view PLUGIN_HOWTO @ 15058:f227feab8c78

[gaim-migrate @ 17841] Ok... let's throw this to the wild. Support for "So-and-so want's authorization" in the core. It creates a new mini-dialog in the blist for this with an Authorize and Deny button, which do as you might imagine. Clicking Authorize will also spawn an "Add buddy" dialog if that person isn't already a buddy. I'm not sure I like this, since I never add buddies that I authorize, but it seems the best option. I considered a checkbox in the dialog (but it only applies when you hit "Authorize," which could be weird), and a third "Authorize and Add" button (but that was too big for the blist). I'll come back to the UI later, I'm sure. I'd like to see that the prpl changes all work. Yahoo, especially, looked confusing, and had the most changes. I'm mostly happy with this. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 29 Nov 2006 01:13:21 +0000
parents 7acebc9d043f
children cc3c50816cc9
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For information on writing a plugin for Gaim, go
http://gaim.sourceforge.net/api/ and see the HOWTOs in the
"Related Pages" section.

You can also generate this documentation locally by installing
doxygen and graphviz dot, then running "make docs" in the Gaim
source tree.  The documentation will be in the docs/html directory.

This next paragraph is old and possibly out of date:
Compilation of the plugins is fairly straight-forward; there is a
Makefile in this directory that has a rule for making the .so file
from a .c file. No modification of the Makefile should be necessary,
unless if you simply want to type 'make' to have it made; otherwise,
'make filename.so' will take filename.c and make the .so plugin from
it. If you need to link in with extra libraries, you can set the
environment variable PLUGIN_LIBS to be the libraries you want to link
with.

It should be possible to compile plugins outside of the Gaim source
tree, which is a much cleaner solution.