view src/protocols/icq/socketmanager.h @ 6837:f098765ac919

[gaim-migrate @ 7382] The pounces subsystem now registers signal callbacks for all the pounce types. The calls to pounce code in server.c, and therefore in all the rest of gaim, have been removed. The pounce code is now more like its own separate island. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sun, 14 Sep 2003 21:05:11 +0000
parents 9965c0bbdb7c
children 5e7ffea3f76a
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/* -*- Mode: C; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */

/*
 * $Id: socketmanager.h 2405 2001-09-29 02:08:00Z warmenhoven $
 *
 * Copyright (C) 1998-2001, Denis V. Dmitrienko <denis@null.net> and
 *                          Bill Soudan <soudan@kde.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

#ifndef _SOCKETMANAGER_H
#define _SOCKETMANAGER_H

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <sys/types.h>

#ifndef _WIN32
#include <sys/socket.h>
#else
#include <winsock.h>
#endif

#include "icq.h"
#include "list.h"

typedef struct icq_Socket_s icq_Socket;
typedef void (*icq_SocketHandler)(void *data);

struct icq_Socket_s
{
  int socket;

  icq_SocketHandler handlers[ICQ_SOCKET_MAX];
  void *data[ICQ_SOCKET_MAX];
};

int icq_SocketNew(int domain, int type, int protocol);
int icq_SocketAccept(int listens, struct sockaddr *addr, int *addrlen);
void icq_SocketAlloc(int socket_fd);
int icq_SocketDelete(int socket_fd);
void icq_SocketSetHandler(int socket_fd, int type, icq_SocketHandler handler,
  void *data);
void icq_SocketReady(icq_Socket *s, int type);
void icq_SocketBuildFdSets(void);
void icq_SocketPoll();
icq_Socket *icq_FindSocket(int socket_fd);

extern icq_List *icq_SocketList;

#endif /* _SOCKETMANAGER_H */