Mercurial > pidgin.yaz
view src/proxy.h @ 6310:f14718d7082e
[gaim-migrate @ 6809]
Robot101 is a fancy bastard. Regarding my fix for "Make Gaim not crash when
you unload the system tray icon when there are messages queued," he writes:
The correct fix for this is to use &handle as the function data, I have
a function that removes callbacks with that data pointer that gets
called at unload.
Fancy.
In other news, we now send a BR tag instead of \n for newlines for AIM.
And for ICQ we send CR/LF instead of \n. This is more correct, and should
make messages with new lines sent from Gaim to Miranda show up correctly for
Miranda users.
ICQ Lite sends CR/LF to Gaim for newlines, but I would rather use a BR
tag, and it seems to work with no problems.
In still other news, de purk und beans mit sauerkrauten.
In yet still other news, I don't have anything else to add.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 26 Jul 2003 20:40:44 +0000 |
parents | 5239a3b4ab33 |
children | 42fdf16f1dad |
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/** * @file proxy.h Proxy API * @ingroup core * * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_PROXY_H_ #define _GAIM_PROXY_H_ #include <glib.h> /** * A type of proxy connection. */ typedef enum { GAIM_PROXY_USE_GLOBAL = -1, /**< Use the global proxy information. */ GAIM_PROXY_NONE = 0, /**< No proxy. */ GAIM_PROXY_HTTP, /**< HTTP proxy. */ GAIM_PROXY_SOCKS4, /**< SOCKS 4 proxy. */ GAIM_PROXY_SOCKS5 /**< SOCKS 5 proxy. */ } GaimProxyType; /** * An input condition. */ typedef enum { GAIM_INPUT_READ = 1 << 0, /**< A read condition. */ GAIM_INPUT_WRITE = 1 << 1 /**< A write condition. */ } GaimInputCondition; /** * Information on proxy settings. */ typedef struct { GaimProxyType type; /**< The proxy type. */ char *host; /**< The host. */ int port; /**< The port number. */ char *username; /**< The username. */ char *password; /**< The password. */ } GaimProxyInfo; typedef void (*GaimInputFunction)(gpointer, gint, GaimInputCondition); #include "account.h" #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Proxy structure API */ /**************************************************************************/ /*@{*/ /** * Creates a proxy information structure. * * @return The proxy information structure. */ GaimProxyInfo *gaim_proxy_info_new(void); /** * Destroys a proxy information structure. * * @param proxy The proxy information structure to destroy. */ void gaim_proxy_info_destroy(GaimProxyInfo *info); /** * Sets the type of proxy. * * @param proxy The proxy information. * @param type The proxy type. */ void gaim_proxy_info_set_type(GaimProxyInfo *info, GaimProxyType type); /** * Sets the proxy host. * * @param proxy The proxy information. * @param host The host. */ void gaim_proxy_info_set_host(GaimProxyInfo *info, const char *host); /** * Sets the proxy port. * * @param proxy The proxy information. * @param port The port. */ void gaim_proxy_info_set_port(GaimProxyInfo *info, int port); /** * Sets the proxy username. * * @param proxy The proxy information. * @param username The username. */ void gaim_proxy_info_set_username(GaimProxyInfo *info, const char *username); /** * Sets the proxy password. * * @param proxy The proxy information. * @param password The password. */ void gaim_proxy_info_set_password(GaimProxyInfo *info, const char *password); /** * Returns the proxy's type. * * @param The proxy information. * * @return The type. */ GaimProxyType gaim_proxy_info_get_type(const GaimProxyInfo *info); /** * Returns the proxy's host. * * @param The proxy information. * * @return The host. */ const char *gaim_proxy_info_get_host(const GaimProxyInfo *info); /** * Returns the proxy's port. * * @param The proxy information. * * @return The port. */ int gaim_proxy_info_get_port(const GaimProxyInfo *info); /** * Returns the proxy's username. * * @param The proxy information. * * @return The username. */ const char *gaim_proxy_info_get_username(const GaimProxyInfo *info); /** * Returns the proxy's password. * * @param The proxy information. * * @return The password. */ const char *gaim_proxy_info_get_password(const GaimProxyInfo *info); /*@}*/ /**************************************************************************/ /** @name Global Proxy API */ /**************************************************************************/ /*@{*/ /** * Sets whether or not the global proxy information is from preferences. * * @param from_prefs @c TRUE if the info is from preferences. */ void gaim_global_proxy_set_from_prefs(gboolean from_prefs); /** * Returns gaim's global proxy information. * * @return The global proxy information. */ GaimProxyInfo *gaim_global_proxy_get_info(void); /** * Returns whether or not the current global proxy information is from * preferences. * * @return @c TRUE if the info is from preferences. */ gboolean gaim_global_proxy_is_from_prefs(void); /*@}*/ /**************************************************************************/ /** @name Proxy API */ /**************************************************************************/ /*@{*/ /** * Initializes the proxy subsystem. */ void gaim_proxy_init(void); /** * Adds an input handler. * * @param source The input source. * @param cond The condition type. * @param func The callback function for data. * @param user_data User-specified data. * * @return The resulting handle. */ gint gaim_input_add(int source, GaimInputCondition cond, GaimInputFunction func, gpointer user_data); /** * Removes an input handler. * * @param handle The handle of the input handler. */ void gaim_input_remove(gint handle); /** * Makes a connection to the specified host and port. * * @param account The account making the connection. * @param host The destination host. * @Param port The destination port. * @Param func The input handler function. * @param data User-defined data. * * @return The socket handle. */ int gaim_proxy_connect(GaimAccount *account, const char *host, int port, GaimInputFunction func, gpointer data); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_PROXY_H_ */