Mercurial > pidgin.yaz
view src/sound.c @ 6837:f098765ac919
[gaim-migrate @ 7382]
The pounces subsystem now registers signal callbacks for all the pounce
types. The calls to pounce code in server.c, and therefore in all the rest
of gaim, have been removed. The pounce code is now more like its own
separate island.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sun, 14 Sep 2003 21:05:11 +0000 |
parents | 8f94cce8faa5 |
children | feb3d21a7794 |
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/* * gaim * * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "sound.h" #include "prefs.h" /* XXX CORE/UI: this goes away when away messages become sane */ #include "gtkinternal.h" #include "ui.h" static GaimSoundUiOps *sound_ui_ops = NULL; void gaim_set_sound_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->shutdown) sound_ui_ops->shutdown(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps *gaim_get_sound_ui_ops(void) { return sound_ui_ops; } void gaim_sound_init() { gaim_prefs_add_none("/core/sound"); gaim_prefs_add_bool("/core/sound/while_away", FALSE); } void gaim_sound_shutdown() { if(sound_ui_ops && sound_ui_ops->shutdown) sound_ui_ops->shutdown(); } void gaim_sound_play_file(const char *filename) { if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event) { if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; if(sound_ui_ops && sound_ui_ops->play_event) sound_ui_ops->play_event(event); }