view libgaim/gaim-client.h @ 14238:f189327b9968

[gaim-migrate @ 16920] Cancelable DNS queries. This eliminates crashes when you cancel a connection attempt while we're waiting for a response from a DNS server. I tested with all three methods, so they SHOULD be ok. Let me know if you have problems. I should be around today, starting in maybe an hour. I feel like it's kinda dumb for us to have three implementations for the same thing. I want to get rid of the child-process method (currently used in Unix and OS-X) and use the thread-based method (currently used in Windows) everywhere. Then we can get rid of the third method, too (currently used when !Unix and !OS-X and !Windows) Any objections? committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 20 Aug 2006 22:24:13 +0000
parents 60b1bc8dbf37
children
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#ifndef _GAIM_CLIENT_H_INCLUDED_
#define _GAIM_CLIENT_H_INCLUDED_

#include <glib.h>
#include "gaim-client-bindings.h"

G_BEGIN_DECLS

void gaim_init(void);

G_END_DECLS

#endif