Mercurial > pidgin.yaz
view plugins/gaim.pl @ 6310:f14718d7082e
[gaim-migrate @ 6809]
Robot101 is a fancy bastard. Regarding my fix for "Make Gaim not crash when
you unload the system tray icon when there are messages queued," he writes:
The correct fix for this is to use &handle as the function data, I have
a function that removes callbacks with that data pointer that gets
called at unload.
Fancy.
In other news, we now send a BR tag instead of \n for newlines for AIM.
And for ICQ we send CR/LF instead of \n. This is more correct, and should
make messages with new lines sent from Gaim to Miranda show up correctly for
Miranda users.
ICQ Lite sends CR/LF to Gaim for newlines, but I would rather use a BR
tag, and it seems to work with no problems.
In still other news, de purk und beans mit sauerkrauten.
In yet still other news, I don't have anything else to add.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 26 Jul 2003 20:40:44 +0000 |
parents | e120097bbd72 |
children |
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sub description { my($a, $b, $c, $d, $e, $f) = @_; ("Example", "1.0", "An example Gaim perl script that does nothing particularly useful:\n\t-Show a dialog on load\n\t-Set user idle for 6,000 seconds\n\t-Greets people signing on with \"Hello\"\n\t-Informs you when script has been loaded for one minute.", "Eric Warmenhoven <eric\@warmenhoven.org>", "http://gaim.sf.net", "/dev/null"); } $handle = GAIM::register("Example", "1.0", "goodbye", ""); GAIM::print("Perl Says", "Handle $handle"); $ver = GAIM::get_info(0); @ids = GAIM::get_info(1); $msg = "Gaim $ver:"; foreach $id (@ids) { $pro = GAIM::get_info(7, $id); $nam = GAIM::get_info(3, $id); $msg .= "\n$nam using $pro"; } GAIM::command("idle", 6000); GAIM::add_event_handler($handle, "event_buddy_signon", "echo_reply"); GAIM::add_timeout_handler($handle, 60, "notify"); sub echo_reply { $index = $_[0]; $who = $_[1]; GAIM::print_to_conv($index, $who, "Hello", 0); } sub notify { GAIM::print("1 minute", "gaim test has been loaded for 1 minute"); } sub goodbye { GAIM::print("You Bastard!", "You killed Kenny!"); }