Mercurial > pidgin.yaz
view libgaim/idle.h @ 14238:f189327b9968
[gaim-migrate @ 16920]
Cancelable DNS queries. This eliminates crashes when you cancel
a connection attempt while we're waiting for a response from a
DNS server. I tested with all three methods, so they SHOULD be ok.
Let me know if you have problems. I should be around today, starting
in maybe an hour.
I feel like it's kinda dumb for us to have three implementations for
the same thing. I want to get rid of the child-process method
(currently used in Unix and OS-X) and use the thread-based method
(currently used in Windows) everywhere. Then we can get rid of the
third method, too (currently used when !Unix and !OS-X and !Windows)
Any objections?
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 20 Aug 2006 22:24:13 +0000 |
parents | 60b1bc8dbf37 |
children |
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/** * @file idle.h Idle API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_IDLE_H_ #define _GAIM_IDLE_H_ /** * Idle UI operations. */ typedef struct { time_t (*get_time_idle)(void); } GaimIdleUiOps; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Idle API */ /**************************************************************************/ /*@{*/ /** * Touch our idle tracker. This signifies that the user is * 'active'. The conversation code calls this when the * user sends an IM, for example. */ void gaim_idle_touch(void); /** * Fake our idle time by setting the time at which our * accounts purportedly became idle. This is used by * the I'dle Mak'er plugin. */ void gaim_idle_set(time_t time); /*@}*/ /**************************************************************************/ /** @name Idle Subsystem */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used for idle reporting. * * @param ops The UI operations structure. */ void gaim_idle_set_ui_ops(GaimIdleUiOps *ops); /** * Returns the UI operations structure used for idle reporting. * * @return The UI operations structure in use. */ GaimIdleUiOps *gaim_idle_get_ui_ops(void); /** * Initializes the idle system. */ void gaim_idle_init(void); /** * Uninitializes the idle system. */ void gaim_idle_uninit(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_IDLE_H_ */