**
 * Returns the handle for the buddy list subsystem.
 *
 * @return The buddy list subsystem handle.
 */
void *gaim_blist_get_handle(void);

/**
 * Initializes the buddy list subsystem.
 */
void gaim_blist_init(void);

/**
 * Uninitializes the buddy list subsystem.
 */
void gaim_blist_uninit(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _BLIST_H_ */