view src/win_gaim.c @ 6310:f14718d7082e

[gaim-migrate @ 6809] Robot101 is a fancy bastard. Regarding my fix for "Make Gaim not crash when you unload the system tray icon when there are messages queued," he writes: The correct fix for this is to use &handle as the function data, I have a function that removes callbacks with that data pointer that gets called at unload. Fancy. In other news, we now send a BR tag instead of \n for newlines for AIM. And for ICQ we send CR/LF instead of \n. This is more correct, and should make messages with new lines sent from Gaim to Miranda show up correctly for Miranda users. ICQ Lite sends CR/LF to Gaim for newlines, but I would rather use a BR tag, and it seems to work with no problems. In still other news, de purk und beans mit sauerkrauten. In yet still other news, I don't have anything else to add. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 26 Jul 2003 20:40:44 +0000
parents 70b892694e0b
children 5aeba37b303c
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/*
 *  win_aim.c
 *
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: June, 2002
 *  Description: Entry point for win32 gaim, and various win32 dependant
 *  routines.
 */
#include <windows.h>
#include <stdlib.h>

/*
 *  GLOBALS
 */
__declspec(dllimport) HINSTANCE gaimexe_hInstance;

/*
 *  LOCALS
 */

/*
 *  PROTOTYPES
 */
extern int gaim_main( int, char** );


#ifdef __GNUC__
#  ifndef _stdcall
#    define _stdcall  __attribute__((stdcall))
#  endif
#endif

int _stdcall
WinMain (struct HINSTANCE__ *hInstance, 
	 struct HINSTANCE__ *hPrevInstance,
	 char               *lpszCmdLine,
	 int                 nCmdShow)
{
	gaimexe_hInstance = hInstance;
	return gaim_main (__argc, __argv);
}