view libgaim/protocols/msn/slp.c @ 15058:f227feab8c78

[gaim-migrate @ 17841] Ok... let's throw this to the wild. Support for "So-and-so want's authorization" in the core. It creates a new mini-dialog in the blist for this with an Authorize and Deny button, which do as you might imagine. Clicking Authorize will also spawn an "Add buddy" dialog if that person isn't already a buddy. I'm not sure I like this, since I never add buddies that I authorize, but it seems the best option. I considered a checkbox in the dialog (but it only applies when you hit "Authorize," which could be weird), and a third "Authorize and Add" button (but that was too big for the blist). I'll come back to the UI later, I'm sure. I'd like to see that the prpl changes all work. Yahoo, especially, looked confusing, and had the most changes. I'm mostly happy with this. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 29 Nov 2006 01:13:21 +0000
parents dc9ed6c44c48
children c2f15e2117dc
line wrap: on
line source

/**
 * @file msnslp.c MSNSLP support
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "slp.h"
#include "slpcall.h"
#include "slpmsg.h"
#include "slpsession.h"

#include "object.h"
#include "user.h"
#include "switchboard.h"

/* ms to delay between sending buddy icon requests to the server. */
#define BUDDY_ICON_DELAY 20000

static void send_ok(MsnSlpCall *slpcall, const char *branch,
					const char *type, const char *content);

static void send_decline(MsnSlpCall *slpcall, const char *branch,
						 const char *type, const char *content);

void msn_request_user_display(MsnUser *user);

/**************************************************************************
 * Util
 **************************************************************************/

static char *
get_token(const char *str, const char *start, const char *end)
{
	const char *c, *c2;

	if ((c = strstr(str, start)) == NULL)
		return NULL;

	c += strlen(start);

	if (end != NULL)
	{
		if ((c2 = strstr(c, end)) == NULL)
			return NULL;

		return g_strndup(c, c2 - c);
	}
	else
	{
		/* This has to be changed */
		return g_strdup(c);
	}

}

/**************************************************************************
 * Xfer
 **************************************************************************/

static void
msn_xfer_init(GaimXfer *xfer)
{
	MsnSlpCall *slpcall;
	/* MsnSlpLink *slplink; */
	char *content;

	gaim_debug_info("msn", "xfer_init\n");

	slpcall = xfer->data;

	/* Send Ok */
	content = g_strdup_printf("SessionID: %lu\r\n\r\n",
							  slpcall->session_id);

	send_ok(slpcall, slpcall->branch, "application/x-msnmsgr-sessionreqbody",
			content);

	g_free(content);
	msn_slplink_unleash(slpcall->slplink);
}

void
msn_xfer_cancel(GaimXfer *xfer)
{
	MsnSlpCall *slpcall;
	char *content;

	g_return_if_fail(xfer != NULL);
	g_return_if_fail(xfer->data != NULL);

	slpcall = xfer->data;

	if (gaim_xfer_get_status(xfer) == GAIM_XFER_STATUS_CANCEL_LOCAL)
	{
		if (slpcall->started)
		{
			msn_slp_call_close(slpcall);
		}
		else
		{
			content = g_strdup_printf("SessionID: %lu\r\n\r\n",
									slpcall->session_id);

			send_decline(slpcall, slpcall->branch, "application/x-msnmsgr-sessionreqbody",
						content);

			g_free(content);
			msn_slplink_unleash(slpcall->slplink);

			msn_slp_call_destroy(slpcall);
		}
	}
}

void
msn_xfer_progress_cb(MsnSlpCall *slpcall, gsize total_length, gsize len, gsize offset)
{
	GaimXfer *xfer;

	xfer = slpcall->xfer;

	xfer->bytes_sent = (offset + len);
	xfer->bytes_remaining = total_length - (offset + len);

	gaim_xfer_update_progress(xfer);
}

void
msn_xfer_end_cb(MsnSlpCall *slpcall, MsnSession *session)
{
	if ((gaim_xfer_get_status(slpcall->xfer) != GAIM_XFER_STATUS_DONE) &&
		(gaim_xfer_get_status(slpcall->xfer) != GAIM_XFER_STATUS_CANCEL_REMOTE) &&
		(gaim_xfer_get_status(slpcall->xfer) != GAIM_XFER_STATUS_CANCEL_LOCAL))
	{
		gaim_xfer_cancel_remote(slpcall->xfer);
	}
}

void
msn_xfer_completed_cb(MsnSlpCall *slpcall, const guchar *body,
					  gsize size)
{
	gaim_xfer_set_completed(slpcall->xfer, TRUE);
}

/**************************************************************************
 * SLP Control
 **************************************************************************/

#if 0
static void
got_transresp(MsnSlpCall *slpcall, const char *nonce,
			  const char *ips_str, int port)
{
	MsnDirectConn *directconn;
	char **ip_addrs, **c;

	directconn = msn_directconn_new(slpcall->slplink);

	directconn->initial_call = slpcall;

	/* msn_directconn_parse_nonce(directconn, nonce); */
	directconn->nonce = g_strdup(nonce);

	ip_addrs = g_strsplit(ips_str, " ", -1);

	for (c = ip_addrs; *c != NULL; c++)
	{
		gaim_debug_info("msn", "ip_addr = %s\n", *c);
		if (msn_directconn_connect(directconn, *c, port))
			break;
	}

	g_strfreev(ip_addrs);
}
#endif

static void
send_ok(MsnSlpCall *slpcall, const char *branch,
		const char *type, const char *content)
{
	MsnSlpLink *slplink;
	MsnSlpMessage *slpmsg;

	slplink = slpcall->slplink;

	/* 200 OK */
	slpmsg = msn_slpmsg_sip_new(slpcall, 1,
								"MSNSLP/1.0 200 OK",
								branch, type, content);

#ifdef MSN_DEBUG_SLP
	slpmsg->info = "SLP 200 OK";
	slpmsg->text_body = TRUE;
#endif

	msn_slplink_queue_slpmsg(slplink, slpmsg);

	msn_slp_call_session_init(slpcall);
}

static void
send_decline(MsnSlpCall *slpcall, const char *branch,
			 const char *type, const char *content)
{
	MsnSlpLink *slplink;
	MsnSlpMessage *slpmsg;

	slplink = slpcall->slplink;

	/* 603 Decline */
	slpmsg = msn_slpmsg_sip_new(slpcall, 1,
								"MSNSLP/1.0 603 Decline",
								branch, type, content);

#ifdef MSN_DEBUG_SLP
	slpmsg->info = "SLP 603 Decline";
	slpmsg->text_body = TRUE;
#endif

	msn_slplink_queue_slpmsg(slplink, slpmsg);
}

#define MAX_FILE_NAME_LEN 0x226

static void
got_sessionreq(MsnSlpCall *slpcall, const char *branch,
			   const char *euf_guid, const char *context)
{
	if (!strcmp(euf_guid, "A4268EEC-FEC5-49E5-95C3-F126696BDBF6"))
	{
		/* Emoticon or UserDisplay */
		MsnSlpSession *slpsession;
		MsnSlpLink *slplink;
		MsnSlpMessage *slpmsg;
		MsnObject *obj;
		char *msnobj_data;
		const char *file_name;
		char *content;
		gsize len;
		int type;

		/* Send Ok */
		content = g_strdup_printf("SessionID: %lu\r\n\r\n",
								  slpcall->session_id);

		send_ok(slpcall, branch, "application/x-msnmsgr-sessionreqbody",
				content);

		g_free(content);

		slplink = slpcall->slplink;

		msnobj_data = (char *)gaim_base64_decode(context, &len);
		obj = msn_object_new_from_string(msnobj_data);
		type = msn_object_get_type(obj);
		g_free(msnobj_data);

		if (!(type == MSN_OBJECT_USERTILE))
		{
			gaim_debug_error("msn", "Wrong object?\n");
			msn_object_destroy(obj);
			g_return_if_reached();
		}

		file_name = msn_object_get_real_location(obj);

		if (file_name == NULL)
		{
			gaim_debug_error("msn", "Wrong object.\n");
			msn_object_destroy(obj);
			g_return_if_reached();
		}

		msn_object_destroy(obj);

		slpsession = msn_slplink_find_slp_session(slplink,
												  slpcall->session_id);

		/* DATA PREP */
		slpmsg = msn_slpmsg_new(slplink);
		slpmsg->slpcall = slpcall;
		slpmsg->slpsession = slpsession;
		slpmsg->session_id = slpsession->id;
		msn_slpmsg_set_body(slpmsg, NULL, 4);
#ifdef MSN_DEBUG_SLP
		slpmsg->info = "SLP DATA PREP";
#endif
		msn_slplink_queue_slpmsg(slplink, slpmsg);

		/* DATA */
		slpmsg = msn_slpmsg_new(slplink);
		slpmsg->slpcall = slpcall;
		slpmsg->slpsession = slpsession;
		slpmsg->flags = 0x20;
#ifdef MSN_DEBUG_SLP
		slpmsg->info = "SLP DATA";
#endif
		msn_slpmsg_open_file(slpmsg, file_name);
		msn_slplink_queue_slpmsg(slplink, slpmsg);
	}
	else if (!strcmp(euf_guid, "5D3E02AB-6190-11D3-BBBB-00C04F795683"))
	{
		/* File Transfer */
		GaimAccount *account;
		GaimXfer *xfer;
		char *bin;
		gsize bin_len;
		guint32 file_size;
		char *file_name;
		gunichar2 *uni_name;

		account = slpcall->slplink->session->account;

		slpcall->cb = msn_xfer_completed_cb;
		slpcall->end_cb = msn_xfer_end_cb;
		slpcall->progress_cb = msn_xfer_progress_cb;
		slpcall->branch = g_strdup(branch);

		slpcall->pending = TRUE;

		xfer = gaim_xfer_new(account, GAIM_XFER_RECEIVE,
							 slpcall->slplink->remote_user);

		bin = (char *)gaim_base64_decode(context, &bin_len);
		file_size = GUINT32_FROM_LE(*((gsize *)bin + 2));

		uni_name = (gunichar2 *)(bin + 20);
		while(*uni_name != 0 && ((char *)uni_name - (bin + 20)) < MAX_FILE_NAME_LEN) {
			*uni_name = GUINT16_FROM_LE(*uni_name);
			uni_name++;
		}

		file_name = g_utf16_to_utf8((const gunichar2 *)(bin + 20), -1,
									NULL, NULL, NULL);

		g_free(bin);

		gaim_xfer_set_filename(xfer, file_name);
		gaim_xfer_set_size(xfer, file_size);
		gaim_xfer_set_init_fnc(xfer, msn_xfer_init);
		gaim_xfer_set_request_denied_fnc(xfer, msn_xfer_cancel);
		gaim_xfer_set_cancel_recv_fnc(xfer, msn_xfer_cancel);

		slpcall->xfer = xfer;
		xfer->data = slpcall;

		gaim_xfer_request(xfer);
	}
}

void
send_bye(MsnSlpCall *slpcall, const char *type)
{
	MsnSlpLink *slplink;
	MsnSlpMessage *slpmsg;
	char *header;

	slplink = slpcall->slplink;

	g_return_if_fail(slplink != NULL);

	header = g_strdup_printf("BYE MSNMSGR:%s MSNSLP/1.0",
							 slplink->local_user);

	slpmsg = msn_slpmsg_sip_new(slpcall, 0, header,
								"A0D624A6-6C0C-4283-A9E0-BC97B4B46D32",
								type,
								"\r\n");
	g_free(header);

#ifdef MSN_DEBUG_SLP
	slpmsg->info = "SLP BYE";
	slpmsg->text_body = TRUE;
#endif

	msn_slplink_queue_slpmsg(slplink, slpmsg);
}

static void
got_invite(MsnSlpCall *slpcall,
		   const char *branch, const char *type, const char *content)
{
	MsnSlpLink *slplink;

	slplink = slpcall->slplink;

	if (!strcmp(type, "application/x-msnmsgr-sessionreqbody"))
	{
		char *euf_guid, *context;
		char *temp;

		euf_guid = get_token(content, "EUF-GUID: {", "}\r\n");

		temp = get_token(content, "SessionID: ", "\r\n");
		if (temp != NULL)
			slpcall->session_id = atoi(temp);
		g_free(temp);

		temp = get_token(content, "AppID: ", "\r\n");
		if (temp != NULL)
			slpcall->app_id = atoi(temp);
		g_free(temp);

		context = get_token(content, "Context: ", "\r\n");

		if (context != NULL)
			got_sessionreq(slpcall, branch, euf_guid, context);

		g_free(context);
		g_free(euf_guid);
	}
	else if (!strcmp(type, "application/x-msnmsgr-transreqbody"))
	{
		/* A direct connection? */

		char *listening, *nonce;
		char *content;

		if (FALSE)
		{
#if 0
			MsnDirectConn *directconn;
			/* const char *ip_addr; */
			char *ip_port;
			int port;

			/* ip_addr = gaim_prefs_get_string("/core/ft/public_ip"); */
			ip_port = "5190";
			listening = "true";
			nonce = rand_guid();

			directconn = msn_directconn_new(slplink);

			/* msn_directconn_parse_nonce(directconn, nonce); */
			directconn->nonce = g_strdup(nonce);

			msn_directconn_listen(directconn);

			port = directconn->port;

			content = g_strdup_printf(
				"Bridge: TCPv1\r\n"
				"Listening: %s\r\n"
				"Nonce: {%s}\r\n"
				"Ipv4Internal-Addrs: 192.168.0.82\r\n"
				"Ipv4Internal-Port: %d\r\n"
				"\r\n",
				listening,
				nonce,
				port);
#endif
		}
		else
		{
			listening = "false";
			nonce = g_strdup("00000000-0000-0000-0000-000000000000");

			content = g_strdup_printf(
				"Bridge: TCPv1\r\n"
				"Listening: %s\r\n"
				"Nonce: {%s}\r\n"
				"\r\n",
				listening,
				nonce);
		}

		send_ok(slpcall, branch,
				"application/x-msnmsgr-transrespbody", content);

		g_free(content);
		g_free(nonce);
	}
	else if (!strcmp(type, "application/x-msnmsgr-transrespbody"))
	{
#if 0
		char *ip_addrs;
		char *temp;
		char *nonce;
		int port;

		nonce = get_token(content, "Nonce: {", "}\r\n");
		ip_addrs = get_token(content, "IPv4Internal-Addrs: ", "\r\n");

		temp = get_token(content, "IPv4Internal-Port: ", "\r\n");
		if (temp != NULL)
			port = atoi(temp);
		else
			port = -1;
		g_free(temp);

		if (ip_addrs == NULL)
			return;

		if (port > 0)
			got_transresp(slpcall, nonce, ip_addrs, port);

		g_free(nonce);
		g_free(ip_addrs);
#endif
	}
}

static void
got_ok(MsnSlpCall *slpcall,
	   const char *type, const char *content)
{
	g_return_if_fail(slpcall != NULL);
	g_return_if_fail(type    != NULL);

	if (!strcmp(type, "application/x-msnmsgr-sessionreqbody"))
	{
#if 0
		if (slpcall->type == MSN_SLPCALL_DC)
		{
			/* First let's try a DirectConnection. */

			MsnSlpLink *slplink;
			MsnSlpMessage *slpmsg;
			char *header;
			char *content;
			char *branch;

			slplink = slpcall->slplink;

			branch = rand_guid();

			content = g_strdup_printf(
				"Bridges: TRUDPv1 TCPv1\r\n"
				"NetID: 0\r\n"
				"Conn-Type: Direct-Connect\r\n"
				"UPnPNat: false\r\n"
				"ICF: false\r\n"
			);

			header = g_strdup_printf("INVITE MSNMSGR:%s MSNSLP/1.0",
									 slplink->remote_user);

			slpmsg = msn_slp_sipmsg_new(slpcall, 0, header, branch,
										"application/x-msnmsgr-transreqbody",
										content);

#ifdef MSN_DEBUG_SLP
			slpmsg->info = "SLP INVITE";
			slpmsg->text_body = TRUE;
#endif
			msn_slplink_send_slpmsg(slplink, slpmsg);

			g_free(header);
			g_free(content);

			g_free(branch);
		}
		else
		{
			msn_slp_call_session_init(slpcall);
		}
#else
		msn_slp_call_session_init(slpcall);
#endif
	}
	else if (!strcmp(type, "application/x-msnmsgr-transreqbody"))
	{
		/* Do we get this? */
		gaim_debug_info("msn", "OK with transreqbody\n");
	}
	else if (!strcmp(type, "application/x-msnmsgr-transrespbody"))
	{
#if 0
		char *ip_addrs;
		char *temp;
		char *nonce;
		int port;

		nonce = get_token(content, "Nonce: {", "}\r\n");
		ip_addrs = get_token(content, "IPv4Internal-Addrs: ", "\r\n");

		temp = get_token(content, "IPv4Internal-Port: ", "\r\n");
		if (temp != NULL)
			port = atoi(temp);
		else
			port = -1;
		g_free(temp);

		if (ip_addrs == NULL)
			return;

		if (port > 0)
			got_transresp(slpcall, nonce, ip_addrs, port);

		g_free(nonce);
		g_free(ip_addrs);
#endif
	}
}

MsnSlpCall *
msn_slp_sip_recv(MsnSlpLink *slplink, const char *body)
{
	MsnSlpCall *slpcall;

	if (body == NULL)
	{
		gaim_debug_warning("msn", "received bogus message\n");
		return NULL;
	}

	if (!strncmp(body, "INVITE", strlen("INVITE")))
	{
		char *branch;
		char *content;
		char *content_type;

		slpcall = msn_slp_call_new(slplink);

		/* From: <msnmsgr:buddy@hotmail.com> */
#if 0
		slpcall->remote_user = get_token(body, "From: <msnmsgr:", ">\r\n");
#endif

		branch = get_token(body, ";branch={", "}");

		slpcall->id = get_token(body, "Call-ID: {", "}");

#if 0
		long content_len = -1;

		temp = get_token(body, "Content-Length: ", "\r\n");
		if (temp != NULL)
			content_len = atoi(temp);
		g_free(temp);
#endif
		content_type = get_token(body, "Content-Type: ", "\r\n");

		content = get_token(body, "\r\n\r\n", NULL);

		got_invite(slpcall, branch, content_type, content);

		g_free(branch);
		g_free(content_type);
		g_free(content);
	}
	else if (!strncmp(body, "MSNSLP/1.0 ", strlen("MSNSLP/1.0 ")))
	{
		char *content;
		char *content_type;
		/* Make sure this is "OK" */
		const char *status = body + strlen("MSNSLP/1.0 ");
		char *call_id;

		call_id = get_token(body, "Call-ID: {", "}");
		slpcall = msn_slplink_find_slp_call(slplink, call_id);
		g_free(call_id);

		g_return_val_if_fail(slpcall != NULL, NULL);

		if (strncmp(status, "200 OK", 6))
		{
			/* It's not valid. Kill this off. */
			char temp[32];
			const char *c;

			/* Eww */
			if ((c = strchr(status, '\r')) || (c = strchr(status, '\n')) ||
				(c = strchr(status, '\0')))
			{
				size_t offset =  c - status;
				if (offset >= sizeof(temp))
					offset = sizeof(temp) - 1;

				strncpy(temp, status, offset);
				temp[offset] = '\0';
			}

			gaim_debug_error("msn", "Received non-OK result: %s\n", temp);

			slpcall->wasted = TRUE;

			/* msn_slp_call_destroy(slpcall); */
			return slpcall;
		}

		content_type = get_token(body, "Content-Type: ", "\r\n");

		content = get_token(body, "\r\n\r\n", NULL);

		got_ok(slpcall, content_type, content);

		g_free(content_type);
		g_free(content);
	}
	else if (!strncmp(body, "BYE", strlen("BYE")))
	{
		char *call_id;

		call_id = get_token(body, "Call-ID: {", "}");
		slpcall = msn_slplink_find_slp_call(slplink, call_id);
		g_free(call_id);

		if (slpcall != NULL)
			slpcall->wasted = TRUE;

		/* msn_slp_call_destroy(slpcall); */
	}
	else
		slpcall = NULL;

	return slpcall;
}

/**************************************************************************
 * Msg Callbacks
 **************************************************************************/

void
msn_p2p_msg(MsnCmdProc *cmdproc, MsnMessage *msg)
{
	MsnSession *session;
	MsnSlpLink *slplink;

	session = cmdproc->servconn->session;
	slplink = msn_session_get_slplink(session, msg->remote_user);

	if (slplink->swboard == NULL)
	{
		/* We will need this in order to change its flags. */
		slplink->swboard = (MsnSwitchBoard *)cmdproc->data;
		/* If swboard is NULL, something has probably gone wrong earlier on
		 * I didn't want to do this, but MSN 7 is somehow causing us to crash
		 * here, I couldn't reproduce it to debug more, and people are
		 * reporting bugs. Hopefully this doesn't cause more crashes. Stu.
		 */
		if (slplink->swboard != NULL)
			slplink->swboard->slplinks = g_list_prepend(slplink->swboard->slplinks, slplink);
		else
			gaim_debug_error("msn", "msn_p2p_msg, swboard is NULL, ouch!\n");
	}

	msn_slplink_process_msg(slplink, msg);
}

static void
got_emoticon(MsnSlpCall *slpcall,
			 const guchar *data, gsize size)
{

	GaimConversation *conv;
	GaimConnection *gc;
	const char *who;

	gc = slpcall->slplink->session->account->gc;
	who = slpcall->slplink->remote_user;

	if ((conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_ANY, who, gc->account))) {

		/* FIXME: it would be better if we wrote the data as we received it
		          instead of all at once, calling write multiple times and
		          close once at the very end
		*/
		gaim_conv_custom_smiley_write(conv, slpcall->data_info, data, size);
		gaim_conv_custom_smiley_close(conv, slpcall->data_info);
	}
#ifdef MSN_DEBUG_UD
	gaim_debug_info("msn", "Got smiley: %s\n", slpcall->data_info);
#endif
}

void
msn_emoticon_msg(MsnCmdProc *cmdproc, MsnMessage *msg)
{
	MsnSession *session;
	MsnSlpLink *slplink;
	MsnObject *obj;
	char **tokens;
	char *smile, *body_str;
	const char *body, *who, *sha1c;
	guint tok;
	size_t body_len;

	GaimConversation *conv;

	session = cmdproc->servconn->session;

	if (!gaim_account_get_bool(session->account, "custom_smileys", TRUE))
		return;

	body = msn_message_get_bin_data(msg, &body_len);
	body_str = g_strndup(body, body_len);

	/* MSN Messenger 7 may send more than one MSNObject in a single message...
	 * Maybe 10 tokens is a reasonable max value. */
	tokens = g_strsplit(body_str, "\t", 10);

	g_free(body_str);

	for (tok = 0; tok < 9; tok += 2) {
		if (tokens[tok] == NULL || tokens[tok + 1] == NULL) {
			break;
		}

		smile = tokens[tok];
		obj = msn_object_new_from_string(gaim_url_decode(tokens[tok + 1]));

		if (obj == NULL)
			break;

		who = msn_object_get_creator(obj);
		sha1c = msn_object_get_sha1c(obj);

		slplink = msn_session_get_slplink(session, who);

		conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_ANY, who,
												   session->account);

		/* If the conversation doesn't exist then this is a custom smiley
		 * used in the first message in a MSN conversation: we need to create
		 * the conversation now, otherwise the custom smiley won't be shown.
		 * This happens because every GtkIMHtml has its own smiley tree: if
		 * the conversation doesn't exist then we cannot associate the new
		 * smiley with its GtkIMHtml widget. */
		if (!conv) {
			conv = gaim_conversation_new(GAIM_CONV_TYPE_IM, session->account, who);
		}

		if (gaim_conv_custom_smiley_add(conv, smile, "sha1", sha1c, TRUE)) {
			msn_slplink_request_object(slplink, smile, got_emoticon, NULL, obj);
		}

		msn_object_destroy(obj);
		obj =   NULL;
		who =   NULL;
		sha1c = NULL;
	}
	g_strfreev(tokens);
}

static gboolean
buddy_icon_cached(GaimConnection *gc, MsnObject *obj)
{
	GaimAccount *account;
	GaimBuddy *buddy;
	const char *old;
	const char *new;

	g_return_val_if_fail(obj != NULL, FALSE);

	account = gaim_connection_get_account(gc);

	buddy = gaim_find_buddy(account, msn_object_get_creator(obj));
	if (buddy == NULL)
		return FALSE;

	old = gaim_blist_node_get_string((GaimBlistNode *)buddy, "icon_checksum");
	new = msn_object_get_sha1c(obj);

	if (new == NULL)
		return FALSE;

	/* If the old and new checksums are the same, and the file actually exists,
	 * then return TRUE */
	if (old != NULL && !strcmp(old, new) && (gaim_buddy_icons_find(account, gaim_buddy_get_name(buddy)) != NULL))
		return TRUE;

	return FALSE;
}

static void
msn_release_buddy_icon_request(MsnUserList *userlist)
{
	MsnUser *user;

	g_return_if_fail(userlist != NULL);

#ifdef MSN_DEBUG_UD
	gaim_debug_info("msn", "Releasing buddy icon request\n");
#endif

	if (userlist->buddy_icon_window > 0)
	{
		GQueue *queue;
		GaimAccount *account;
		const char *username;

		queue = userlist->buddy_icon_requests;

		if (g_queue_is_empty(userlist->buddy_icon_requests))
			return;

		user = g_queue_pop_head(queue);

		account  = userlist->session->account;
		username = user->passport;

		userlist->buddy_icon_window--;
		msn_request_user_display(user);

#ifdef MSN_DEBUG_UD
		gaim_debug_info("msn", "msn_release_buddy_icon_request(): buddy_icon_window-- yields =%d\n",
						userlist->buddy_icon_window);
#endif
	}
}

/*
 * Called on a timeout from end_user_display(). Frees a buddy icon window slow and dequeues the next
 * buddy icon request if there is one.
 */
static gboolean
msn_release_buddy_icon_request_timeout(gpointer data)
{
	MsnUserList *userlist = (MsnUserList *)data;
	
	/* Free one window slot */
	userlist->buddy_icon_window++;	
	
	/* Clear the tag for our former request timer */
	userlist->buddy_icon_request_timer = 0;
	
	msn_release_buddy_icon_request(userlist);
	
	return FALSE;
}

void
msn_queue_buddy_icon_request(MsnUser *user)
{
	GaimAccount *account;
	MsnObject *obj;
	GQueue *queue;

	g_return_if_fail(user != NULL);

	account = user->userlist->session->account;

	obj = msn_user_get_object(user);

	if (obj == NULL)
	{
		/* It seems the user has not set a msnobject */
		GSList *sl, *list;

		list = gaim_find_buddies(account, user->passport);

		for (sl = list; sl != NULL; sl = sl->next)
		{
			GaimBuddy *buddy = (GaimBuddy *)sl->data;
			if (buddy->icon)
				gaim_blist_node_remove_setting((GaimBlistNode*)buddy, "icon_checksum");
		}
		g_slist_free(list);

		/* TODO: I think we need better buddy icon core functions. */
		gaim_buddy_icons_set_for_user(account, user->passport, NULL, 0);

		return;
	}

	if (!buddy_icon_cached(account->gc, obj))
	{
		MsnUserList *userlist;

		userlist = user->userlist;
		queue = userlist->buddy_icon_requests;

#ifdef MSN_DEBUG_UD
		gaim_debug_info("msn", "Queueing buddy icon request for %s (buddy_icon_window = %i)\n",
						user->passport, userlist->buddy_icon_window);
#endif

		g_queue_push_tail(queue, user);

		if (userlist->buddy_icon_window > 0)
			msn_release_buddy_icon_request(userlist);
	}
}

static void
got_user_display(MsnSlpCall *slpcall,
				 const guchar *data, gsize size)
{
	MsnUserList *userlist;
	const char *info;
	GaimAccount *account;
	GSList *sl, *list;

	g_return_if_fail(slpcall != NULL);

	info = slpcall->data_info;
#ifdef MSN_DEBUG_UD
	gaim_debug_info("msn", "Got User Display: %s\n", slpcall->slplink->remote_user);
#endif

	userlist = slpcall->slplink->session->userlist;
	account = slpcall->slplink->session->account;

	/* TODO: I think we need better buddy icon core functions. */
	gaim_buddy_icons_set_for_user(account, slpcall->slplink->remote_user,
								  (void *)data, size);

	list = gaim_find_buddies(account, slpcall->slplink->remote_user);

	for (sl = list; sl != NULL; sl = sl->next)
	{
		GaimBuddy *buddy = (GaimBuddy *)sl->data;
		gaim_blist_node_set_string((GaimBlistNode*)buddy, "icon_checksum", info);
	}
	g_slist_free(list);

#if 0
	/* Free one window slot */
	userlist->buddy_icon_window++;

	gaim_debug_info("msn", "got_user_display(): buddy_icon_window++ yields =%d\n",
					userlist->buddy_icon_window);

	msn_release_buddy_icon_request(userlist);
#endif
}

static void
end_user_display(MsnSlpCall *slpcall, MsnSession *session)
{
	MsnUserList *userlist;

	g_return_if_fail(session != NULL);

#ifdef MSN_DEBUG_UD
	gaim_debug_info("msn", "End User Display\n");
#endif

	userlist = session->userlist;

	/* If the session is being destroyed we better stop doing anything. */
	if (session->destroying)
		return;

	/* Delay before freeing a buddy icon window slot and requesting the next icon, if appropriate.
	 * If we don't delay, we'll rapidly hit the MSN equivalent of AIM's rate limiting; the server will
	 * send us an error 800 like so:
	 *
	 * C: NS 000: XFR 21 SB
	 * S: NS 000: 800 21
	 */
	if (userlist->buddy_icon_request_timer) {
		/* Free the window slot used by this previous request */
		userlist->buddy_icon_window++;

		/* Clear our pending timeout */
		gaim_timeout_remove(userlist->buddy_icon_request_timer);
	}

	/* Wait BUDDY_ICON_DELAY ms before freeing our window slot and requesting the next icon. */
	userlist->buddy_icon_request_timer = gaim_timeout_add(BUDDY_ICON_DELAY, 
														  msn_release_buddy_icon_request_timeout, userlist);
}

void
msn_request_user_display(MsnUser *user)
{
	GaimAccount *account;
	MsnSession *session;
	MsnSlpLink *slplink;
	MsnObject *obj;
	const char *info;

	session = user->userlist->session;
	account = session->account;

	slplink = msn_session_get_slplink(session, user->passport);

	obj = msn_user_get_object(user);

	info = msn_object_get_sha1c(obj);

	if (g_ascii_strcasecmp(user->passport,
						   gaim_account_get_username(account)))
	{
		msn_slplink_request_object(slplink, info, got_user_display,
								   end_user_display, obj);
	}
	else
	{
		MsnObject *my_obj = NULL;
		gchar *data = NULL;
		gsize len = 0;
		GSList *sl, *list;

#ifdef MSN_DEBUG_UD
		gaim_debug_info("msn", "Requesting our own user display\n");
#endif

		my_obj = msn_user_get_object(session->user);

		if (my_obj != NULL)
		{
			const char *filename = msn_object_get_real_location(my_obj);

			if (filename != NULL)
				g_file_get_contents(filename, &data, &len, NULL);
		}

		/* TODO: I think we need better buddy icon core functions. */
		gaim_buddy_icons_set_for_user(account, user->passport, (void *)data, len);
		g_free(data);

		list = gaim_find_buddies(account, user->passport);

		for (sl = list; sl != NULL; sl = sl->next)
		{
			GaimBuddy *buddy = (GaimBuddy *)sl->data;
			gaim_blist_node_set_string((GaimBlistNode*)buddy, "icon_checksum", info);
		}
		g_slist_free(list);

		/* Free one window slot */
		session->userlist->buddy_icon_window++;

#ifdef MSN_DEBUG_UD
		gaim_debug_info("msn", "msn_request_user_display(): buddy_icon_window++ yields =%d\n",
						session->userlist->buddy_icon_window);
#endif

		msn_release_buddy_icon_request(session->userlist);
	}
}