Mercurial > pidgin.yaz
view src/win_gaim.c @ 6837:f098765ac919
[gaim-migrate @ 7382]
The pounces subsystem now registers signal callbacks for all the pounce
types. The calls to pounce code in server.c, and therefore in all the rest
of gaim, have been removed. The pounce code is now more like its own
separate island.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sun, 14 Sep 2003 21:05:11 +0000 |
parents | 5aeba37b303c |
children | 4eee806af511 |
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/* * win_aim.c * * Author: Herman Bloggs <hermanator12002@yahoo.com> * Date: June, 2002 * Description: Entry point for win32 gaim, and various win32 dependant * routines. */ #include <windows.h> #include <stdlib.h> #include <glib.h> /* * GLOBALS */ __declspec(dllimport) HINSTANCE gaimexe_hInstance; /* * LOCALS */ /* * PROTOTYPES */ extern int gaim_main( int, char** ); extern char* wgaim_install_dir(); #ifdef __GNUC__ # ifndef _stdcall # define _stdcall __attribute__((stdcall)) # endif #endif int _stdcall WinMain (struct HINSTANCE__ *hInstance, struct HINSTANCE__ *hPrevInstance, char *lpszCmdLine, int nCmdShow) { char* drmingw; gaimexe_hInstance = hInstance; /* Load exception handler if we have it */ drmingw = g_build_filename(wgaim_install_dir(), "exchndl.dll", NULL); LoadLibrary(drmingw); g_free(drmingw); return gaim_main (__argc, __argv); }