view doc/sound-signals.dox @ 15058:f227feab8c78

[gaim-migrate @ 17841] Ok... let's throw this to the wild. Support for "So-and-so want's authorization" in the core. It creates a new mini-dialog in the blist for this with an Authorize and Deny button, which do as you might imagine. Clicking Authorize will also spawn an "Add buddy" dialog if that person isn't already a buddy. I'm not sure I like this, since I never add buddies that I authorize, but it seems the best option. I considered a checkbox in the dialog (but it only applies when you hit "Authorize," which could be weird), and a third "Authorize and Add" button (but that was too big for the blist). I'll come back to the UI later, I'm sure. I'd like to see that the prpl changes all work. Yahoo, especially, looked confusing, and had the most changes. I'm mostly happy with this. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 29 Nov 2006 01:13:21 +0000
parents b0582839cd6c
children 8cf53d7a0887
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/** @page sound-signals Sound Signals

 @signals
  @signal playing-sound-event
 @endsignals

 <hr>

 @signaldef playing-sound-event
  @signalproto
gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE.
  @param event   The event this sound represents.
  @param account The account the sound is being played for.
  @return @c TRUE if the sound should not be played, or @c FALSE otherwise.
 @endsignaldef

 */
// vim: syntax=c tw=75 et